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The Black Knight yells: A waste of flesh.
The Black Knight yells: I have no need for bones to best you!
The Black Knight yells: My rotting flesh was just getting in the way!
The Black Knight yells: No! I must not fail... again...
The Black Knight yells: Pathetic.
The Black Knight yells: This farce ends here!
The Black Knight says: Did you honestly think an agent of the Lich King would be bested on the field of your pathetic little tournament?
The Black Knight says: I've come to finish my task.
The Black Knight says: You spoiled my grand entrance, rat.
Gains
After killing this NPC you will gain:
Related
| Heroic | | Deadly |
| Important | | Tank |
| DPS | | Healer |
| Interruptible | | Magic |
| Curse | | Poison |
| Disease | | Enrage |
Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.
Phase 1: The Black Knight
Death's Respite
– The Black Knight stuns a player for 2 sec, inflicting Shadow damage and knocking them back.
Icy Touch
– The Black Knight grips a player in his icy hands, inflicting Frost damage and afflicting them with Frost Fever.
Frost Fever
– The Black Knight's Icy Touch afflicts players with a Frost Fever, inflicting Frost damage every 3 sec. and reducing melee and ranged attack speed by 25% for 15 sec.
Plague Strike
– The Black Knight viciously strikes a player, inflicting Physical damage and plaguing them with Blood Plague.
Blood Plague
– The Black Knight's Plague Strike afflicts players with Blood Plague, inflicing Shadow damage every 2 sec. for 12 sec.
Obliterate
– The Black Knight brutaly strikes a player, inflicting Physical damage that is increased by the number of diseases the target is afflicted with. Obliterate removes all diseases from the target when they are struck.
Raise Argent Herald
– The Black Knight raises the argent herald as a mindless ghoul.
Risen Argent Herald
Claw
– The Risen Argent Herald claws a player, inflicting Physical damage.
Leap
– The Risen Argent Herald leaps behind a random player, inflicting Physical damage.
Ghoul Explode
– When the Risen Argent Herald reaches 30% health remaining or when The Black Knight is killed, he explodes, inflicting Shadow damage to all players within 0 yards.
Phase 2: The Undead
When the Black Knight is killed, he is risen as a skeleton to continue his fight. He retains Plague Strike, Icy Touch and Obliterate from his living form and gains new abilities.
Desecration
– The Black Knight desecrates the ground at a player's location. The desecration inflicts Shadow damage and slows all players within it every second. The ground remains desecrated for 15 sec.
Army of the Dead
– The Black Knight summons an entire legion of Ghouls to fight for him.
Ghoul Explode
– The Black Knight causes one of his ghouls to explode, inflicting Shadow damage to all players within 0 yards.
Phase 3: The Afterlife
When the Black Knight's skeleton form is destroyed, he is risen as a ghost for his final stand. As a ghost he loses all of his abilities from his previous forms.
Death's Bite
– The Black Knight inflicts Shadowfrost damage to all players and increases their magic damage taken by 5% for 15 sec. This effect stacks up to $67808U times.
Marked For Death
– The Black Knight marks a player for death, increasing their magic damage taken by 200% for 10 sec.
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