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  •   Report  Quote Reply Strat
    Score 1.8     Vote: [-] [+] by Bluefrog, 1.7 years ago
    Last edit: 1.7 years ago
    Group: 1mt, 1mh dps dps dps
    i go with feral druid(dps and ot) pally(me) and hunter mage prot warr.
    Mobs: Tidal surgers and boglords rest are easy. Boglords hit hard and do poison, cleanse and heal mt, rest of melee should try to avoid taking dmg. surgers should be easy to take down just look overwhelming, keep mt on big one dps the others together(one at a time dont split dps.)

    Bosses: 1. Aoe lighting don't stand in it 2 hits you die, tank can take 3ish.  Just don't do it. pull elementals to ramp have dps grp take them down one at a time (can banish one if you have lock) then focus on boss. 2. Easiest here. 3 gnome healers get called out to heal at %'s of life of boss.  Interrupt them with consecration(pally) and dps down (all dps) hunter can multi shot too, mage frsot nova then aoe.  THen resume to boss.  3. Dps needs to be fast.  Fishtank looking things, he will channel (15secs or less)might be 10, you have to break the tank down before he completes or he gets enraged, ouch.  Is poss if he does, but very very hard.  instant casts work well even aoe works(healer can contribute, pally can use consecration holy shock...etc) mt will still take dmg during this so don't forget to heal : )  Happy hunting.
    •   Report  Quote Reply Re: Strat
      Score 0.50     Vote: [-] [+] by Belladova, 9.4 months ago
      To make the third boss easy have your MT kite the boss to a fishtank.  He always uses the nearest one and kiting him over there puts your melee in easy range of the fishtank.  Then have MT send a raid warning (or announce in vent) when the boss starts to use the fishtank (he'll see the boss' target change).  Your healer should stay on the MT (especially in Heroic), but everyone else, including the MT, should blow out all the stops taking down the fishtank things so save your CD's for the fishtanks.  If he never enrages he's easy.  If he gets enraged he will kill your MT in a few shots as it increases his dmg by 75% and his melee speed by 100%.  Fortunately no one but the MT should even take damage, so it is easier to heal than the boglord pulls at the start of the instance, lol.

      Best of luck!
    •   Report  Quote Reply Re: Strat
      Score 1.0     Vote: [-] [+] by Kurraj, 7.7 months ago
      Group:
      MT  Prot Paladin
      OT  Arms Warrior
      DPS  Shadow Priest
          Ele/Resto Shaman
      HL  Holy Paladin

      This instance can be done with little to no CC and no wipes.  The boss strategies are no different in heroic than in regular.

      Priest used Mind Control on the sirens and oracles, shaman dropped Tremor totem to minimize fears.

      Thespia
      MT on Thespia.  OT holds the target of the burn.  Burn left elemental, popped fire elemental totem for right elemental, burned right elemental.  Take care to stay outta the storm clouds.  Priest drained Thespia's mana during second burn.  Tank n spank.  Popped Bloodlust at 30%.

      Mekgineer
      Simple tank n spank.  OT took adds, popped Bloodlust at 30%.
      Don't forget to activate the organ to open the door to Kalithresh.

      Kalithresh
      When he attaches to a water tank, burn the tank or it heals him.  Popped Bloodlust at the first tank, and fire elemental totem at the second.  MT, OT, and SP died at 2%, shaman and healer finished him off.

      ~~Kurraj (40-0-21 dps shaman) Whisperwind
  •   Report  Quote Reply minimum LV?
    Score 0.09     Vote: [-] [+] by zenjamin, 1.7 years ago
    when can you start this as dps? (cat)
    when can you start this as tank? (bear)
    •   Report  Quote Reply 65 is too low for a bear
      Score 0.09     Vote: [-] [+] by RaxieI, 1.7 years ago
      My first run into SV was a quick trip to the key for kara attunement, we had a lvl 65 bear tanking (not on the quest obviously) rest where 68, and about 60% of his taunts where resisted, he did his best but lvl 65 just isn't up to the job, i'd say 67 could perhaps get away with it, but it's 68+ realy
    •   Report  Quote Reply Re: minimum LV?
      Score 0.59     Vote: [-] [+] by wycheck89yo, 1.6 months ago
      Last edit: 1.6 months ago
      Really, unless you're already revered, you don't need SV until 70 anyway because the gear that drops req lvl 68-70.  Grind your CE rep for the Earthwarden in reg SP then UB, then reg SV at revered (at 70 you can start tanking H SP in Merc if you're really careful... Check the AH for a Braxxis' Staff of Slumber, its worth the money).  Good luck!
  • When can you start this? by mentaldemise, Score -0.40
    •   Report  Quote Reply Start at 68, breeze through at 70 as a paladin
      Score 0.35     Vote: [-] [+] by RaxieI, 1.7 years ago
      Just main healed this instance with me a 70 holy paladin with +800 healing, 2 70 mages a 70 non-prot tank and a 69 feral druid in cat form.

      Only 2 deaths, 1 on the first elemental pull when one of the mages discovered they're immune to frost, 1 on the first boss when the druid got rooted in the aoe.

      As long as you have good aggro management in the group it's not that hard for a paladin to solo heal, but it is a nice challenge. Just the odd heal on the others inbetween spam healing the tank.

      My tactic (in all lvl 70 instances) is to use holy light rank 4, with BoL on the tank it hits for about 250 more than a top rank FoL for just 10 more mana and despite it taking 1 to 0.5s longer to cast it can have 6% more crit and it also means Lights grace is always up so you'll always have a 2 second rank 11 holy light available when you need it. Never went oom, only got low mana warnings on the bosses, didn't need any pots

      The Naga's fear is a magical effect and can be removed with cleanse too.
    •   Report  Quote Reply Re: When can you start this?
      Score 0.12     Vote: [-] [+] by jiffyjimbothe3, 1.2 years ago
      You don't need a back up heal for this instance. I'm a lvl 70 holy pally, and I ran this today, not very well geared even, and we had no problem. We also had a druid tanking. The biggest thing you need to make sure of is that your healer has a lot of mana. Bring some mana pots if you need to.

      If your a pally like me, make sure you use divine illumination at some point while you are fighting the bosses. Of corse, if you are a holy pally, I'm sure you already know that.
  •   Report  Quote Reply keys
    Score 0.09     Vote: [-] [+] by autolux, 1.6 years ago
    What's the deal with the Main Chamber's Door? Where do you get the key for that?
    •   Report  Quote Reply Re: keys
      Score 0.76     Vote: [-] [+] by Zefiros <Silmarillion>, 1.1 years ago
      You have to 'use' the two devices behind the first two bosses.
      'You hear a feint echo..'
      'You hear a feint echo..'
      'You hear the sound of metal grinding on stone..'

      Thats how the message should be, then the door will open automatically.
  • trash by Etnul, Score 0.09
  •   Report  Quote Reply no keys
    Score 0.44     Vote: [-] [+] by reed1979, 1.6 years ago
    no keys for the doors just kill bosses one and two then use machine behind em ...u hear a faint echo on 1st one then load clunk on 2nd...main door is open with 4 guards:)
  • Cenarion reputation by Greenshadows, Score 0.00
  •   Report  Quote Reply exalted
    Score 0.36     Vote: [-] [+] by redyam, 1.6 years ago
    This instance gives rep up to exalted, so it is thee instance to farm once you've got through all the quests. Remember to hand in the coifang armaments too, for 75 rep each.
  •   Report  Quote Reply Neat trick...
    Score 0.81     Vote: [-] [+] by Razrthin, 1.6 years ago
      Found a pretty good way to go thru this place fast...when u start out if u hug the right curve in the opening and keep going right u can bypass alot of guards, all u need to take out is 1 mob and a bog lord. You will end up in the tunnel that opens up to the main locked door, and also leads to the hydromancer. From here, facing north a few pulls on the right side should get you to the hydromancer.
        For this we had a MT, OT, 2 DPS and a MH, u will prob need 2 tanks and def cc, we had no mage :( so had to rely on hunter traps, but sheep works very well here, and banish on the elementals also works. For the hydromancer, we banished one guard, ot and dps on the other elemental, then when both guards were down on hydromancer...she is pretty easy if u avoid lightning. After her you walk thru the tunnel and clear the right side, continue clearing till u reach the mech boss, have to go thru 2 non elite swarms of gnomes, just aoe and then fight mech boss. just use the strategy mentioned earlier and kill gnomes asap.
        AFter opening both doors, and a few more mobs, last boss. HE's pretty easy, no real special attack, but he sheilds himself every once in a while, and when he runs up to a water tank and yells u have to destory that tank before he buffs himself and kills ur party. Not too bad, just make sure to watch out for sirens in teh mobs they fear and silence.
  •   Report  Quote Reply under 1.5 hrs
    Score 0.27     Vote: [-] [+] by buzzboy16, 1.6 years ago
    5 70's none with better gear than 5 man instances and did it in just over an hour plus 15 min for the 1 wipe and the afk's.  Real easy all mobs are basicly tank and spank becides for the first boss.
  • can u stealth to the key frag? by Narer1, Score -0.21
  •   Report  Quote Reply Steamvaults
    Score 0.39     Vote: [-] [+] by Donpompa, 1.5 years ago
    This instance is really easy i think.
    I did this with:
    11k HP warrior tanking
    MM-specced hunter
    Warlock
    Enhancement Shaman
    (Me) restoration druid

    At first, i thought we'd just fuck up, since we didn't have any "real" cc. No rogue, no mage. But it showed to be one of my best groups ever!
    Locks banish and the hunters ice-trap were enough.
    Though we whiped once on the last boss, as the dps-part forgot to burn down the water-barels. otherwise it worked really good. Got two blues for me too =P
    So don't ever dispice a non-standard group. Try it out, it might be the best ever
  • Trash mobs in here.. by Donpompa, Score 0.00
  •   Report  Quote Reply Re: The Steamvault
    Score 0.20     Vote: [-] [+] by laserhorn, 1.4 years ago
    No way can you do this in 15 minutes.
  •   Report  Quote Reply Re: The Steamvault
    Score 0.10     Vote: [-] [+] by jeros54, 1.4 years ago
    is there a good heroic dungeon guide that anyone knows of online?
    •   Report  Quote Reply Heroic guide
      Score 0.11     Vote: [-] [+] by weenietot, 1.3 years ago
      If you don't have a good tank and good healer, you will never kill the bog lords. They hit like a mack truck. If you can kill the 3rd and 4th pulls (i.e. the bog lords), you will coast to the bosses.

      All other trash is treated the same way as in any heroic - tight CC and careful hate management.

      I wrote strats for the bosses on their individual pages.

      There really is no need for a full guide if you've done normal SV before. It's the same as it was.
  •   Report  Quote Reply bog lords good for rogues
    Score 0.10     Vote: [-] [+] by trunade, 1.4 years ago
    the bog lord aoe can be resisted using cloak of shadows =) also with there slow hits evasion owns so basicly a rogue can take no damage from these guys for a few seconds keep that in mind if ur tank dies XD
  •   Report  Quote Reply Reputation
    Score 0.32     Vote: [-] [+] by keyblade12, 1.3 years ago
    How much rep does normal and heroic steamvault give per run?
  •   Report  Quote Reply The Steamvault
    Score 3.2     Vote: [-] [+] by Athanasios-Shadowsong, 1.3 years ago
    Last edit: 1.3 years ago
    Just Tanked this instance as Protection Warrior with 11,5k armor and 12k hp, No problem about the agro only on the first few mobs where the hunter (wich we kicked later-on) didn't cooperate and just did his own thing, overagro'ing me with distract shot and not trapping his marked trap-mob, but still no whipes untill the first boss.

    Recommended Party :
    - Main tank : Prot warrior/Paladin (a shieldguy)
    - Main Healer (preffer Priest for quick healspam @ last boss and a simple renew on trash, saves alot of time.)
    - DPS with Crowd Control, preffered Rogue/Hunter
    - Mage or an other high dps with Crowd Control
    - Offhealer with decent DPS preffer Shaman/Shadow Priest for dispelling on trash and dps on last boss (i'll get to that point) and ofcourse in-combat mana-gain

    First Trash :
    Easy. just watch out with the big guys, they HIT HARD. Kill oracles and sirenes first. The water patrol's are no problem normally.

    1st boss :
    This is a tricky one for newcommers in this instance, Get ONE main tank to tank the boss AND the 2 adds, he stays in possition untill the boss uses aoe (lightning cloud) then move away ASAP (all melee classes move away from cloud). Kill Adds FIRST.
    then it's just a matter of shieldblock-spam, agrocontrol and moving away from the aoe. no big deal.
    Use the Machine behind the boss to unlock the door later-on.

    Trash between 1st and 2nd boss :
    These aren't so hard as you have dps and crowd control. If possible keep atleast 2 mobs crowd controlled, we had 3 CC's in this instance so no problem there. keep 1 tank and nuke the healing and silencing mobs first (oracles and sirenes).
    After the trash you will see a locked door in front of you, and a road to the right. Go Right.

    Corridor with Slavedrivers :
    Here is a rather easy part when handeled well. one slavedriver with alot of 'yellow' mobs that only agro when a nearby slavedriver is agro'd. Problem with the yellow ones : They are not tankable, tauntspamming is the only way to keep agro on one of these. Big Tip : Crowd Control, get a mage to freeze them/poly, slow trap for hunters, sap for rogues, ... just nuke the slavedriver.

    Bossroom:
    Kill all goblins first (non-elite) aoe-able, rather easy (Ravager <3 lvl 37 weapon still does the trick)

    2nd boss :
    Easy part, nuke non-elites when they spawn, oae does the trick, as prot warrior i just thunderclap-spammed them to keep agro. These non-elites sometimes heal the boss so kill them asap. Not much difficulty here, easy tankable just like all bosses in this instance.
    Use the Machine behind the boss to unlock the door later-on.

    Little trash between 2nd and last boss. same as before. CC and one mob a time. One tank, Same target for all, just nuke, sirenes and oracles first.

    3d boss:
    This is the last boss in this instance. Is Tricky when you don't got enough of dps. Boss is easy tankable. BUT : KILL THE FISHTANKS ASAP, as they let the boss enrage, and that HURTS LIKE HELL.
    Even with shieldwall hits from 300-700.
    And on top of that the boss is rather bugged: A non-dispellable DOT is placed on a random party member AND even after the fishtank is empty he stays enraged for the entire duration of the fight, hope they fix that soon ...
    SO : NUKE fishtanks as they are activated and kill boss afterwards. Repeat. Impossible while enraged.

    we didn't make this instance because of lack of DPS, had 2 holy priests, me (prot warrior), feral druid and a mage.
    After first 2 whipes on last boss one of the priests left (respect man) and a hunter came with us. Still lacked DPS to kill the fishtanks in time so the mob enraged and killed us all.


    •   Report  Quote Reply Re: The Steamvault
      Score 0.51     Vote: [-] [+] by lenkite, 1.1 years ago
      Ok..the previous comment was very good stick to that.

      As a holy priest who healed the group, I would like to add that DPS is VERY imp for third boss. There is no way that your healer can heal when the boss gets enraged.

      Now if you are in a pure melee group (we didn't have a mage with us) that can be a bit of a problem, since the water tanks do not go fast enough before the boss 'charges' himself.

      The best way to handle this is to make sure that some of your melee dps DO NOT use special attacks on boss - they save their energy/rage for the water tanks. Once the tank is down they can hit the boss as much as they like - but save your special attacks a little before the next set of tanks come.

      Once you do this this boss is easy as apple pie
      •   Report  Quote Reply Re: The Steamvault
        Score 0.60     Vote: [-] [+] by waiwahho, 1.6 months ago
        It's true that dps is very important. Another trick to this is that besides the dps focusing on the tanks, the MT can also inflict some damage using his abilities onto it for the agro won't drop from you normally during this "buffing period."

        Here's another tidbit, most groups can definitely last one tank buff onto the boss, some well geared groups can take on two tank buffs, but do not let him get the 3rd. The 3rd will most likely wipe all groups unless it's on normaly mode and you MT and Healer are godly epic-ed out. I've done it for fun just to see how long I could last. Made it to 3rd buff before he smacked me for like 4k damage each time. I'm a feral druid with a 72% damage reduction, so you can tell he hits hard!!
  •   Report  Quote Reply Re: The Steamvault
    Score 0.22     Vote: [-] [+] by garonawarrior, 1.3 years ago
    So you don't need a key fo rthis place like Shattered Hall and Shadow Labs?
    •   Report  Quote Reply Re: The Steamvault
      Score 0.23     Vote: [-] [+] by Wazdun, 1.3 years ago
      No you dont. You only need key for heroic
      •   Report  Quote Reply Re: The Steamvault
        Score 0.19     Vote: [-] [+] by username409, 8.2 months ago
        HOw do you get the key? and can you enter the heroic instance if you don't have a key but another group member does?
        •   Report  Quote Reply Re: The Steamvault
          Score 0.59     Vote: [-] [+] by wycheck89yo, 1.6 months ago
          Key:  buy from CE quartermaster at the CE refuge.  You have to be honored with CE, which should not be a problem if you've done the quests in the zone and/or have done UB/SP a few times.

          Can you enter without a key if someone else has it?  no.
  • Re: The Steamvault by bubblehearthis4ally, Score 0.00
  •   Report  Quote Reply Re: The Steamvault
    Score 0.12     Vote: [-] [+] by skompinator, 1.2 years ago
    By far the easiest instance at 70.

    To comment on an earlier post, it is theoretically possible to clear all three bosses in 15min or so if you know your way around and a few of the people in your group are all epic'd out, just farming rep.

    Fury Warrior
    Warlock
    Shadow Priest
    Rogue
    Resto Shaman
    All 70.

    Barely used any CC. MCed once and a while and banished one of the water elementals at the first boss but besides that very easy. IMO second boss with lots of adds is most difficult but just lots of AoEs and taunts and shouldn't be a problem. The key is to quickly take down the adds at bosses and you should be fine.

    Ran twice. First time cleared in an hour with a balance druid instead of the rogue. Second time cleared in literally 25min with the group listed above. To be honest, just kept earthshield up on tank and barely had to heal at all. Maybe 2 healing waves for a 4 mob pull. OK drops but for pre-kara some of it will suffice.
  •   Report  Quote Reply Re: The Steamvault
    Score 0.13     Vote: [-] [+] by sickyle, 1.1 years ago
    This instance was a breeze. We had..

    70 Shadow Priest (me)
    70 Mage
    70 Warlock
    70 Holy Pally
    70 Feral Druid

    There was a couple deaths but no complete wipes.

    For the first boss, the warlock banished one of the elementals, made it easy as cake.

    Second boss, mage took adds, and the rest of us just dps'd him down in a really short time.

    Third boss was a bit harder, because not everyone was on the same note. He got enraged a couple times but we still managed to kill him. Needed to kill the tanks a lot quicker than we did.
  •   Report  Quote Reply Re: The Steamvault
    Score 0.13     Vote: [-] [+] by GauDuhn, 1.1 years ago
    Last edit: 1.1 years ago
    Just finished my very first run through SV.

    Party comp was (Horde side):
    Pally tank
    Warrior
    Rogue
    Warlock
    Priest

    Make certain you are able to manage fear, there will be plenty of it.

    At second boss, seed of corruption on the boss does wonders to help clear the little gnome adds.

    After wiping twice at the 3rd boss, we checked here for tips, and tried one more time (even though we didn't think we'd be any more successful).  We couldn't keep him from enraging.

    Third attempt came off without the SLIGHTEST hitch for this reason:  The warrior and the Rogue saved all rage/special attacks for the TANKS when they were activated!  Instead of trying to burn down the boss, they burned down the tanks and 'whittled' away at him.  Fight took a couple of minutes (4 or 5 tanks, don't remember), but we were never in any danger.

    Enjoy!

    GauDuhn/Drenden Server
  •   Report  Quote Reply Re: The Steamvault
    Score 0.13     Vote: [-] [+] by airflorida, 1.1 years ago
    Most efficient run for my guild
    all 70s

    Tanked with Feral Druid (19k armor 14k health ~30% dodge)
    no OT
    Healed with Holy Pally
    Hunter for DPS and traps
    Mage for DPS and Sheeps
    Priest for backup heals, Mind Control, and light DPS

    The use of MC for CC in this dungeon makes the run a lot easier. Most groups of naga come in 3s or 4s. With 2 true CC classes and the MC with the priest you can focus on 1 target at a time and of course the MC is both crowd control and offensive damage. We did not wipe at all against the trash mobs. We did have one wipe at the first boss and one at the final boss, but everything else was cake.
  •   Report  Quote Reply To my fellow Resto Druids...
    Score 0.13     Vote: [-] [+] by jubellia, 1.1 years ago
    Just as a note for any resto druids, I have barely +600 healing and I have solo healed this instance (on normal difficulty, not heroic) multiple times with NO wipes and few squishy deaths. I was able to play most of it in TOL, with the exception of the 2nd boss where I found that I SOMETIMES need to be able to cast HT. As people have said, get someone on the adds, throw a few hots on them as needed but otherwise focus on the tank and the second boss is a breeze. Actually, I think that the bog lords are more of a challenge to heal through...
    As normal, it depends mostly on the quality of the group, especially the tank, but as long as they are able to take the hits of the bog lords and know how to actually play a tank (seems to be a problem on my server) then there should be no issues. Unless you REALLY want the rep, follow the previous advice, stick to the wall and kill what you NEED to kill to get to the first boss. After her, just jump in the water and swim, you'll hit the second in no time at all.
    Now if only the Serpentcrest Lifestaff would drop...
  •   Report  Quote Reply Re: The Steamvault
    Score 0.15     Vote: [-] [+] by pallyalso, 11.4 months ago
    Last edit: 11.3 months ago
    Just watch out for those Pick Up Groups they can be a real pain in the back end, specially if they just bought their character from Ebay
  •   Report  Quote Reply Re: The Steamvault
    Score 0.30     Vote: [-] [+] by christophcar, 11.1 months ago
    How do you get access to the heroic instance??
  •   Report  Quote Reply Re: The Steamvault
    Score 0.38     Vote: [-] [+] by username409, 8.2 months ago
    Had a group of 69's with the exception of myself:

    69 Rogue
    69 Feral Druid
    69 Prot Pally
    69 Holy Priest
    70 Fury Warr (me)

    Buh-reeezed thru it no prob. Everyone knew their roles so there were no wipes nor deaths.

    This was the first time I ran an instance with my Fury spec (was tank up until now - grew tired of it) and I have to say that my WW, cleave and SS attacks were extremely effective at DPS'ing down the tanks on the 3rd boss. Being able to smack the tanks and the boss at the same time kept my rage up and I was able to bring down the tanks in no time. Look for us Fury Warrs next time you need DPS for this instance, it works!
  •   Report  Quote Reply Re: The Steamvault
    Score 0.22     Vote: [-] [+] by Nexuslord, 7.0 months ago
    I like to misdirect crabs onto tanks in this instance...lawl
  •   Report  Quote Reply Re: The Steamvault
    Score 0.48     Vote: [-] [+] by Vtas'Radum, 5.9 months ago
    The first boss of the instance in heroic is the only challenge - if you get past her you will do the rest of the instance without difficulty.
  • Re: The Steamvault by yiazamat, Score 0.00
  • Re: The Steamvault by Richlion, Score 0.00
  • Re: The Steamvault by lolwhat789, Score 0.00
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