| Enchant Weapon - Sunfire | | 5 sec cast | | Requires Axe,Axe,Mace,Mace,Polearm,Sword,Sword,Staff,Fist Weapon,Miscellaneous,Dagger,Spear | | Void Crystal, Large Prismatic Shard, Greater Planar Essence, Primal Fire, Primal Might | | Permanently enchant a Melee Weapon to add up to 50 damage to fire and arcane spells. Requires a level 35 or higher item. |
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Spell Details
| Name | Enchant Weapon - Sunfire |
| Level | 0 | Rank | |
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| Cost | 0 Mana | Range | 0 yds (Self Only) |
| Cast Time | 5 seconds | Duration | Instant |
| Dispel Type | None | School | Physical |
| Cooldown | 0 seconds | Global Cooldown | None |
| Line | Enchanting | Category | Professions |
| Mechanic | | Target Type | Item |
| Description | Permanently enchant a Melee Weapon to add up to 50 damage to fire and arcane spells. Requires a level 35 or higher item. |
| Buff Description | |
| Effect 1 |
Enchant Item Permanent (Sunfire) Enchantment casts spell:
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| Effect 2 |
| None |
| Effect 3 |
| None |
| Classes | |
| Required | Axe,Axe,Mace,Mace,Polearm,Sword,Sword,Staff,Fist Weapon,Miscellaneous,Dagger,Spear |
| Reagents |
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| Skill | Yellow: 385, Grey: 415 |
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