I'd rather not have the crit, dodge andother ratings you mentioned. Druids get much more from stats than from ratings, those "Secondary stats" are for rogues.
Defence may be an exception, but we dont need much defence so we can have trinkets, neck and rings for it.
hmm by FeralDruids, Score -1.1
wearing half healing gear and half tanking gear in a raid makes you worthless at both.
Healing while tanking?! Sounds like a good way to die quickly if you ask me!
Base mana smartass...That's what you have without the +int...That means +int lets you shape shift more...cause independent on how much +int you have the base mana remains the same.
This is the tier4 set for ferals, idiot. It has absolutely nothing to do with running flags in warsong. If you want to do that, use hybrid gear.
If i'm needed as a healer in a raid, i wear int/spi/+healing/mp5 whatever gear. If I'm needed to tank, I go for dodge/sta/armor. I don't want it on the same pieces otherwise I end up gimped whichever way I go.
Let's hope there's some nice offset items.
you dont need to keep your party up. your party needs to keep you up, because as a feral druid, you're the tank.
Hold on a sec. So far every post has been talking about feral druids tanking. What about cat form? No, i haven't downed Archimonde, but i hvae raided, and feral dps is useful! the leader of the pack ability helps other dps out, and when worse comes to worse, i can hop into caster form and heal a little until the situition is under control, then hop back to cat form. So don't forget that feral druids also dps.
P.S
The other arguements are talking about whether int is important to a feral druid. I fail to see what that has to do with tier 4.
feel free to flame me <(^-^)>
Don't listen to him:P ...All the spirit you need is enough from the +to all stats enchants:P Even to much.
The int is a bit more important but all you need your mana for is shapeshift...Unless you are tank in wich case its stupid to shapeshift...
The worst case possible as feral druid is: you dps in cat....tank is dieing, you shapeshift to caster and start healing 1-2 healing touch or 1 tranq... Tank dies...you shapeshift into bear and tank the mob/boss fast...Dont say you need more mana for this then you have without any int bonus...
Feral druids need int in pvp,and thats a must cause you'll be shapeshifting there more than a cameleon...
Ps.: Lets not forget you need allot of int for buffing:P ...Yeah...right...
ahh no, not this argument again!...
I have found that being feral and equiping myself with a good balance of agility and strenght, int, stamina etc. has indeed helped alot in PvP. Its always good to come out of cat form spam the crap out of someone with moonfire then back into cat form, crit him for 500(more at times) while he is trying to run away...LOVELY!!!!
"Actually playing, i find spirit almost useless when feral specced considering druids have innervate to regen mana incredibly fast."
read what innervate does.
lolnub by Optional, Score 0.00
Instant Regrowth for healing myself while solo or in PVP...from a raid set? And a piddly boost to shred damage.
Versus free energy, rage, more armor, and extra strength?
Yeah, Malorne's set bonuses make Nordrassil look like crap.
Agreed, they are useless... anyone thinking the T5 bonuses are useful for a raid is the nub.
L2notswitchoutofbearformwhiletanking
O.o by smokinggunx, Score 0.00 Drop? by viking93, Score 0.00
I have tanked every PvE Encounter Pre TBC up to naxx (I MT on bosses in spiderwing and tanked at razuvious)
I can assure you that Int and Spirit are not needed on raiding feral gear. Though as you say, if these are added on "Cheap" or "Free" in terms of item level and points then thats not too bad.
Druids are not hybrids... thats the whole point of the class. You can spec hybrid, but usually not for raids- see the PvP set.
Yes a druid could get all three sets, by getting three glove tokens, three helm tokens, etc.
A reasonable rule under /roll looting rules would be that anyone with a piece of their tier 4 set from that token should not roll against someone who has none.
Eventually all the priests/druids/warriors in the raid will have their first T4 piece from that token, and then rolls would be opened up for folks who would use another T4 set item in that slot.
You DO regenerate mana in combat. In fact, you regen at the same rate as out of combat . . . if you're not casting.
In Combat/Out of Combat only affects health regen (and ability to sit and drink, of course)
Yes, you can main tank as a feral, no question. It'll work and go well.
However, that's not the only thing a feral can do in end game raiding. A properly geared cat can do damage that is near to a rogues, while also having innervate and combat rez during the fight, and the ability to toss on tank gear to off tank for certain encounters that require more tanks, and to toss on healing gear for encounters where you need more healing.
In fact, this kind of role switching makes significantly more sense in end game raiding than saying you're only a main tank. If you only gear for main tanking, unless you're your guilds only main tank, there will be times when you're in the raid with someone else who can tank. Many fights only require one tank, so being able to do something other than tank gives you more justification for why you ought to be in the raid.
I don't understand why druids feel they can't heal and dps at the same time... Have you ever fought Gruul? Unless your entire raid handles the shatter perfectly, you're gonna take some damage, and at times, a LOT of damage. Half the time I wouldn't survive the fight without that extra int/spirit to keep me going. I usually find myself popping in and out of kitty form to innervate healers, battle rez, tranquility if my group needs it, and toss myself a heal or two after a shatter or a nasty cave in hit. Same thing for the Curator fight, I mean, sure, it's a high DPS fight, but it's also very intense for the healers. You do a lot by popping out once and a while and healing someone, and especially using tranquility if necessary, when your healers are starting to get low on mana. And what about for Shade of Aran when you're stuck in that ring of fire and can't move towards the boss to DPS? Do you just stand there in kitty form and do nothing? Pop out and starfire or something... pewpew his ass.
I would rather have that int and spirit for a little more survivability/convenience because druids are NOT rogues, and we're NOT warriors, we're hybrids, so we CAN do things like that. And whoever the person was above who said druids are NOT hybrids doesn't know how to play. If you've ever started killing something in kitty form, then 3 or 4 more adds came over, I'm sure you've probably barkskinned, tossed yourself a heal or two, maybe cycloned/rooted/hibernated something, and then went bear form (if you didn't, and just sat there in cat form and died, please delete your toon). THAT, my friend, is being a hybrid. Hell, if you've even done so much as toss a rejuv on yourself after killing something in cat form, that's being a hybrid too. Sure, you can spec feral, but that doesn't mean you can't still pewpew and heal. "Recognise the hybrid nature of our class and play to it." Thanks Hrocdol for that comment, even though you spelled 'recognize' wrong :P
I personally think the set is great. I only have the helm and shoulders and I have just shy of 2700 ap and 35% crit with Mark of the Wild as it is. That's plenty. I wouldn't want to substitute the int or spirit for DPS stats at all... Well, except for the gloves... give us some freakin' agi on those things!
Currently, we clearing Karazhan and Gruul, so I'll hold myself to that and 5-mans.
This set is the business. A little INT and SPI goes a long way.
Aran: Absolutely right, when trapped in a Flame Wreath, pop out and heal.
Nightbane: when feared, MF boss and Lifebloom the MT as you run back in. Swap from kitty to bear for the skellie adds.
Prince: pop out of kitty to heal MT whilst the rest of the raid repositions due to an unlucky Infernal spawn
Maulgar: Finish tanking the Priestess, pop out and throw a few HoTs around, and either pop kitty for DPS or back into Bear to pick up a free mob.
Gruul: pop out and throw heals as much as possible
Add to that the fact that Heroics almost demand that you switch all the time, and this set just shines. It has also reduced bagspace, since it's good enough for both tanking and DPSing.
Good Job, Blizz (not often I say that !)
Currently, we clearing Karazhan and Gruul, so I'll hold myself to that and 5-mans.
This set is the business. A little INT and SPI goes a long way.
Aran: Absolutely right, when trapped in a Flame Wreath, pop out and heal.
Pop out and heal? Oh dear, just so you know shapeshifting triggers flame wreath and you just wiped your raid.
Clearly, he hasbn't actually tried this. :)
You're right, a Druid can be healer, DPS and tank too...
Sometimes you MUST heal yourself and your "friends" while you're DPS...
By the way, I think the set is good...
sucks by kryptonite12, Score -2.6
The tier 4 Druid set Malorne was named after the demi God Malorne. He was the father of the Demi God Cenarius, and Husband to the Demi God Elune (Godess of the moon). He was a great and powerful Demi God and was always depicted as a great white Stag. He took part in the War of the Ancients beside his son Cenarius. Dut during battle Cenarius was badly wounded in battle and Malorne charged to the front of the line to hold off the legion while the night elevs dragged him off the battle field. Once the leader of the legion Archimonde noticed that Cenarius had ben taken away he was furious and challenged Malorne to a one on one combat. Malorne fought with all his might and power but still was not able to kill him and eventually had his neck broken by Archimonde.
I totally agree. Pre-patch, I didn't care about getting any of these pieces. I was only going to take a token if no one else wanted it, to add to my healing gear. Now I actually want this gear. I love that feral druids are getting some attention. Unfortunately the variety is pretty low, but that's understandable given no other class would really care for the gear.
sorry but I would rather take Zierhut's Lost Treads for dps, mainly because of the bonuses I get from talents to STR... 34 STR is over 70 AP, and as an added bonus I get 50% of that to my healing spells. Depending on the gems you put in Edgewalker Longboots it might be possible to make them better for dps.
Edgewalker Longboots in my opinion are for Rogues, and with my spec Zierhut's Lost Treads are better for dps and can also be used for tanking making them better overall.
On the subject of int and spi Xentara hit the nail on the head, Druids are hybrids, with the ability to adapt to changing situations, this is another reason to take the treads over the longboots for dps, lets looks at two Scenarios you kit yourself out with rogue gear ( lots of AP high dps ) you get stuck in flame wreath, and pop out to heal...yes this is better than just sitting doing nothing...now lets say you kit yourself out with Druid gear ( lots of STR high dps ) only this time when unable to dps your heals do a lot more...of course for this to be true you need to take the right talents on the Feral tree. Yes there are talents on the feral tree that incease healing, and maybe 34 STR on one item may not make that much of a difference, but it starts to make a big difference when you are getting over 300 STR, so don't take Rogue gear for dps, I will agree this is not always possible ( I myself have some rogue gear for dps, but I would upgrade them for some heavy stat items in a heartbeat )
To the poster who said
"Druids are not a hybrid class. Learn your class, if you think its hybrid you are playing it wrong. "
You are just a Rogue stuck in a Druids body.
Playing a class well means using ALL of your abilities at the appropriate times...when unable to dps, shifting to heal is better than stting and doing nothing, so while you are sitting their doing nothing refusing to shift, and realise the hybrid nature of the class...you sir are playing the class wrong, and should reroll a Rogue, and go post on their sets.
If you think that, then you don't know how to play or live in an ideal world.
In the real world, healers are sometimes busy trying to keep the MT alive.
People DO make mistakes. If you sit there in cat form waiting to be healed instead of healing yourself if the healers are busy (or poping barsking and tranquility if your group is in trouble) you suck. l2p
Ofc you won't keep the whole party/raid alive. But if you buy the healers 2 seconds, that could mean that the pot CD will be over and they can drink another one if oom, or that that large heal went out and the MT is still alive.
Face it, you can heal and in certain situations you SHOULD heal. Are you a great healer in feral gear? no, of course not. Can you save the day throwing a heal? definitely.
BTW, I don't mind having int/spi in the set. I seriously doubt the other stats would be significantly buffed if blizz removes int/spi so welcome they are.
Since when is wow the real world?:P
Except for that i agree with your post all the way...
Having int on this set is not useless, powershifting to get back 40 energy will use most of your mana in a 10 minute fight (including a battle rez and occasional heal).
Anyways, you can already tell that they are not devoting a tremendous amount of the item budget on int, it's the most minuscule stat in this set.
the above poster is a moron, period.
2 pieces of tier 4, feral druid, i got healing,(mostly blues 3 epics), dps (all epics), and tanking gear(half epics some blues)
i can main tank grulls and kara and i enjoy doing so, but my guild wants to get other tanks geared, what do i do
"BOOMKIN!!!!!" jkjkjkjk
instead i say, here give it a go, i pop my dps gear and valaa im dpsing in cat usualy second on charts
and btw if u wana check my armory
wildwind USA magtheridon,
just with mark of the wild i hit around 3k ap in cat (dps gear of course)
and no spirit does not help in raiding at all for a feral druid, for when ur dpsing and u need to throw a heal on urself so the main healers can focus on the tank (if ur not that tank) the little into on malorne DOES help feral druids shouldnt have more then 6k mana,
tentackle porno staff of illhoof ftw!!!!!!
Hi all,
Just a question...
I'm currently geared with pre-kara armor etc. (heavy clefthoof armnor, etc etc.
Hopw do you make sure you maintain your +defense rating, since we druids still need to be uncrittable right?
Grab a tanking necklace (barbed choker of discipline or the new sunwell neck are great), a couple rings (violet signet, shermanar great ring, or ring of unyielding force), and some +def enchants (chest/cloak) and the aldor shoulder inscriptions and you should be fine after you phase out your heavy clefthoof.
Also, it is imperative that you have SotF talent filled if you want to become uncritable.
Then, (I know most of you will freak out) it is acceptable to supplement some of your tanking set with a couple peices of pvp gear for the resilience as a temporary alternate to def rating. Just don't think you will be able to MT past Curator in it.
I obtained the S1 shoulders and gloves, plus the Vindicator's bracers and belt. That much resilience will almost entirely cover your needs when it comes to being uncrittable.
The thing about defense rating is that it's available on gear that is almost always tuned for warriors and tankadins. That is, there's no agility or strength. Resilience is usually better because of how resil gear is itemized for our role.
2 pieces of T4 is one of the biggest single increases you can make to Feral DPS.
I just came in first in a Heroic, and was consistently in the top 4 of Kara last night.
Seringol
Emerald Dream US
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