Can't giv eyou the coords, but you can't miss it. Look for the big pillar of glowy blue energy above the lake, the tunnel entrance is directly below.
You don't need an underwater breathing spell/potion, once you're in the tunnel you can breathe. Magic water, I guess. :)
@50, 41 is the tunnel down into the instance area. And you do not need any type of underwater breathing buff.
Located towards the north end of the map in Zanzamarsh? Divide map in half then its in the middle of the right half.
Entrance is in the middle of a big pond. Waterwalking helps getting to it.
Swim down, there are air pockets, so no need to worry about underwater breathing.
Its like hellfire citadel in that it has a 60's instance (62-64 for Slave Pents, 63-65 for Underbog) then a 5 man lvl 70 instance and then a raid instance.
Slave pens requires either a sleep/sheep (prefer both) or improved sap with 5/5 MOD.
Underbog requires a warlock for banish on elementals. Sheep/Sap is helpful but not needed.
Update on the lvl 70 instances in about 2 weeks.
The slave pens don't "require" anything, it's hard without crowd control but pulling groups back and using fears of your own is sufficient. I have yet to go in there with either a mage or a rogue and only had a warlock present once. Went through just fine with a warrior, priest, druid and 2 shamen once with me (the priest) doing almost all of the healing.
Does any1 else notice that Blizzard put 'Nagas' inside 'Slave Pens'
Basically, you don't need a warlock, you need two classes for crowd control. Those can be hunters, mages or warlocks. Sheep, traps and banish work on most of the mobs anyway.
as a druid tank, I really like hunters in coilfang instances. I can stand way back and let the hunter misdirect mobs to me (giving me 1k TPS before I even hit them and allowing me to pull casters and fearers well back from other groups). Also that ice trap is great. If you have a smart hunter this can be an easy instance. Between the traps, the 800 to 1100 DPS they dish out, and the offtanking pet, a good hunter really helps take the pressure off your healer.
You can also use a hunter to a great effect to both of these instances :)
Slave pens on Heroic:
Group: 1mt 1ot 1mh dps dps/cc I like prot war. hunter, mage and feral druid (extra heals if nec (2nd boss) and ot. As for your healer, I am a 70 pally with decked out gear for healing, (don't use dungeoun set for healing i use best stuff before t4/raid) I have 11K mana buff and 1200 bonus healing. Priest is good cept don't hold up well(one shot) I can at least take 4shots or so.
Mobs: defenders(2in a pull) immune to cc, so ot and mt and heal them both like crazy they hit uber hard. (3shots will do them in). Crabs in beg. can be diff since no sheep : / but just freeze trap and ot and mt the rest no worries. Rest is a breeze.
Bosses: 1st one is a sintch. Just like reg mode, take totems down and heal mt. Watch the aoe blowing up totem (fire somethign) hurts melee bad and tank. (might take out a rogue in one hit, my feral druid gets these as he has many hp)
2nd: lol. DPS DPS DPS druid/oh takes up healing grp and mh heals only tank for bleed effect purpose. pots and trinkets help (mana pot/mastery pot/attk power pot whatever gets you godly. You will need it. : )
3rd: Same as reg mode, just hits harder : / and poison is ouch, so cleanse cleanse cleanse (don't face him towards your grp)
To clarify, Bogstroks (the crabs) can be sheeped.
An OT is not needed for this, or any heroic.
2 forms of CC make for a smoother run though.
how long does the slave pens take?
This post is faded because it has a negative score.
From the quartermaster in cenarion town in zangarmarsh
how do you find the drops for the heroic version. or if they're both listed how do you know which ones are which
the heroic has a higher level 70 and item level
About how much rep with CE do I get each run? I'd like to know because me and my bro is going SP and UB until honored with CE ( since you don't get rep in SP and UB then ) and then doing quests... Think about it would take like 10 runs ( for 9000 rep )
This post is faded because it has a negative score.
i think normal SV gives 2000 to 2500 if you do a rep run (rep run is killing absolutely everything in the entire instance). so im sure every heroic run is around 3000 to 4000 rep per rep run :)
This post is faded because it has a negative score.
In order to get in slave pens(heroic) you need the key you get that from getting revered with CE(Cenarion Expo). I believe you buy the key from the
Quarter master in Zangarmarsh.
Now it only requires honored status to get the key.
Hey, what happend to the old form of thottbot? where there was a heroic loot tab, it made it much easier to find epics i need, any ideas on what i accidently clicekd to mess that up?
This post is faded because it has a negative score.
we 4 manned Slave Pens, was pretty hard, here was our group, 64 paladin ( me ) , 66 mage , 66 paladin , 65 priest ^^
This post is faded because it has a negative score.
We did this on heroic and his was actually easier than i expected. Our group consisted of :
70 resto shaman (me)
70 fire mage
70 fire mage
70 demon lock
70 prot war
Mennu, was incrediblly easy except he one shotted one of the mages with the fire totem (he was on totem duty) so dont get to close totem destroyers.
The giant crab was also a breeze, we had no deaths and the tank just popped sheild wall when he beserked. DPS downed him quick
Quag was a tad rouger, he ended up getting me but he was at about 2% when he did...Again our tank popped sheild wall and we downed him easy.
Overall it was fairly easy and great for someones first heroic, your healer must take pots for emerngency situations and it will be breeze. Thanks, hope this helps.
70 resto sham
Kazakthul
Server: Malorne
Like all heroics (mostly designed for people in blues), once above certain gear level you can try with less people. It's been done with 2 druids (resto+feral) and T5/T6 gear, practically full stealth run.
I tried it myself like this and it's quite easy. The only guards that can see through stealth (two groups of 2 if I remember correctly) can't be controled as in a normal run, so they have to be tanked anyway; no difference there, other than the lack of dps (since most damage is dealt by the tank).
All 3 fights are tank&spank.
Mennu requires to destroy the totems really quickly, because damage is low and you can't afford any healing unless you want to spend there the whole day. Moonfire rank 1 by the healer (in this case myself) is handy so the tank can focus on damage.
Rokmar should be tanked in the cave to avoid attracting lobsters. Just wait until it goes outside, sneak behind, and pull inside. As in 5-man parties, the only real problem is keeping tank at 100% health, but not having to heal anyone else but the tank makes this easy.
Quagmirran is the most annoying, as you'll probably skip the druid with the NR buff. Avoid the lobsters and walk around the pool to tank it at the far end of the cave. Sometimes he starts walking and stops near the lobsters, so pull carefuly or you'll bring them too; do it only when they're at max distance. If healer keeps himself at 100% health in case of simultaneous poison + acid geyser (8k+ hp would be enough), there's little to worry about.
Did Slave Pens on heroic last night and here are my first impressions.
Party:
70 Holy Priest (Me)
70 Protection Warrior
70 Combat Rogue
70 Fire Mage
70 Marksman Hunter
Overall a fairly easy heroic. We had maybe 2 wipes until the last boss, both silly ones on trash. Nothing hard. The first boss is nothing, we said before not to tuch the fire nova totems, just move away from them. Well, we didnt avoid a single one. No problem tho, easy to heal. Tank & Spank.
Second boss i was a little worried about, i remember him from regular Slave Pens when i was in the ealry 60's. Hit like a truck and had that nasty bleed. To my surprise, he was probably easier this time around. He doesnt really hit any harder than other heroic bosses, and the bleed effect was easy to heal thro, at least with my gear. (im on ca +1500 healing).
Last boss was a little harder at first, people were afk when the last group came (when you save the druid) and we ended up losing the druid. So no buff, and no way to rid ourselves of the poision. Impossible i thought. First time we trashed us, i was so not ready for the incomming damage. Second time went better, we got him down to about 40% when i got the swell idea of using PoH to AoE heal the poison. Stupid idea and the tank was dead before the spell even hit. PoH is so not working as intended in heroics. Worst AoE spell in the game. Third time the rogue got critted for 11K about 5 sec into the fight. I thought, wipe. I was wrong. We made it, with a good margin! Instead of keeping PoM on the tank, i used it on myself and it fixed all the poison damage as it jumped between me, the mage and the hunter. 4 mannaing this boss was EZ mode. :-)
We ran regular slave pens last night here was our group
63 pally
63 priest
63 prot warr
66 warlock
61 rogue
over all it wa sa pretty easy to medium skill instance...had a few wipes on trash mobs and dumb mistakes on some of the boss's but b/c he had so much wipe protection i.e soulstone/divine intervention..hardest boss for us was the big sea creature thing that causes bleed. End boss wasnt that bad
This post is faded because it has a negative score.
this is pretty old news, but since I didn't see any posts about it I might as well add 1.
There's a decent shortcut between the 1st and 2nd bosses in which u only need 2 clear 1 trash mob. After boss #1 head up the ramp but stop about halfway and wait for the pat consisting of 1 naga and 2 workers to pass and start moving down the left (from ur POV) bridge. when they're out of aggro range, quickly run up and to the right along the other bridge. Intercept the smaller pat on the bridge as far back as u can. Here is where the actual shortcut starts.
where the 2 paths merge into 1 there r 2 addition patting defenders (can't remember their exact title). U'll see a small gap on either side between the wall and the bridge they r on that u can drop down through. wait til they're at the opposite end of the bridge then run and jump through the gap, making sure to hit it straight on. U'll land on a platform underneath the defenders, overlooking boss #2 on one side. move to that side and out onto the ledge, following it along the wall. This is where it can get tricky. There r lines on the ground texture indicating stone slabs that u'll use as a guide. Stand right on the line closest to the back wall and rotate about 45 degrees away from the side wall. Ur aiming for another little ledge along the back wall below u, so its best to let one player at a time do this so they can line it up right. RUN off the edge, don't jump, and u should land on that lower ledge, which u can follow around to the 2nd bosses cave.
Just wait till he recedes into his cave, then have ur tank rush in and pull him far enough back that ur ranged dps/healer can move in and stand at a safe distance w/o aggroing the group of crabs behind u.
If u miss the 2nd ledge and hit the water or wipe u'll have to do this again, which can get annoying. But this shortcut makes SP an easy way to get 3 quick badges.
ROFL! Thanks, that's awesome! Did a zerg Heroic SP run yesterday in 47 min (from zone-in to hearth) thanks to your advice :) Would have been faster if we had all hit the ledge the first time, but practice makes perfect and all that. :)
can a 61 feral druid, soon to be 62, tank this with:
over 7k hp unbuffed
about 10k armor
about 30% dodge
about 1k AP in bear form
a little resilience for crit mitigation, but almost no defense.
If not I know i can dps it with my 30% crit, 1550 AP gear : )
This post is faded because it has a negative score.
15-16k armor and 12k+ hp off quest gear at level 61? Those demands are a bit steep, don't you think? 10k unbuffed hp and 7k unbuffed armor is certainly sufficient to tank normal slave pens as long as the rest of the group is competent. I tanked the instance last night on my 63 protection warrior with similar armor and hp with very few problems.
druid tanking reqs are very different than prot warriors and pallys because they have no shield they need more health and alot more armor.
What lvl is SP? Right now i am 63, almost 64, and I need to do it. Could I?
Hey, how much +healing do you think someone needs to start this and other heroics?
I have heard 1200+ but found it manageable with just over 1000+ healing and a competent group of guildies
No one should be running any Heroic with only 1k plus healing. You will have a very pissed off group if you do.
I think you must mean 1k for normal runs.
Heroic.
Not difficult if you have 2CC and go with at least few ppl you know or you get lucky with a PuG (ha ha). I like doing Kara with my guild, vent, strat talk etc. SP heroic is more stressful for me although it is supposed to be the entry level heroic.
We go in, first 3 dudes, we have 2 rogues, 2CC you think, right? Wrong. One could not sap because of his talent build. Never told anyone about that, tried to sap, died. We go in again, he tries to sap, same story.
Another group, we sap 1, I pull 2 other dudes, they are running towards me, mage does burst damage to 1 of them then runs away from me, verdict - I can't hold aggro.
Healers. What is wrong with Heal over time before I pull? What is wrong with little heals watching your omen?
my time record: 30 minutes on heroic
try to beat that :P
only breaks for mana was only before bosses :)
overgeared? yea :P
|