Re: ? by crzylock, Score -1.8
Just took him down. Three things are important in this fight:
A) Healing, mostly on MT, til phase 3.
B) Dealing with the enfeeble properly (see below)
C) Getting away from the infernals and the shadow nova.
(A) is pretty straightforward. If you're not the tank you should never take damage in this fight. The tank should take as little as possible, meaning potions are good times. He hits like a truck. The DPS folks really need priority #1 to be not taking damage, and number 2 priority to be dealing damage.
(B) is complicated. Every 30 sec or so, during phases 1 and 2, the prince will "enfeeble" 5 members of the raid, not including the main tank. This seems to be tied to aggro, it's like numbers 2-6 on his threat list. When he does it to you, your health goes to 1. At this point, all you have to do is dodge ALL damage for the next 5 or 10 sec, and you suddenly get your health all back. There's no point in healing people who have taken an enfeeble, since they get all their health back for free anyway, a few seconds later.
Dodging all damage can be hard. Right after he enfeebles....
(C) he starts casting a 4-sec-cast-time shadow nova, which hits for about 3k dmg in a 20 yard radius around him. Melee needs to run away if they get enfeebled. Melee CAN stay in if they're not enfeebled, BUT this will make the fight a lot more healing intensive and is not recommended as there's a nasty knockback attached to the nova, which can knock you into the infernals.
The infernals make this fight very tricky. They rain down one at a time, every minute or so, over the course of the fight, and despawn after roughly 5 mins. About 3 sec after they hit the ground, they start hellfiring. Though it only hits for about 1000/sec, it's bad times if you try to stand in it, so don't. Also, if you get enfeebled, you can die from it in one tick (1000 damage is more than the 1 health you have...) and if you get knocked into it by a 3k shadow nova that can get pretty ugly too.
If an infernal hits your raid, move the raid. If an infernal hits your tank and the boss, move the tank and the boss. Obviously this can get dicey and you can wipe if you get penned in.
The prince goes thru three stages.
(1) Stage one is cake, he hits like a truck but not compared to phase 2...and he does the enfeeble thing. Infernals rain down as well, one at a time. Don't bother trying to DPS fast in this phase, save your mana and stuff for phase 2.
(2) Phase 2 begins at 60%, and it is the same as phase 1 except the prince enrages and hits twice as fast, or twice as hard, or something similar. The enrage cannot be dispelled as far as I know.
(3) Stage 3 is somewhat easier, and starts at 30%. He drops a pair of axes, which become a separate entity and go out and attack random raid members for about 600 damage a hit (and they hit pretty fast). They don't stay aggroed on any one person very long though. He hits at about the same speed/strength as he does in phase 1, so healing on the tank gets easier. He also stops enfeebling people during this phase! The only thing to watch out for in stage 3 is faster infernal spawns, and the axes. During stage 3, the best thing to do is to burn him down as fast as possible.
That's really about it. We got him to 5% on our first try, without any potions, and down on our second try, when we potted up fully.
Also, the infernals each despawn after a few minutes; the Prince will not cast Enfeeble on your tank; he'll aggro if your threat goes even a single point above the tank's; and the whirling axes in Phase 3 don't hit very hard.
I recommend that healers flask for mana regen if they're learning the encounter. It's a long fight.
Lastly, unlucky infernal placement can ruin your chances, because their Hellfires will sometimes overlap, with your raid standing in the middle -- unable to pull back without going out of range, and unable to move in without being in range of his shadow nova. We've had the best results from tanking him against a wall, with the ranged people halfway between the Prince and the entrance. Infernals seem to drop on us less often.
If one does drop on you, you have to move immediately, because the Hellfire ticks for major damage and getting hit with Enfeeble at this point will kill you pretty much instantly.
I recommend as little melee-range DPS as possible, until your guild is experienced with the quirks of the encounter.
Only one of the three helm tokens drop and only one person can get it.
why should melee classes be useless here? if your hp is set to 1 you run aout of range and after the shadow nova you start attacking again.
i dont think that this is very difficult.
Nice thing to know is that the axes CAN be trapped, it rly poons ;P
at the moment it is possible to tank him directly at the door, so that the tank stands on the doorstep, so that the prince stands on the terrace an the raid doesnt and the raid stands a few steps behind him.
the disadvantage is that the melee damage dealers cant do maximum damage because they shouldnt be kicked onto the terrace.
but the advantage is, that nobody gets the damage from the infernals and the healers can fully conectrate on the maintank.
but to all who think they can kill him now easily.. that wont work with the next patch anymore, but at the moment its a good possibilty to kill him fast and safe.
p.s. sorry for my english.. i know its bad
rep? by frozen__rhyno, Score -0.67
GG Blizzard writers. Next time your in Karazhan look for when he yells, he spells his own name wrong...
"Prince MalchezAAr yells: You face not MalcheZZar alone, but the legions I command!"
This fight requires luck. LOADS of luck.
Basically, it's tank and spank all the way, except there's infernals that drop randomly. These have an AoE hellfire, but don't move. Basically the goal here is to dodge these infernals, and keep up the main tank. Trouble is that if inferals keep landing in bad places (on or near the raid), you'll have no-where to go. This gets really bad in phase 3, as the infernals start landing like crazy. Also, as of patch 2.1 the boss can STILL BUG! He'll become untargetable, and, as stated above you need to go and grab a trash mob to make him aggro you.
your tanks keep shield block up everytime if he doesnt he ll get crush too much
Fight's not bad for rogues at all, and the damage they can put out on him is pretty high (and without mana constraint). Biggest key: tank threat generation. They have to be capable of generating a ton of threat. If they're not able to do >400 TPS, rogues as well as ranged/caster DPS, aren't going to be able to open up fully on Prince.
Enfeeble hits you randomly (as mentioned above). If it does hit, get your CoS ready for the nova coming your way...easy to do with BigWigs or whatever. If CoS isn't ready yet, run out, wait, and go back in.
If you're going to take the nova, just put your back toward the wall (or against if you can) and you go nowhere during the explosion. I usually stay in if enfeeble doesn't hit me...saving the CoS for when I'm enfeebled. Keeps DPS on the prince and our raids have never had mana issues. We also normally fight Prince on the eastern wall, moving him N-S as needed due to infernal placement.
Save as many cooldowns for phase 3 as possible.
Infernal placement is a lot about luck, and usually the rogue (especially those rogues who fight from behind the mob) is the one who can help fine-tune if the tank needs to move Prince somewhere (since the fire's probably brushing your backside). Yes, there will be fights where you just can't do anything and a wipe is near certain because the infernals basically cover the entire room. Other times, you get pretty lucky with placement. That's where the raid has to work well together.
IMHO, there needs to be a rogue in a Prince raid group. Two can work, but that normally means one less ranged/caster DPS. My recommendation to rogues that are just seeing Prince for the first time...be cautious and observant the first time or two. Jump out during every incoming nova, see where infernals are and see what they're doing. From that, you can learn about what you're seeing, and know what you can do with it. Then tighten down and learn how to stay in as long as possible, even during some damage to yourself.
Got very fortunate on 2nd kill to have the Malchazeen drop (2nd worst drop rate of anything he has).
Crit immune != crush immune. I'm a pally tank and I'm also uncrushable, tanking prince without problem. To be uncrushable against a level 73 elite you need 102.4% total mitigation. This meaans...
BLOCK RATING + DODGE RATING + MISS RATING + PARRY RATING
That must equal at least 102.4%. You can calculate your miss rating by hovering over your defense rating in your char tab and seeing "Reduces chance to be hit/crit by blah blah". Take that number and add 5% for the chance mobs already have to miss and you'll have your miss rating; I stopped stacking defense at 505 which put me at around 6 something percent in that tab, so my "miss" rating is around 11%.
Extremity, Prot Pally, Emerald Dream. 103% mitigation omg
Got this mother down with a PUG last night. Took us abooout 5 tries, potted up fully for each one. First attempt was to 50%, second was to 38%, third was to 38%, 4th we got him to 1% (GAH), and we killed him on the Fifth.
MT- Feral Druid
Melee DPS- Druid, Rogue, Fury Warrior
Healers- 1 priest, 2 holy Paladins
Caster DPS- 2 mages, one warlock
You need to keep in mind that this fight has alot of luck involved. If you get screwed by Infernal Drops, then the raid wipes, almost without exception.
If you dont get touched by infernals, then its an intense fight, for ALL classes and ALL roles involved.
Tank:
GENERATE INSANE AMOUNTS OF THREAT. this guys hits unbelievably hard, and if he hits anyone but you, they go bye-bye. Do your best to survive. In the initial parts, you must make sure to tank him against a wall (eastern wall is preferable) to avoid his knockback... and make sure that you move the boss when an Infernal drops on/inbetween/next to you and the rest.
Melee:
Give tank time to generate aggro. When he enfeebles, GTFO of his Shadow nova radias. We had one of our healers be marked as the "safe point" for melee to run back to when they are enfeebled, so that should help. Besides that, have at him, because you dont got no mana bars.
Healers:
HARD fight to heal for anyone. Prince hits like an 18-wheeler, so its gonna take some serious healing. One of the healers said that Flash Heals cant keep up with the damage dished out by this guy. Thankfully, noboy besides melee and tank should take damage during the fight, so that cuts down on the healing needed. Just remember to keep that tank up, and not to heal anybody that gets enfeebled.
DPS:
A good deal of this fight's weight comes down on your shoulders. As a major componant to the total damage, you need to be able to keep up a steady flow of damage while conserving mana. For Warlocks, DoTs work great, and shadowbolt. Imp is the best to use in this fight. Hunters shouldnt worry about their pets, its almost inevitable that they are going to die from the shadow novas, so keep that ranged going. Boomkins do Boomkin-y sorta things, and so do shaman. Mages keep your mana high, dont be afraid of Evocating, its a long fight. All should use pots.
Was a hard fight, quite rewarding experience.
He dropped
Gorehowl
Tanking Cloak
Pally/Rougue/shaman t4 helm token
Pally got Gorehowl, MT got the cloak, Rogue got the token.
Caster DPS was very sad.
Positioning
EDIT: Im not too good at making those diagrams
----------------------------
|xxxxx |
|T-P-MDx |
|xxxxx |
|xxxxx |
|xxxxx |
|RD/Hxx |
|xxxxxx |
-----------------------------
T=tank
P=prince
RD=Ranged dps
H=healers
MD=meele dps
X=FILLER
with this positioning on the left wall you can usually do the fight with no infernals dropping on you unless your VERY unlucky
tank tanks him with his back to the wall so he doesnt get knocked back
ranged dps/healers stand at max range so they dont have to worry about dieing from enfeeble+nova
meele dps stands at max range and maybe brings along some drums of speed/speed pots so they can gtfo when hes about to nova
save your long cooldowns for the second phase
when the axes come out have 1 healer focused on the tank 1 focused on healing people that are getting axed and 1 switching between the two
enjoy your epics
Haven't noticed anyone mentioning this yet, but when you're enfeebled all heals on you are reduced by 100%, that plus the fact that you get it all back are the reasons why you don't heal an enfeebled person. so yeah, don't potion hoping it'll crit and save you from the nova. it won't.
As of patch 2.3 you get 3 badges from him. Nice.
Our group setup is as follows:
Shaman (Restoration)
Priest (Holy)
Paladin (Holy)
Hunter (Marksmanship)
Warlock (Destruction)
Mage (Frost)
Mage (Arcane/Fire)
Rogue (Combat)
Warrior (Protection/Fury as needed)
Paladin (Protection) - me
We downed him 1st try by using the "safe-zones" on the left side from the door, left rock-railing of the "room". It was an extremely easy fight. Technically we 8-Manned him because the rogue and the fury warrior got enfeeble right away and could not escape the shadow nova fast enough.
I did notice the thrash of the axes a little, but two healers were on me and i was almost always topped off and as far as I could tell, the most damaging swing took away only a bit more than 1/3 of my health bar which was buffed to around 17k.
Holy Shield works wonders for Paladins and because of the thrash and Parry it actually almost uses up all charges until you can cast it again. I could see why, as described in a couple of guides, a Paladin is a little more reliable on such a fast hitting boss. Holy Shield > Shield Block.
The rest of a fight was a tank and spank only watching out for people who get shadow word: pain or the axes on them.
I understand now why nightbane is considered the final boss. This guy is a joke. We will try nightbane next weekend.
We downed prince with I believe 4 or 5 melle DPS.... The only disadvantage we had was enfeeble. They had to run out of the 30 yard range for shadownova... It worked realy well being coordinated....
Wiped once when Enfebaled and Infernal landed on Caster group killing 2 of the 3 healers and 1 DPS....
He's at the top of the tower, the hardest to get to as you have to clear several bosses to do it and TBH if you're new you should do Aran to else it's a LOOOOOONG run.
You can, as a bare minimum go Entrance -> Moroes -> Opera -> Curator -> Chess -> Prince but there is a lot of stuff in the way (like 45 mins of trash I reckon between Curator and Chess) and if you did there is a lot to clear.
The normal route we take is Attuman -> Moroes (to stop the trash repopping in the ballroom) -> Maiden -> Opera (mandatory to get to the upper level) -> Curator (cannot skip him) -> Aran (allows you to portal to the library so saves run time) -> Chess -> Prince -> Netherspite -> Illhoof -> Nightbane (sometimes Nightbane before Curator).
Moroes is required to do opera. He is not skippable as you said in the previous post.
Attunmen The Huntsman & Midnight = Optional
Moroes = Required ( cant go pass opera without him )
Maiden : Optional
Opera = Required before going to Side Door.
Curator : Required since his @ the entrance to other bosses.
Terestian Illhoof - Optional but can be done since u'll go pass him.
Shade Of Aran - Optional (Near Illhoof , the bridge above. )
Chess Event : Required ( Easiest )
Malchezzar - Required....
Nightbane - Required but can be done after opera.
This fight is really annoying. You can do everything virtually right then get the worst possible infernal and wipe your group. I just wish that blizz would make this fight require skill and and strat then luck. Sure you can sit in the safe spots, but it requires no melee dps, which i am. W/e guess i'll just get killed by a infernal dropping on my head while enfeebled one more time...
is it just me, or do prince and archimonde look very similar...
Healing the enfeebled ppl doesnt work, so DONT try it just makes you go oom... this is usally a luck based fight and skill ofc... tank needs good defence AND good stamina otherwise crushing blows will kill him.
Infernals spawn on random locations.
Anyone notice that the infernals are dropping in different places now after the 2.4 patch?
Our group still starts off against the wall, but the tank has too move quite often to get out of the aoe from the infernals as well as the rest of the group.
This is probably how the fight is supposed to be.
it has definatly been changed in 2.4, both near the enterance and on the back wall infernals drop like rain. we had 3 in a row drop in the middle of our healer party.
yeah 3 time an infernal droped in between the tank and the healers and ranged dps. then all poped up in the middle of the room. this was crazy it happened 3 times in a row. and we never did kill him, i want gorehowl soooo bad :(
I see what you're saying about rogues getting the malchazeen and that makes sense. However if there was a rogue in my guild who rolled on the mindblade he would get booted instantly. Very low dps and spell damage=caster blade.
CRUSHING BLOW <--- those can hit for 11k -30k how do you avoid them? Get some avoidance and ALWAYS have shield block up
Here's a new guide with up to date patch info for Prince Melchezaar. It covers all the important info such as infernals and enfeeble.
Killed him pretty easily in a few tries on a regular guild run last night got him to 1% once then he just slaughtered everyone. Droped T4 mage token 36stam 70AP can and his 92dps axe. Dps warrior took axe and cape XD
cape* and i mean i took it im the dps warrior
All this shit about no good spots to be is wrong.
In the prince fight u will have the entire raid (except tanks and melee DPS) stand in the door through the ENTIRE fight and have your MT and melee stand at the wall to the right of you at maximum range. If a infernal hits the tank LET HIM FOR GOD SAKE stand still! Unless ur healing sucks quite a lot u should easily be able to take him down with infernals on him (my guild took him down with three "unlucky" infernals last week -.-)
Phases:
Phase 1:(100% - 60%) Prince is being MD pulled by a hunter to the MT and he starts grapping aggro when MT is on about 10-15k threat (depends on how much threat ur DPS dishes out) DPS should start. In this phase prince will summon infernals and just do melee on tank. This is actually just a tank' n spank phase.
Phase 2:(60% - 30%) Prince will stop summoning infernals but instead summon 2 1-h axes which he will hit the tank with. In this part he will hit the tank extremely hard and everything, CD, trinkets whatever u have MUST be used. Take him down to 30% as fast as possible and then the next phase start.
Phase 3:(30% - 0%) Prince will throw his axes up in the sky and begin summon infernals at this point again but this time he will do it much often. The axes will in this phase fly around hitting random targets in the raid this must be healed but it should be no problem for the raid healers. Take him down nice and slowly and thats the phase (at 15% have your tank (if warrior OFC pop Last stand in that case u can be 100% sure not to wipe) take him down from there and u got the fight.
All phases: He will use Enfeeble which causes ur maximum HP to drop down to 1 he will a few seconds after that use a ability called "Shadow Nova" this gives 3k shadow damage and kills u instantly if u are under the effect of Enfeeble the way to avoid this is having ur raid (as said earlier) stand in the door and MT at the wall. Melee DPS should bring some Elixir of Major Shadow Protection with them because this causes them to be able to survive a Enfeeble (Enfeeble disappears after about 10 secs and takes u to max HP) Enfeebled players should not be healed cuz their maximum hp is 1
- Strangër lvl 70 Night elf Hunter
- TDV Future
- Thunderhorn EU
WTF, is it just me or does he look like Archimonde? Same green eyes, kinda same armour... Both got that beard, both are overgrown Draenei, same skin colour and a strong upper body. Check for ya self.
HA! sunfury bow droped last night i got the T4 helm an the decapatator some hunter got the bow im happy :)
of course the druid one is the lowest drop how does blizzard thinks that makes us feel.
He's a Erader wich is the same species as achimonde except hes blacker and smaller
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