Quest: Problems on the High Bluff
  NEW! Project Lore - Soloing - Dorkins Does Dailies Episode 25 - The Wyrmrest Accord - Part 3

Problems on the High Bluff

Level 71Howling Fjord
Obtained at level 68Alliance
Speak with Walt.

As usual, the real work is left up to me and my crew. Thankfully McSorf's team didn't die for nothin'. The cipher they recovered will help us crack the stuff we've found up here - that is if we can ever get back to it! Damned iron dwarves have sprung up like leaks all over the place and are now attemptin' to bury the sites! Can you believe it? Bastards want to bury our finds!

Anyhow, talk to Walt over yonder. He'll get you started.
Over half our team is dead or missing, junior. This is our last stand up here on the high bluffs. Those damned iron dwarves pushed us out of both Ivald's Ruin and Baelgun's. Now I've got a plan to get us back inside before they bury up all our goodies and we lose that data forever.

Rewards

2000 XP
Valiance Expedition +10
Explorers' League +10

Start

Finish

Stanwad
<Explorers' League>
Howling Fjord
Walt
<Explorers' League>
Howling Fjord

This quest is part of a series:

Step 1:The Human League
    [Level 70]
Step 2:Zedd's Probably Dead
    [Level 70]
Step 3:And Then There Were Two...
    [Level 70]
Step 4:The Depths of Depravity
    [Level 71]
Step 5:The Ring of Judgement
    [Level 71]
Step 6:Stunning Defeat at the Ring
    [Level 71]
Step 7:Return to Valgarde
    [Level 71]
Step 8:The Explorers' League Outpost
    [Level 71]
Step 9:Problems on the High Bluff
    [Level 71]
Step 10:Tools to Get the Job Done
    [Level 71]
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