67.36 in Shadowmoon Valley is where you can start the quest for the key. You have to kill the Smith to start the quest.
The coords are correct. If you have a flyer, just drop in, kill the blacksmith you see working under the tent, and loot the item, Primed Key Mold.
If you do not have a flyer yet, head up the hill and just before the steps into the compound, look to your left for the tent. You will see the blacksmith there.
Right+click on the item to start the quest. It sends you to Honor Hold, then to the smith at the ruined tower by the mine to the west, and then its off to kill a fel reaver. With which, good luck!
Another way to get in if you don't have the key or a rogue, but you have a flying mount. Strip all your gear right at the door, get on your flying mount and fly as high as you can, then dismount, fall and go splat. Walk back from the grave yard and rez inside the doors. Open doors for rest of party, and enjoy.
whats the name of that q??
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Rogues with 350 lockpicking can force an entry here :D
This was exactly why I was searching on Thottbot.
With Dark Leather Glove, a rogue can open it at lvl 69 (with max skill).
It's a shame that some lazy rogues doesn't care about there lockpick skills before reaching Outland when you get great advantage like this.
I need this key thanks alot for the coords really usefull , i know exactly where to find that guy now to get start of chain thanks
Ok to get to Shattered halls without a key you must:
1.run to Hellfire orcs outside and aggro them
2.come to the gates of Shattered halls and wait till you die
3.when you release your spirit come through those gates and ressurect
Bingo!
**You can get your SH key all SOLO'ing**
Kill Smith Gorlunk on the north side of the Black Temple in Shadowmoon Valley. He drops the key mold. The mold starts the quest.
-Have 4 Fel Iron Bars, 4 Arcane Dusts, and 4 mote of fire with you before going back to Grand Master Rohok (horde)/Grand Master Dumphry(ally) in Hellfire Peninsula.
-You'll turn in the materials and next he'll ask you to put the mold into a dead felreaver. (The next part I know for horde only but i'm sure there is a similar set up for alliance). To the east side of thrallmar is a group of elite mages. Go aways out in front of them to the road to avoid the infernals that spawn near them. Eventually a felreaver will pass by. All you need to do is kite him to the mages and he'll eventually aoe drawing their aggro. They will kill it for you. Doesn't matter if you die all you need is the corpse.
Quick correction. It takes 2 Arcane Dust, not 4. The rest of that info is correct.
I believe the entire quest took me 20 minutes, solo. Very easy with a flying mount and letting the mages do all the work with the Fel Reaver.
confirm 2 arcane dust. I was untrusting and took 4.
This strategy worked for me as well, twice. I did it with my 70 Human Rogue, and then with my 70 Night Elf Warrior. The first try with the Rogue was perfect, I attacked the fel reaver in front of the group of 5 elites on the east side of Thrallmar, the fel reaver killed me and the elites finished him off. I rez'd, came back just as the elites were finishing him off, and when he dropped I ran up and fired the mold. Perfect.
It took two tries with the Warrior, the first time I died too close to the Elite guys and when I rez'd they attacked me again. The fel reaver disappeared before I could fire the mold. Second time worked fine though, but there was about a 25 minute respawn time for the fel reaver to come by again. Cool, thanks for the tip.
The Coords of that mages are: 58,40
As an alliance I have found a way to easily two man the fel reaver quest. All it really requires is a tank and a healer. There is a fel reaver that will pass just south of Honor Hold every once in a while. I just healed the tank as he aggroed and brought him up the back path. we then kited him around the city getting nearly every NPC to attack him.
Are you sure that works? Most of the time when I tried to use npcs to kill a mob for me, even if I dealt a lot of damage to it beforehand, it wouldnt let me loot it.
or u can ust get a rogue to pick lock it....dont have to deal with armor dmg that way
The location of the instance can be found by doing either of these.
Walk upon the wall from the southern side, as if you were going for Hellfire Ramparts, but pass it and head up the small ramp (and into a few orcs). Once at the top of the ramp, take the path that runs south and it should take you to the entrance.
If you enter from the North (or from Thrallmar), simply get upon the wall from the road and follow the right side of the wall, again coming upon some orcs shortly before you reach it.
how much rep do u get per full run?
ok alliance can do this outside the horde town, its accualy really easy, all you have to do is wait till the felreaver is as close to thoes mages as he is going to get, then use a range wepon to attract him to you, RUN as fast as your little legs will tak you. When i got to the mages they frost novaed me and casted blizard.... then i died lol by the time i got to my body the reaver only had 1/4 health he falls back when he dies. Run up to the body use the item and bolt out of there as fast as you can and there you have it Game over and you have your shattered halls key.... congrats
After some people messing around on the last boss I would like to say, make sure no one hangs back to pull the rogues, and who ever is on the adds can take them down fast, if not they build up and everyone cannot concentrate on their role.
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u would think theyd put in a new set of blue gear 4 heroic
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Yes 69 being the lowest! BUT having a 67 does not help!
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I don't know about you guys...but this whole place screams you need an off tank for heroic
1st boss tank feared -off tank pick up
ogre boss- off tank 2nd on aggro list when he switches target
warcheif boss- off tank on the adds
edit;
i just tried this place last night with my theroy and we had little problems with the bosses...but dam...the mobs were quite a challange both your tanks need decent gear and each tank tanks 2 melee mob
Group
Druid (feral)
Warrior( fury-tank gear on mobs)
Mage(frost)
Warlock (destruction)
Preist(holy)
In regards to the last boss on heroic mode, I've found that the only real way to take him down is to do it QUICKLY. The main problem with the last boss is the fact that he doesn't really have a real agro table like any other mob. As the person before me stated, he runs around and hits people that did not even necessarily hit him at all. What makes this fight even worse are the adds that constantly flow into the fight. The group that I was in that had success has a rogue (well-equipped), taking down the adds, and bandaging whenever possible, so as not to detract from the healers attention to the tank. I suppose a hunter would also work for the adds, but I think that a caster would find more success just nuking the boss and taking him down as soon as possible. Another thing is his attack where he charges people and does a good bit of damage to them. There is no real strategy against this so you really just need to not QQ about it and bandage or heal up and keep nuking.
Hows does everyone do the Hall Gauntlet run on Heroic?
2-3 mobs at the time..
wait in the end til'ya get your hp + mana up then pull boss..
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How much Rep i get each run in Normal run ??? if u can tell me how much i get in Heroic too that would be nice. ^^
Darkaxe - Prot Warrior Kul tiras
You gain ~1700 Reputation with Thrallmar / Honor Hold per normal run. But I have no clue how much for heroic.
2,900 rep on Heroic. That is if you do a full clear.
Need some help all. We have a 5 man (all 70's) group. and can't seem to get very far in here. We have 3 hunters a pally (healer) and a fury warrior. We all have green/blue gear and trying to get better gear. Any details on how to pull the mobs how to work the bosses? Any help would be appreciated. We have tried traps, and several different attempts
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We've had some trouble here too. Made it to first boss, but wiped... and have not had the chance to try and go back.
One tip that might help, on the room before the first boss. With my Warrior, I pulled in Battle Stance, poped Retaliation and changed to Defensive. We had a Balance and Feral druid I made help our Priest heal for that pull. Worked pretty well.
Had the first boss down to 15% on 2nd try, then wiped on the shadow bolts (Priest died, rest followed shortly after). And then we had to call it quits for the night. Gonna have our alchemist make Shadow Protection pots for next time we try this.
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Need some help all. We have a 5 man (all 70's) group. and can't seem to get very far in here. We have 3 hunters a pally (healer) and a fury warrior. We all have green/blue gear and trying to get better gear. Any details on how to pull the mobs how to work the bosses? Any help would be appreciated. We have tried traps, and several different attempts
If I had to guess either your warrior is dying from lack of damage mitigation (Being fury, he is presumably geared toward dps not mitigation) or your healer is pulling aggro from the necessary spam heals and being nailed. This is why you need a tank.
If the five of you are going to progress you are going to need the warrior to respec protection and regear toward damage mitigation. :)
Best of luck!
Need some help all. We have a 5 man (all 70's) group. and can't seem to get very far in here. We have 3 hunters a pally (healer) and a fury warrior. We all have green/blue gear and trying to get better gear. Any details on how to pull the mobs how to work the bosses? Any help would be appreciated. We have tried traps, and several different attempts
As belladova said, get your warrior spec'd in protection. For mobs lvl 72 and below he'll want 485 defense (not rating) and a total of ~35% avoidance (dodge/block/parry).
In groups where there is a legionaire - Always kill him first. Then dps down the caster types while the cc'ing melee types (reavers, savages, etc).
Everyone needs to be on the same target when downing mobs.
A fun note here -
Five of us decided to do it yesterday as it was the daily heroic and we are looking forward to the new gear coming out in the next patch (2.4) so are wanting to start collecting badges again. However, this particular five consisted of two tanks, two healers, and one melee dps. Not exactly a 'classic' group makeup.
We tanked and spanked our way through it and in record time. It was, honestly a LOT easier to just tank every pull (the two tanks just fought for aggro) - and the healers never even got hit by the trash in spite of the spam healing necessary at times (we wound up pulling the entire first room after the intial hallway in one go - completely on accident. After we all lived we realized we were gonna be just fine). It was the easiest/fastest Heroic Shattered Halls run I've ever done. Took us a little under an hour and a half - had one wipe in the sewer tunnel because we thought we'd zerg through the oozes, lol...
So to groups finding this hard, try taking a second healer - or a second tank... or maybe two of both ;) CC and dps is really overrated, hahahaha! (I'm kidding, dpsers - but the advice about taking a second healer/tank IS sincere.)
Best of luck, as always!
PS - for the person above that was having trouble with the first boss - it is very very important that the healer keep make healing herself a priority - and front-load a HoT/bubble just before the shadow volley. Those shadow bolts hit for enough to two-shot a LOT of healers (who typically have only 8-9k health) assuming she is at full health to start with. The same is true during the last boss, as his blade-dance hits VERY hard. If you have a class capable of offhealing or bubbling, have them be prepared to bubble/heal your healer during the appropriate parts of those two fights as typically a live healer = dead boss and dead healer = group wipe. ^^
A healer that is good enough to get you to the first boss is likely geared enough to complete the instance. She may just need some help from her teammates to survive those two rather brutal random attacks. :)
Have fun!
hehe :D good idea (and maybe a bit silly :P) to get agroup like that. you are right, it isn't always needed to have the basic group (1 healer, 1 tank, 3 cc/dps).
so gz :)
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A tip on the gauntlet part is to kill the first 2 groups then when u get to the area with the hall is to let the tank get aggro on all targets and pull them behind the structures on the sides of the hallway, if u get in behind them by the wall u wont get hit with the fire AoEs in the middle of the hallway,just target off of your tank (target tank then hit F) and u shouldnt have any threat problems, do that all the way down the hall to the last group kill the boss first then the adds and u should have it.
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Ok I am a level 68 PALADIN (wewt) tank who wants the Helm of the Unbreakable and I gotta ask, EVEN if I like dont tank is there any possibility of me getting into this instance with a grp? random or otherwise? same question for things like Mech and other things
Hey.
I were wondering what the addon in the first screenshot is called??
can anyone please til me that???
If your referring to the one that modifies how the party frame looks, its x-perl unit frames. Very useful mod for raiding or instances.
I just ran this, did great up until last boss. Group was
Tankadin
Restokin *shrug*
Mage
Rogue
Holy Priest (me)
we were killed like 5 time by the last boss, finally made a good strat
tank stood at the top of the first stairs and gets all aggro. Everyone else spreads out, took a while but it worked :D
What's the minimum level for this place?
Yesterday I went with a group consisting of:
Prot Pally 68 (Me)
BM Hunter 70
Marks Hunter 70
Holy Priest 70
Fire Mage 70
All of use were in greens/blues besides a few pieces on our healer from the Merc Glad set. We pulled the first actually room all at once totally on accident, no CC at all, we did just fine. It took us a total of around an hour and 45 minutes which isn't that bad at all. I would say this instance is rather easy if you have a Pally Tank and a food healer ^_^
~Armadyl
Level 68 Prot Pally (Durotan)
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