Located towards the north end of the map in Zanzamarsh? Divide map in half then its in the middle of the right half.
Entrance is in the middle of a big pond. Waterwalking helps getting to it.
Swim down, there are air pockets, so no need to worry about underwater breathing.
Its like hellfire citadel in that it has a 60's instance (62-64 for Slave Pents, 63-65 for Underbog) then a 5 man lvl 70 instance and then a raid instance.
Slave pens requires either a sleep/sheep (prefer both) or improved sap with 5/5 MOD.
Underbog requires a warlock for banish on elementals. Sheep/Sap is helpful but not needed.
Update on the lvl 70 instances in about 2 weeks.
First Boss:
Hungarfen http://thottbot.com/?n=1052959
Second:
Ghaz'an http://thottbot.com/?n=1053775
Third:
Swamplord Musel'ek http://thottbot.com/?n=1053781
Fourth:
The Black Stalker http://thottbot.com/?n=1053779
where do i get the key to unlock the heroic pls?
Bit late but for anyone else who's curious, heroic key for Zangar instances can be bought from quartermaster in Cenarion Refuge, Zangarmash. Honoured reputation required.
On Underbog we didnt use a warlock and found sleep/sheep very useful. We also found a hunter use full for the odd frost trap.
Oviously just diffrent tactics.
The exact coords are (50,41) for the entrance, by the way.
Just completed with;
priest: healing (although in full shadow spec)
Rogue: Imp sap came in handy
Warrior: in T2
Hunter: Good use of traps for in-fight CC
mage: Sheeps
2nd boss: watch the poison and his tail. 1k poison ticks has a poison cloud also
3rd boss: we kited the bear and got the hunters pet to off tank while we dps'd boss. then dps'd bear to 75% when he tame's.
4th boss: levitates people and has a nasty poison 700 a tick. tank and spank, keep max range
shadow priest 64
resto shaman 63
feral druid 62
frost mage 64
dunno rogue 63
Cakewalk, the only problem we had was the hydra boss, second boss i think. His breath weapon really really hurts.
Warrior
Paladin
Rogue
Druid
Mage
All level 62 or 63
This post is faded because it has a negative score.
The first boss has alot of life and tough skin. If you have a shaman, nature resist totems and Stoneskin totems are a must. The boss will sprout mushrooms that have a nasty DoT that can be fatal if you don't mind your surroundings. Once the boss gets under half of his hit points, do not cast any DoT's on him. As when he gets to 1/4 of his life, giant vines will ground him. Get away! For he will emmit poison and any damage caused to him while vined will heal him<--thus..the No DoT's after half life... Found that out when our Arms warrior executed for 4k.
You almost have it right. Damaging him does not heal him. It only looks that way if people are inside the spore cloud that he emits when he roots himself. What is actually occurring is that Hungarfen is emits a shadow based damage AOE and for each point of damage that a party member takes, Hungarfen gets healed for 4 points. This AOE does about 500 per tick. If you have say, a warrior and a rogue in your group and they both stay in the cloud, you could do thousands of healing to him while your own healers spam away mana trying to heal you.
What we have found useful is for melees to just run clear when he roots. Ranged attackers such as hunters, mages, and warlocks can continue to pound on him with no issues whatsoever.
isnt slave pens harder then this place? Because im sure that the lvl brackets are lower then underbog and well quite frankly....this place seemed easier then slave pens we did both of these instances back to back and we only had 1 wipe and it was on the crab boss (2nd boss in slave pens.....(he is quite possibly the hardest boss iv encounterd in BC so far). Anyway just wanted to get that out there....I mean theres better gear here for one...and two its easier and third.....for all you herbalists out there...this place is heaven....it seems everything is pickable....literaly...pretty much all the mobs have herbs on them. So for me Id highly recommend this place for an easy fun instance
This post is faded because it has a negative score.
how long does this instance take?
This post is faded because it has a negative score.
it can take from 1 and 1/2 hrs to 3 hrs
all depends on your group
i've done this several times as a prot paladin tanking. bubble is very useful on the 2nd boss to get rid of the poison once it stacks up high. bubble then take it off as fast as u can and regain aggro. fastest run i've done was an hour and 7 mins. good for sporregar rep
In heroic the end boss spawmns adds
The level spread is that big because they are including Heroic as well.
This heroic is piece of cake with decent group. Usually it takes roughly 1 hour, yesterday did it in 50 mins. Easy 4 badges and void ftw :D
dude theres no way u did this in under an hour... it takes at least 2 hours if not way more
This post is faded because it has a negative score.
we did the whole instance with only one wipe...damn shrooms
my group consisted of:
warrior-fury -mt 68
warrior-arms- off tank/dps/me- 63
shaman-cant remember spec-64
priest-69
rogue-64
the two tank system worked really nicely
keys to the bosses(sorry i cannot remember names):
first boss...giant; stay away from the shrooms my suggestion is just set up a macro that will say in party chat or whatever... shroom and when you see it just run a lil;also toggle v so it shows when they spawn; when he gets low health like 20% he will entangle himself and not attack... dont hit it bc it heals him afterward just dps FTW
after you face the first boss right before the second one there are mobs of four this can be easily dealt with if you mind control their priest with your priest have him heal your group or you can MC one of there guys because the priest is pretty squishy if you just wanna dispatch him quickly but its your choice either way will do
once you get past this giant and you are close to the hydra there will be mobs of 4 with a 2 man patrol... the trick is pull the mob that is just inside the "door" once you go up the ramp (you will understand once you get there) to the right first then the second mob that is on the left dont pull that pat till you dispatch these two groups first... imo i would pull the "spearmen whatever" first and pull down to the ramp the rest will follow
second boss...the hydra thing; get in his belly; this guy will spit in front of him and will whip the things behind him sooo... stand about in his belly and you should be able to miss a lot of it... oh and if worst comes quicker than his death just kite FTW
just jump down from where you fight the hydra and through a hole that is in the wall; there is a dead guy on your left that is part of a quest just go close to his body if you need it; then there are pats of 2-4 and they are ugly bug things lol... they have a short fear spam that they will use just use simple pulls ftw
third boss: WAIT!!! if you have not killed the bog lord pat that patrols close to the boss (he is kinda sneaky for a giant) get him before you go further bc it will suck if you dont and he causes a wipe when facing the boss...have your off tank handle the druid he hits like a truck kill him last and just dps the crap out of the boss...oh and be ready he will set a freeze trap that freezes everyone except the main aggro i think but you will see him set the trap so be ready
fourth boss: Black Stalker this one is tricky he sends some nasty lightning chains around that cannot be interrupted, and also will send a random char into the air which is ok if its a caster but not soo much if its the mt i.e. good to bring that off tank; you just realy gotta dps this sucker he doesnt hit that hard but his chain lightning is a bad momma make sure you got your mt healed good the whole fight or when that comes around it can hit from 1k up easy one small favor if any warrior out there knows will spell reflect work on this guy when he sends his chain lightning? if you know please or i will just back to it later ty
well GL and of course:
FOR THE HORDE!!!
good group i went with consisted of:
>65 BM hunter (me)
>66 holy priest
>64 mage
>66 prot warr
>63 lock
never wiped, completed in about an hour maybe less
This post is faded because it has a negative score.
Just got a question .... is heroic underbog stealthable?
Are any other heroics stealthable?
Just curious what kind of gear you need to start doing heroics.
Our pally tank only had like 9.5k HP unbuffed and we were wiping pretty easy.
your tank should have over 10k health, to make it easy. dps doesnt matter too much so long as they dont just outright blow. recomended +healing for a healer on heroic is around 1200+. Heroic mode you definately need cc if you dont have a decently geared pally to aoe tank it. i personally have tanked heroic ub without cc a ton of times, its not a hard instance lol.
This is one of my favorite instances great drops for all classes exept mages and priests. Only tough boss is the last one he has a spell that does 700+ damage per second. Key is to have a good tank and and a off- tank because usualy the main one dies. The most important thing on the last boss is stay close to the middle or he will reset.
Jeez those Bog lords are almost like a boss themselves watch out guys those have alot of health
What amount of hp is adequate to tank this instance? I am a prot pala lvl 65 with 8.2k hp with kings
Helped some guildies last night on underbog.
70 rogue (me)
67 pally (prot)
63 priest (holy)
66 hunter (BM i think)
63 shaman (not sure on spec)
pulls are pretty straight forward throughout the instance. was hard for the pally to keep aggro since i generated alot of threat.lol
first boss: dps the hell outta him, keep him away from the mushrooms as best as possible. make sure the healers stay outta the range of the posion from the shrooms. When he roots himself back off and re-engage after.
second boss: if you stay close to his middle you seem to have the best luck. he moves around alot which makes it hard to stay there but keep the dps goin and shouldnt be a problem.
third boss: Make sure to kill the bog giant to the right first. I had the pally take the druid while i went at the boss, took about 2 mins to take him down then went on to help on the druid. pretty easy fight none the less.
fourth boss: bascially tank and spank, he has a nasty punch..knocks someone at random in the air. The chain lightning is unavoidable. has a spell that ticks for about 700 damage per second, rogues can use COS to dispel it.
Rogues can easily tank this as long as you have a decent healer.....not the best tank but works when you have no choice.
can someone please submit the times of all instances ??
im wondering how long time underbog takes.
thx
my group and i wiped once because we all forgot about the mushrooms at the first boss but other than that we did fine, i did this run with my Guild.
66 Elemental Shaman (me)
70 Feral Druid (tank)
65 Disc/holy priest (healer)
64 Marks Hunter
64 Affliction Warlock
the main thing to look out for is when you verse the hydra boss make sure the tanks back is against the wall so he does not get knocked and fall in the sea surrounding the platform!
also with the Hunter like boss make sure u kill the pat, cause he can get annoying, get druid to sleep hunters pet then Nuke the boss when he dies go for the pet, but when it gets to like 75% healh it dosent attack anymore and it turns into a caster form and just walks away.
personally i think this instance is damn easy best setup is as follows
frost mage
hunter
pally tank
druid or shammy healer
and a rouge
at the end boss clear all the mobs help some guy out get a nat res buff and get the hunter to use aspect of the wild easy 140 nat res tank the boss facing away from your group and dont over agro this whole intance is pretty much tank and spank
This post is faded because it has a negative score.
No Warrior for MT and no Holy Priest for heals...personally I pray your never in a group of mine :P
This post is faded because it has a negative score.
The last boss of the instance the one who throws ur tank in the air.. Have your tank get under the mushroom on the right there. Then when he levitates your tank he wont go nywhere cause he is under the mushroom. easy fight then
66 holy priest(me)
61 hunter
62 hunter
63 feral druid
61 rogue
No deaths. It is really a pretty easy instance. Just have a rogue/mage sap/sheep most pulls. Also having a hunter to freeze when needed helps greatly.
This post is faded because it has a negative score.
You can sap/sheep elementals, which are half or more of the mobs in the underbog?
This post is faded because it has a negative score.
Ran with 66 Hunter, 76 Warrior, and 70 Warlock.
We did wipe once, but could have been avoided - was on the Third boss with the Pet named Claw. We found putting the Hunter's pet on the bosses pet and then dps-ing the crap out of the boss first was the best strategy.
Last boss did toss for big damage, but we were ok, as it died the quickest of all the bosses.
I ran this instance twice the other night, first time with a level 70 death knight as tank second time with level 63 death knight as tank, both time with full groups. First time tooks us about 40min second time about an hour. MY 65 holy Pally as healer. Not a bad area, but not my favorite by far. We each got a couple of good blues out of area.
What is up with the Thottbot list of Bosses/Rares? There is only one creature on there that is actually from Coilfang. It even says that Onyxia is in Coilfang! It says that all of these creatures are in all sorts of different places, many of which you aren't even able to kite them to!
If this is some user-submitted joke, then it isn't amusing. All it does is keep other people from getting the real information they need. I have noticed things like this all over the place and it is really annoying...
The loot here sucked, especially compared to what we had seen recently in the Hellfire Citadel instances. We ran both Underbog and Slave Pens back to back and only picked up like 5 greens. We'd almost always get 2-3 times that on the runs through Blood Furnace and Ramparts.
I don't think we'll be going back here again. One run through each was enough for the quests but even the boss loot isn't really tempting.
Maybe I'm missing something but the loot in the Coilfang instances doesn't seem to be on par with the loot from the Hellfire Citadel ones despite Coilfang being higher level.
Yeah, the two handed hammer (what ever its called) Greaves of the iron guardian and the plate boots that look like the ones from the blood furnace are all missing from this list.
OK,here's some advice for the quest where you have to find the night elf's friends inside Underbog and Slave Pens:
DO NOT KILL CLAW.When you kill the 3rd boss,he will have a bear pet.If you have the quest,don't finish the pet.Once the hunter is dead,he will attack you for a bit after,then stop attacking and shapeshift back into Windcaller Claw,who is one of the people you need for a quest,but I'm not sure if you can actually kill him so don't test if you have the quest.
A useless fact or four:
Windcaller Claw is embarrased that he became a huntard that uses melee's pet.
When I type in "Windcaller"the computer's spell check says there was a typo,but not when i put in "Windcaller"then a number.
Claw has practically double health when shapeshifted instead of the normal 25% Stamina increase.Maybe this shouldn't have been classified as "Useless Fact" because some people might need to know that.
This dungeon starts off boring,but when you get past the first boss it gets more fun,especially at this boss I've been talking about.He's my favorite one.
|