Quest: Volatile Mutations
  NEW! Project Lore - Soloing - Dorkins Does Dailies Episode 25 - The Wyrmrest Accord - Part 3

Volatile Mutations

Level 2Ammen Vale
Obtained at level 1Alliance
Kill 8 Volatile Mutations, then return to Botanist Taerix at the Crash Site in Ammen Vale.
Volatile Mutation: 0/8
The irradiated power cores from the Exodar have been wreaking havoc on the environment here. The most obvious effect has been the appearance of the strange creatures that seem to have sprung up near them.

There may be something we can do to help them, but now, their sheer numbers are becoming too much for us to handle.

I'd like you to go out and cull their numbers somewhat, and perhaps I'll have another idea after giving it some thought.
I am working on a solution I think may be effective with the strange creatures. I just need more time.
You're finished? That's good news. Hopefully, we can find a way to avoid the killing of these mutated beasts in the future.

I believe I have formed a plan that might give us an alternative solution to this problem, but I will need your help.

Rewards

35 Copper
170-3900 XP
Exodar +13

Starts and Ends at:

Botanist Taerix
Azuremyst Isle

This quest is part of a series:

Step 1:Botanist Taerix
    [Level 2]
Step 2:Volatile Mutations
    [Level 2]
Step 3:What Must Be Done...
    [Level 2]
Step 4:Healing the Lake
    [Level 3]
morewill  Live (3.3.0)
add Tags: none

Screenshots


Anonymous
Submit a Screenshot

Linking

In Game: HTML: BBCode: 

BackTopComment
 
Created by Thott - Feedback - Thottbot 3.71 /