Overall its an easy instance. My group wipped twice because of stupid mistakes.. no real noobie errors. Heres my group:
62 Fury Warrior
60 Heal Spec Priest
63 Shammy (forgot spec)
62 Rouge (forgot spec)
62 Hunter (dunno spec, think BM)
General:
Overall it was pretty easy. Throughout most of this instance we just sapped one, froze another, and owned the other one.
First boss:
First boss is a pushover... just let warrior get 5 sunders and keep agro while he's getting healed... easy.
Interesting place...:
In a room that comes up, there is a group of 3 (2 summoners and one adept) with a group of 3(leoginneres (can't spell) and one of the other melee guys) circling right around them. The only way to do this without wiping is to agro the 3 stationaries and run back as quick as possible, then attack from there. Everything up till the second boss after that is easy.
Second boss:
Second boss is a bit tricky, but you can trick him out. When you pull the lever the cages open one by one. The first two cages bring three non- elites. Take these two cages out using as little mana as possible, and before the next cage comes bandage up as quick as possible if you can. The next two cages have elites, which work to your advantage. Take out the third cage using little mana. On the forth cage, kill the elite then take out ALL BUT ONE of the other adds. CC this one as long as possible with all your groups CC moves. While this is going on, your bandage cooldown should be gone by now, so bandage up again and let your mana users drink/get their mana up. Once your done with your CC, kill the last mob and get ready for boss. He... well it... is easy. Just use same strategy as the first boss, exept stay out of the poison.
Third Boss:
Easier than the second boss. Use your groups abilities to your advantage here (have hunter pet tank one, sap with rouge, freeze with hunter, and so on) to fight as little as possible at a time. They are easy to take out, just all focus on one at a time. When the boss comes, you will hear him say "Blah blah blah BURN!!!!!!!" Just get everyone in the party away, its an AoE. Other than that, its the same strategy as other bosses. Just have tank hold agro.
Last statements: A group of smart lvl 60s can do this instance easily. I tanked and I didn't even have to pay attention most of the time.
Difficulty: 3/10, about the same I would rate RFC with a group of level 18s.
Where is the entrance to the blood furnace?
I have been around hellfire citadel, and know where the shattered halls gate and the ramparts entrances are, but where is the blood furnace 'steps' and portal entrance?
Any detailed description on how to get to it would be amazing.
Thanks in advance
ok, so your at the meeting stone for hellfire citidel, take a left onto the bridge. Once you get off the bridge take a right untill you find the weird thing that has a set of stairs on it, just get on the stairs and follow the path.
I found it straight away wit those directions thanks for the post... as for not being able to find them and then making sarcastic posts!! wht make a sarcastic post like that.. It demeens someones attemt to be helpful..but heres the good bit it also demonstrates that your to dumb to get it and to dumb to ask for more help in a reasonable manner!!!
Blood Furnace is easier then Ramparts... Did ramparts with a group of a 62 tanking druid, 62 mage, 63 healing shammy, 63 balance druid and me 64 Hunter, We tried Ramparts 2 times, never killed 3rd boss, Dont know why, but then we went to Blood furnace and killed everything.
Bombo 70 Hunter Thunderhorn
This post is faded because it has a negative score.
As the first post stated, this is an easy instance with few surpises and easy bosses. The first boss is a pushover, not much strategy involved in killing him. The second a giant floating brain somehow considered humanoid, is very easy, but requires endurence. Before u face him each of the cages will open 1 at a time each filled w/ 3 nonelite orcs. The final boss is a mage with intense fire AOE spells. Luckily he announces "come closer!" before this attack so you can get out of the way. Just make sure to keep everyone away when he yells and you'l be fine. Only wiped pnce here and that was because a glitch caused the orcs to run through their cages before we flipped switch.
prolly cause ur looking at the heroic lewt table just a thought.
60 Druid (Tank)
61 Hunter
62 Hunter
61 Mage
62 Priest
Easy and fast clear with no deaths. CC is important here and ranged damage is better to avoid the mines that are dropped.
The Enterance To Blood Furnace is found above the Enternace to Hellfire Ramparts. You have to take the "next bridge" across the chasm to get there. Coords: 45.51
An idiots guide to finding this place, I hope.
If you look on your big map, you'll see what looks like a "wall" going through Hellfire Citadel, from north to south. The section of "wall" just south of Hellfire Citadetl and north of the road from HH is the entrance to BF. Just go up the stairs that are pressed up against that wall, follow it across, and you'll find it from there easily.
Hope that helps =/
Here's a trick that my group used when killing the 2nd boss:
When you pull the lever a cage with orcs opens. There are 4 cages in all that you have to clear. *On the last cage, have a CC class (preferably a mage) CC the last orc. This will give you time for your healers to regenerate mana and tanks to bandage. Finally, kill the last orc and then the boss without the trouble of saving mana.
hey guys this is my first time post but here it goes.
We were doin Blood Furnace and we got to the last boss. me and a hunter were goin for the same leather shoulders: mantle of the dusk dweller we roll and i won. He started cryin about it and left the grp. Although he wispered to me that he needed it at the start i wispered back sayin i needed it too. Was i in the wrong. Please comment back.
Darkhaze 62 Druid
Stormreaver
Hi darkhaze,
You choice to need those shoulder was clearly not wrong. First hunter can wear mail, I can understand that he like the stats on them but he should be able to find other one in mail with same stats. Those shoulder are really for rogue or feral druid.
Enjoy your new shoulder :)
Fitzqc (rogue 70)
eradar
It is fair u both needed it nad u won its his fault for leaving.
if you have a warlock in your group, a good tactic for the second boss is to fear one of the orcs from the last mob before the boss comes. that way you have plenty of time to mana up and heal.
This post is faded because it has a negative score.
For Horde I've only found two.
http://thottbot.com/q9590
http://thottbot.com/q9608
how long does it take to run? Also, how long would it take for a group of 4 regulars and 1 level 70?
This post is faded because it has a negative score.
At The Second boss with the mobs in cages, bring a warlock and chain fear 2 of the 3 while everyone else takes out the mobs one by one, works a treat :D, also banish is so helpfull on the section after.
We did the whole instance with:
lvl 60 Healadin
lvl 63 Feral Druid
lvl 61 Prot Warrior Tanking
lvl 60 hunter trapping :P
and me a lvl 61 Demo Warlock DOT'ing everything that looked suspicious :P
Was quite a quick progression, no wipes and no one died :D
Good group makeup for the win...
/Fathea
Went through as 70 rogue and resto druid (Kara-ish gear) last night, pretty easy.
MC was a problem on the first boss, had to let the resto druid stealth for most/all of the fight so I didn't kill them.
Took 2 tries on the 2nd boss due to a bit of stupidity, but no biggie.
Ran this last night and it is a pretty easy instance. I have not yet tried on heroic but im sure that it will be the same with t4ish geared group.
Im a hunter and for most of the instance, my pet OT'd. Im just glad that I brought a lot of food.... Im MM spec and well my pet is there for looks most of the time. ;) We did almost exactly what the top post said other then bandaging part. I have points into clever traps and when the mobs would come out of the cage (during the second boss fight) i would drop a frost trap, stand back send pet and tank in and just use auto shot for the most part. We had one wipe on the second boss because we were messing around too much. But it was fun NTL.
I personaly think that the last boss is the easyest in the instance. Once you drop all the adds it is pretty much a "tank and spank" fight. The AOE he does isnt that big of a AOE. Its not like shade were if your off of the wall just a little bit you die. And healers just look out for the people who get a DoT on them. He randomly puts one on someone and it does a decent amount of damage. You can clense it off if your a pally. And yes... my pet died again during this fight.... (maybe i should use mend pet.... naw, waist of "go juice" mana. lol)
All in all it is a pretty easy instance, decent gear and XP.
PS. Watch out of rogues in this instance. There is a few that will come out at you. They put a horible poison on you once it stacks.
on the second boss mob, we had been wiped a few times. i ran up to the second bosses cage. Hey presto! he just passed straight thru as if they weren't there. I think this is a bug. But it also means u don't need to kill the rest of the room if he can pass straight thru the walls.
This post is faded because it has a negative score.
If you have good CC, pull carefully, and have competent DPS that knows how to ASSIST the tank, it isn't so bad...
The second boss can be very hard if your Tank can't hold multiple aggro well, and the DPS can't focus fire...helpful to have a Mage that can sheep one of the mob pulls on the fly too.
Those Felguards that shed aggro at the end needs to be freakin nerfed ><
So are there any alliance quests for Blood Furnace other than the blood vials quest and the exploring the Blood Furnace quest? Seems like there should at least be a quest for killing the last boss.
cleared this instance ez with this group:
61 frost mage(dps)
63 discipline/holy priest(healer)
63 prot pally(tank)
63 marksmanship hunter(dps)
61 affliction lock(dps)
alliance ftw
Any tips for the second boss room on heroic? We were a decently geared group with:
sword rogue (me)
druid tank
resto shammy
BM hunter
demo lock
we just couldnt get it down. Those waves are brutal.well thx again for any advice.
I can understand that you had a hard time with this group combo.. You are a little short on cc and even with a well geared druid tank you'll probably end up overrun (or underhealed) on this event.
I've been through here plenty of times with my lock and with my tank. The trick to this event, as the rest of the instance as well, is cc. With good cc you will pwn this instance! The best group combo I do this instance with (on heroic) is as following:
Warlock - banish anything that gets summoned..
Mage - sheep 1 mob/pull
Healer - anyone holy/resto with enough +heal to do heroics
Tank - anyone prot spec with enough def/STA/migration to do heroics
Random dps - preferably ranged due to the heavy damage bombs technicians drop/throw.
You CAN do the instance with some other combo but I'd say that the warlock is a must have for this instance. Banishing the demons between 2. and 3. boss is essencial if your healer/tank combo is not decked out in BT gear..
The waves of mobs coming out of the cells are easy if done right, in the right group..
1. mob out of the cell is picked up by the tank.
2. mob out of the cell is sheeped by the mage.
3. mob out of the cell is feared by the lock.
on the last pull, when you get 4 mobs, the tank holds 2 targets or cc'd by your random dps..
Lock & Load!
For the horde!
Have your warlock fear anything that the hunter doesn't trap or is tanked. The doors close so there's no danger of adds.
The same can apply to priests and warriors.
Have your shammy drop mana tide after the third set, or cc the last mob of the last set and drop mana tide then.
hah... im a pally (prot) was xtremily easy with:
mage lvl61 (fire)
mage lvl60 (frost)
mage lvl62 (arcane/fire)
druid lvl63 (resto)
pally lvl62 (prot)..lol
took like less of 40min finish that instant... no whipes..
easiest instance yet.
I thought we were going to struggle with a:
60 prot pally (tank)
61 ele shaman
61 enhancement shaman (me)
60 ?? mage (cant remmeber what spec)
61 ret pally (healer)
im pretty sure the shammy dps won the day but the heals were great for ret and its a pally tank so no problems there.
apart from the healer commonly afking we would have finished in around 45 mins but she afked alot so i think it took around 1hr 15 mins.
anyway i won around four upgrades and it was reasonable xp. a great instance for 61-64 :)
Our levels were a little higher than previous groups I've seen but all in all it worked to our advantage.
65 Druid Tanking
61 Priest Holy/ Discipline
62 Priest Shadow
60 Mage Arcane
61 Shaman Enhancement
Obviously we had a higher group to run with for normal, but for those requesting warlocks for their fear and banishing, the double priests worked wonderfully. Two AoE fears plus some crazy healing made for a very fast run through of this instance. Having the Shaman as a second tank worked great pulling aggro from the clothies, and the instance at most took us an hour. I know everyone is saying "you had a 65 of course you did well," It was teamwork more than anything. A good group is necessary for this one. Pick your targets well, and don't pull more than you can chew.
I didn't read ALL the comments but when I was skimming over the main ones i didn't notice anyone talking about locks and Enslave demon.
I did this instance at 60 with a good healer and a decent tank, We went in and a guildy had mentioned that it was awesome fun with a lock because you get to enslave and for the longest time i couldn't find any demons. BUT at the end there are all kinds of demons for your pleasure. What we did for the last long time is put Curse of Recklessness on one of the demons, so it gets hit harder and hits harder and then enslave it. this way you get more damage but they go down faster so you don't have to worry as much about them losing your enslave because they die pretty quick.
At first we were healing the demon and a hunter's pet and that's all we used, but then we stopped healing the demon when it came back and almost killed me. then i would just enslave and send into battle, SO MUCH FUN to watch. and i was hitting like 400dps which is super sweet. didn't even have to use anyone on the last boss, just sent in the two pets and put curse of tongues on the casters and CoR on the target of the two pets, for the last boss we had a rouge go in and hit him a few good ones so that we didnt miss out on the loot. but it was very very nice. :)
The blood-furnace is good if you have a good group use the directions below and youll live.
Just did this with:
Warrior (prot) tank 63
Shammy (resto) healer 62
Rogue (Combat) maindps 62
Druid (balance, me^^)offdps and offheal62-63 (Was 62.99 when I entered^^)
Hunter (BM) trapper, petOT) 63
And I must say, first of all, EASY!. As i'm ally, it is like doing deadmines with 4 lvl 25's... and second, that build we used(all guildies^^) was superb! We cleared everything in 35mins 26secs. OFC I didn't get a thing (BF is more of a healer/meleedps ins. non-heroic,but I dinged and got around 5g trashcash. Worth the time, effort and grping (no offence guildmates^^)
The orc waves leading up to the second boss on heroic seem OP. I'm a Kara'ed out holy pally (at the time I buffed out to about 1700 +heals) and was running with a prot warrior, a hunter, a mage and an elemental shaman, all of whom were SSC / Hyjal geared. We cc'ed 2 orcs from each pull, but still wiped 3 times before finally knocking them out and downing Braggok (he's a cinch).
I ran it again a week later with some guildies (some Kara gear and one T5-ish mage) - no dice. We never made it past the 3rd set of orcs. Ugh. The tank would get stunned, ending our fun.
our group just finished BF last night. we had no wipes but we did have a few close ones, my group was:
65 Feral Druid (tank)
61 elemental Shaman
62 Resto Druid (healer, me)
63 Subtlety Rouge
62 Frost Mage
the only real trouble we had in the BF was the Technician AOE bombs. but to fix that solution we had the rouge to disarm all bombs. and also when u are up to the imp make sure u kill the imps first because they hit for 700-1k damage.
hmmm this instance is cake my level 62 horde warrior did it with no cc and in crap tanking gear you just need to learn how to tank my 70 ally war tank does heroic without cc its really not hard you dont have to have a drood or a pally or cc you just need smart people imo
Im trying to do this instance solo for three reasons; Just for the fun of it, to see how my character improves with new gear and to get a little extra pocket money on the stuff that drops.
To date i can get to the second boss without dying, havent tried the boss itself though. The instance seems fairly easy up till now. The only thing i have difficulty with are the technicians wich drop explosive bombs on my little Gnomish behind, that hurts like a son of a bitch to be honest !
I sap a technician then use my blade flurry, evasion and adrenaline rush to quickly dispose of the other two mobs, meanwhile making sure the Warlock doesnt summon anything on me by kicking, gouging, kidney shot and blinding him.
The first boss isnt easy to solo(im an epic specced Rogue using battleground gear) but just doable.
Wish me luck on the second boss :P
Moord, Dragonblight
I found a tip about mobs before 2nd boss - (talking about Heroic)
it's from August 2007 so dunno if it still works but anyway...
apparently,
<Without pressing the lever, if your tank walks up to the first cage on the right when ENTERING the room, you can aggro the final 4 pack in the event. After defeating the four, the boss will come out, allowing you to skip 3 waves of mobs, and making the encounter amazingly easier.>
Must be worth a try?
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