Thottbot > Comments > Zones > Shadowfang Keep
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Thottbot > Comments > Zones > Shadowfang Keep
  •   Report  Quote Reply No its not
    Score 2.1     Vote: [-] [+] by ramon, 3.7 years ago
    It's southern Silverpine Forest.  Just north of Pyrewood Village.
    • ???? by <?>, Score -2.4
    • Re: No its not by squgal, Score 0.00
    • wool by evanave, Score 0.00
    •   Report  Quote Reply Group
      Score 2.2     Vote: [-] [+] by midasadan, 7.1 months ago
      Shadowfang Keep, commonly abrieveated as "SFK" is not a "caster friendly" dungeon. With many debuffs and a room full of anti-magic sheild buffs, You need a well oiled group to easily complete this instance. Best posible group:

      ~1 full tank - 21-25 (Warrior/Druid because of the mobs that cast anti magic sheilds, so no magic taunt (Paladin)
      ~1 melee DPS (rogue for sap = best)
      ~1 hunter (good for croud control/very good dps/pet=backup tank)
      ~Full healer with a large mana pool, best = holy priest for sheilds (best for last bosses 300-500 hit.
      ~1 Warlock or shadow priest, you need a good DOT for crouds, as well as some slowing effects and extra dps.

      Your groups average level should be 21-24 to easily survive most 4-5 mob encounters. A mage could replace the melee dps as a very good croud control AND dps.
    • Levers by SoDa07, Score 0.00
    • SFK Levers by stabaho, Score 0.00
    •   Report  Quote Reply what level
      Score 0.76     Vote: [-] [+] by darkey, 3.5 years ago
      should have level mid to high 20s - group of 4-5 should be fine.
    • <Blank> by t-lor, Score -3.3
    • Shadowfang Keep by Subliw, Score -2.1
    • <Blank> by mattoman, Score 0.00
    • 3 quests? by thasfnul, Score -2.7
    • Soloing by iamkristoffer, Score 0.00
    •   Report  Quote Reply Horde Quests
      Score 1.5     Vote: [-] [+] by Mizuchi, 3.4 years ago
      Book of Ur
      - Undercity, Keeper Bel'Dugur
      *Leather Boots <or> Mail Bracer*

      Find the Shadowstalkers
      - Sepulcher, High Executioner
      *Cloth Mantle*

      Kill Arugal
      - Sepulcher, Archmage
      *Seal of Sylvanas*


      This is from the top of my head. They are all rated as level 26ish quests.
    •   Report  Quote Reply Creature levels
      Score 0.35     Vote: [-] [+] by Mizuchi, 3.4 years ago
      Creature levels are in the range of 18-24. Highly recommend that you be level 26ish to do SFK, but you can be as low as 18 if you are skilled and well equipped.
    • <Blank> by collectivefan, Score -0.42
    • Hmm by Arybeth, Score -5.0
      • <Blank> by Cannyone, Score 0.00
      • Hunters in instances by jipflip, Score -0.84
        •   Report  Quote Reply Hunters in Instances
          Score 2.1     Vote: [-] [+] by Telarunter, 1.7 years ago
          Hunters are an awesome class in any situation, if the person playing the hunter knows how to do it. The pet will have the exact same aggro as a player it's level, so as long as the hunter isn't wasting their time on low level pets, it's a non issue. Anyone who doesn't think a good hunter is a valuable asset to a group is mentally challenged. The problem is the large number of hunters who don't know how to play their class.

          I've played a long list of classes in a long list of games and the hunter is one of my favorites. It's not overly powerful as the polar opposite tends to claim, but it suits my style of game play very well.

          A capable player in ANY CLASS is a very valuable add to a group. Anyone who says otherwise doesn't know what they're talking about.
          •   Report  Quote Reply Re: Hunters in Instances
            Score 0.82     Vote: [-] [+] by Jedic77, 9.2 months ago
            A capable player in ANY CLASS is a very valuable add to a group. Anyone who says otherwise doesn't know what they're talking about.

            I agree. A good player, in any class is an immense help to the group. I once ran VC with a rogue, he was twinked, but regardless, he tanked for quite a while until we could find a tank and healer.

            A good player in any class can not only do his job well, but help other players with pointers, if they're newer.
          •   Report  Quote Reply Re: Hunters in Instances
            Score 0.30     Vote: [-] [+] by xeivous, 1.5 months ago
            all classes are great for this instance may be true, unless u have a retarded rouge who thinks he can pull and whipes ur party. so its not completly depened on ur class, its ur capibilty to play
      • <Blank> by ericwind, Score 0.00
      •   Report  Quote Reply it's about time
        Score 1.0     Vote: [-] [+] by Qtheomnipotent, 3.3 years ago
        somebody got it right. The class is not anywhere near as important as the player behind it. If the person behind the keyboard doesn't know his/her role, whether in group or solo situations, they're not going anywhere. Like a paladin, being the only healer in the group, thinking he/she should fight like a warrior - diving in and melee fighting - and not paying attention to the group's health statuses is going to be completely useless to the group, considering the group probably wanted them for their healing ability. A warlock should send in their minion, and stand back and cast spells on mobs, not jump in and join the fracas. A hunter should send in their pet, and try to get off as many ranged shots as possible before being forced to join in the melee. Etc, etc. Each class has its own special abilities that contribute to the overall effectiveness of a group, but the person playing that class has to get to know the class, or they will be completely useless, regardless of the class in question.
        •   Report  Quote Reply Warlock
          Score 1.8     Vote: [-] [+] by Carrot-Glace, 2.6 years ago
          A warlocks ability are so resourceful that blizzard would only allow them to wear Cloth, otherwise they'd be too powerful.  Their pets is for tanking (voidwalker, felhunter) or support (imp).  Good warlock players should be able to handle most situations.  Solo warlocks use pets that tank, while casting D.O.T.'s and fearing off or banishing. 

          In instances (solo) fear is not an option so they would have to pull the enemy one or two at a time and killing them off little by little and banish anything they could.  In instances (with a group) warlocks then tend to use the Imp cause they provide additional damage to an enemy, plus, it blood packs the entire group.  You'll see a voidwalker in a group only if the group is lacking tanking power or just for caution. 
          D.O.T.s are among warlocks most useful traits, it has little amounts of aggro and does massive damage (even if the warlock is dead).  Usually placing all D.O.T.s on a creature of the same lvl it takes about 1/2 or 3/4 of the creaters life once the course fully runs through, making kills easy for the tank and others. 

          There were occations where my warlock saved the entire group.  A newbie would get scared, run around and aggro 4 to 5 additional attackers; (Standing far away) I D.O.T. all of them pulling all aggro on my self (to protect the healer and give the others time to get cheap shots), by the time they go to me they were at 1/4 health (from D.O.T.S and previous attacks).  The rest of the group came from behind to finish them off.  If any reached me I would finish it off.  It was lucky for me the rest of the group was smart and took their free shots, instead of running away (I would die in that case).

          The role of a warlock in a group is to stay back supporting the tanks and should the healer pull too much aggro, he/she would have to pull the aggro off of him (usually several shadow bolts should do it). 

          The warlock is a Tech character, you have know how to properly use it for it to be any good.  It's my first char and I'm still not good with it as I should be.  My friends can take on 3 or 4 attackers or a pvp player 5 lvls higher. 
          • Appreciated... by Pirria, Score 0.00
            • Hunter Vs Warlock by ELFEN, Score -4.1
                • Re: Mages suck Hunters Rule by Jedic77, Score 0.00
                •   Report  Quote Reply Re: Mages suck Hunters Rule
                  Score 0.28     Vote: [-] [+] by high_mage, 1.7 months ago
                  Dude u are retarded. Mages do NOT suck. They are harder to use but if u are good at it it could be one of the best classes to pvp with. I saw a vid of this mage who took on ppl in BGs, arenas, duels and world pvp and he was like almost invincible. He manages to kill 1 or 2 ppl in a 4v1 (if u dont think thats amazing then u must have not played a squishy). I only saw him get beat once by this lock (but thats ok cuz everyone knows how much of a pain in the ass a lock can be). Anyways my point is that mages DO NOT suck. There is no class that sux, just depends HOW u use it (And if ur playing arena, it might also be ur group set-up. Having 5 clothies isnt a very good idea >.<)
            • sigh by Bryceftw, Score -1.4
            • Re: Warlock by Sardonis, Score 0.00
            • Re: Warlock by delrath, Score 0.00
            • Re: Warlock by okloklo, Score -0.64
        • Solo? by laki, Score -2.9
        • plz help by plz help, Score -3.2
        • Hunter's Are Usefull by acidsniper, Score -0.16
        • how long is this instance by addicted2wow15, Score -0.21
        • alliance by Nokar, Score -3.1
          •   Report  Quote Reply Where is the instance?
            Score 1.1     Vote: [-] [+] by thewhiteguy801, 3.2 years ago
            To get to this instance from IF u can take a flight pattern to South Shore or if u dont have that run to Refuge Point in Arathi Highlands and then stay west till u hit South Shore.. from there stay on the main road until u come to a fork in the road in Silverpine Forest.. u will b in southern Silverpine when u hit this fork.. continue to head west from the forst and then head up the small hill into the keep..

            I solo this instance with my hunter all the time.. im lvl 53 in Killrogg if anyone ever wants a run-thru whisper Thorium or Rixor.

            You can get a ton of cloth items and a few mail drops: shield / chest piece is what ive seen so far.
        • Shadowfang keep by Njifh, Score -0.36
        • axes by gorchalas, Score 0.21
          • lvl 20 by popcornguy, Score 0.00
          • Hmm... by Suicide Serenades, Score -0.17
          • Wow by maxiumis, Score -3.2
          • SFK by beest1234, Score -0.15
          • Where to find group? by fatty fatty boombalatty, Score -0.08
          • <Blank> by bookv, Score 0.00
          • Hunters by Hottshot16, Score -0.63
            • Amen by HunterFAN105, Score -0.39
          • after Fenrus by Crymsyn, Score -0.21
          • NEED SUM1 TO RUN ME TOROUGH IT by valchyon, Score -2.0
          • <Blank> by amylouise, Score -0.49
          • enough with that hunter/warlock -.- by alkoholger, Score 0.00
          • tloc? by wirefist, Score 0.00
          • Classes by undeadspectre99, Score 0.17
          • i need that wep. by korok, Score 0.00
            • SFK by Ezmuzzy, Score 0.00
              • Re: SFK by fudge-leathon, Score 0.00
            • THE BEST!!! by slobbergobber, Score 0.14
              • hi by meldras, Score -0.63
              • the map by thralljr, Score 0.08
              • Not hard by moogles85, Score -0.08
              • leather by wamba, Score 0.00
              • Who is the main boss? by Nightwolf298, Score 0.00
              • lolololololololololol......easy... by Vermin13, Score 0.00
              • leather btw by Vermin13, Score 0.00
              • SFK by gnagskul, Score 0.00
              • <blank> by froman22, Score 0.00
              • Can fenrus be tamed? by mikelaue, Score -11.4
              • Solo level by bubba21, Score 0.00
                • Fairly Easy by RonGyver, Score 0.09
                • were!? by LionLeo11, Score 0.00
                  • A Problem with everyones directions by Chiquititi999, Score 0.19
                  • what level by frostymate, Score 0.00
                  • Direction by clockdown, Score 0.20
                  • Lowest lvl for SFK by oxus, Score -14.8
                  • <Blank> by go270584245, Score 0.00
                  • 46 Warlock CAN solo this by blademasterg5, Score 0.21
                  • hunters in any case by animemonkey555, Score 0.23
                  • Soloing this by chuki, Score 0.22
                    • Blues by foolfromhell, Score 0.00
                  • Drops by Bigdaddywar, Score 0.22
                  • Want this axe by velwing, Score 0.00
                  • Alliance Acceptable? by Rorathora, Score 0.23
                  • dragonblight by martyrion, Score 0.00
                  • donde donde! DONDE!!! by 1qaz, Score 0.22
                  • Orb of Soran'ruk (Warlock Quest) by minimagicme, Score -0.36
                  • where? by donally, Score 0.00
                    • Where? by Jeremybox, Score 0.23
                  • Quests by Resûch, Score 0.23
                  • One of My Favorite by Curtle, Score 0.22
                  • Warlock.... by WinKWinK06, Score -0.54
                  • question by bobob324897, Score -0.42
                  • lol as a 38 hunter by iseneyce, Score -0.40
                  • thank you by worm1618, Score 0.22
                  • drunkinwarrior by drunkinwarrior, Score -0.21
                  • Hunters suck?? by rusty696, Score 0.00
                  • Levers?!?!?!?! by Crazywarrior, Score 0.00
                  • SFK: What are the 2 levers for? by Sol26, Score 0.00
                  • dont make judgements by jrodsinnock, Score -0.70
                  • not too difficult to solo by tat_tat, Score 0.23
                  • .. by Gnomik, Score 0.00
                  • . by Raven8541, Score 0.22
                  • items by samthealmighty, Score 0.16
                    • where is SFK? by poop1234poop, Score 0.00
                    • same by Shaman:D, Score 0.23
                      • PSH by random__person, Score -0.99
                  • Alliance... by WarlockAtherion, Score 0.00
                  •   Report  Quote Reply SFK location
                    Score 0.95     Vote: [-] [+] by Sorc., 2.4 years ago
                    Last edit: 2.4 years ago
                    There's some confusion as to where it is, so here's the laydown =)

                    SFK is located in Silverpine Forest, which is the next zone down from Tristfal Glades and the Undercity

                    It's fairly in the middle of the zone, and just above pyrewood village. If you follow the road through, you'll probably find the village =)

                    Here's an idea of what you're looking for:
                    http://img.photobucket.com/albums/v18/Golden/sfk.jpg

                    Enjoy!
                    -Sorc from Frostmourne,
                    Bronze from Chromaggus
                  • armor... by bulletpie93, Score -1.9
                  • Blank by lildudekid89, Score -3.1
                  • good stuff by Thellice, Score 0.00
                  • how do i get there???? by wanabsalts, Score 0.21
                  • SFK and Soloing by Whosdaman, Score -7.3
                  • ^^^ by buieda, Score 0.12
                  • End Boss Strategy by Firesash, Score 0.23
                    • How do i get to Silverpine from the barrens? by dreamweaver69, Score -0.28
                      • ^ by SlateAir, Score 0.21
                    • Lol Luck in Lowbie by soosidal, Score -0.22
                    • Easy place! by Yamaiko, Score 0.00
                    • New Boss by pinch999, Score 0.23
                      • Sever by keithx, Score 0.12
                      • Tough by Ockey, Score 0.22
                    • lv? by imdaniel, Score -2.1
                    • server by Crassoi, Score 0.00
                      • Sever by SD78, Score 0.15
                    • Sever by Arniston, Score 0.23
                    • lvs? by imdaniel, Score 0.00
                    • sever by imdaniel, Score 0.23
                      • Solo by Elfire101, Score 0.22
                    •   Report  Quote Reply Soloing SFK
                      Score 0.71     Vote: [-] [+] by kevith, 2.2 years ago
                      I found SFK to be a very lucrative place to solo while I was grinding in the 30-39 pvp bracket trying not to get XP. I was able to consistently solo the whole thing as a level 36-39 warrior, only running into trouble with the bathandler guy (I would have to pop retal and sweeping strikes every time... and if they disarm you then, have a nice ghost run :)

                      Arugal was tough until I learned to go in and clear the bottom first, then pull him into the prior room. Stand around the corner so he can't shoot you but has to run into the room with you. Start hitting him but make sure you get a rend or some other DOT type effects on him (or even just a sunder that will last awhile) so that he doesn't evade back to full health when he teleports back into his room. You can bandage while he's teleported away from you and after a little while he'll have to come running back to you. If he polymorphs you, just try to run back out of the room after you change back, but you'll have full health so it's not all bad. You should be a high enough level where you resist this a lot anyway. Be patient and he'll go down.

                      This is a pretty fun and relatively easy instance that can make you a decent amount of coin, wool, and AH goods. Every 2 or 3 runs a 14-19 BOE blue will drop which you can sell to the twinkers for a good 30-50+ gold depending on your server. As for soloing level, a friend of mine who is a 32 hunter says he can solo pretty much all of it except for Arugal (I think the pally gives him trouble too). I would say if you're a good solo class, you should be able to solo it in the mid-30s. If you're something else, it might take you until you hit 40 (or close to it) before you can solo it.
                    • Simple. by TheDarkSage, Score 0.00
                    • where is Jordan's smithing hammer? by 2btmaster, Score 0.23
                    • Sever by Arniston, Score 0.00
                    • Making money by gnomesarewar, Score 0.21
                    • hehehe.... by lubuu, Score 0.22
                    • just a note by Jato, Score 0.12
                    • where is abomination by sempire, Score 0.21
                    • 2 hunters make good by ripoffhitman, Score 0.00
                    • groups for the better by ripoffhitman, Score 0.22
                    • hmm...... by jtuffy4321, Score 0.23
                    • lucky by epics!!, Score 0.22
                    • shadowfang keep by Bizar, Score 0.22
                    • Alliance? by Firelight88, Score 0.22
                    • SFK by kptn, Score 0.22
                    • SFK by cihckensoup, Score 0.22
                    • its me again by cihckensoup, Score 0.00
                      • server by robesssss, Score 0.00
                    • yea by samboswanii, Score 0.00
                    • Wingblade by chosen1, Score 0.00
                    • Solo? by Blue21, Score 0.22
                    • Daggers by chosen1, Score 0.12
                    • Hi by Brka, Score 0.00
                      • brka by chosen1, Score 0.00
                    • blue dagger by chosen1, Score 0.00
                      • My frend by Brka, Score -0.45
                      • ffd by chosen1, Score -0.80
                    • Where is it? by deadprince, Score 0.21
                    • GettingThere by Trishore, Score 0.23
                      •   Report  Quote Reply Alliance
                        Score 0.34     Vote: [-] [+] by silent-killer <Eye For An Eye>, 1.9 years ago
                        im not alliance but im pretty sure you can come up through hillsbrad and go north west on the path


                        22 shaman
                      • strange by Magorio, Score -0.81
                    • Soloed easily by tidly666, Score 0.22
                    •   Report  Quote Reply how to get to sfk -- alliance
                      Score 0.31     Vote: [-] [+] by wowqueen, 1.9 years ago
                      Last edit: 1.9 years ago
                      from IF you have to run north through the wetlands into arathi highlands, then run west to southshore, then keep running west along the road until you enter tristfal glades.  then just look at the map on thott and you'll find it.

                      Horde of course can just go there from Undercity. <3
                    • FOR BLUE21 by dancefloor, Score 0.00
                    • Brka by chosen1, Score -0.68
                    • Stupid Brka by IGAC, Score -0.69
                    •   Report  Quote Reply Levers...
                      Score 0.64     Vote: [-] [+] by Swiftwings, 1.9 years ago
                      Ok, so I have been in SFK more times than I can count.  I have noticed 2 levers in the instance, one at the beginning and one at the end.  The one at the beginning is right after you get your faction guy to open the door to the courtyard.  Just as you step on the downward staircase, it is immediately to your right.  Second lever that I have found is located in Arugal's room.  Right after you kill the wolf master, a door is opened.  Just upon entering the door, turn to your left and you will see it on the back of the doorway.

                      Anyone know what they're for?
                    • Coords by Bambam7, Score -0.49
                    • EASY money by nomegosquish, Score 0.00
                    • solo run and loot by Aerowix, Score 0.22
                    • Warlocks by iubfiuds, Score 0.00
                    • level? by mysticspirit, Score 0.00
                    • *sigh* by yundarkthrone, Score 0.23
                    • what quest does this belong to? by SilentBob420BMFJ, Score 0.00
                    • SFK by PaperGuy, Score 0.23
                    • drops by cappy8, Score 0.23
                      • woops by cappy8, Score 0.22
                    • farming by killpt, Score 0.23
                    • solo by misko, Score 0.00
                    • drops by agathoragathor, Score 0.00
                    • Drops by gottle, Score 0.00
                    •   Report  Quote Reply Casters
                      Score 0.28     Vote: [-] [+] by Kadaja, 1.6 years ago
                      Just did the instance zith me priest and man its damn annoying for casters small confined spaces, lots of mobs... and you need to be well equiped as a caster to be usefull at all... remember!
                    • Good drops by Mkin, Score 0.23
                    • that sword looks tig... by joemamma001, Score 0.22
                    • Fel Steeds by badstdad, Score 0.23
                    • AWESOME!!! by oooooooooooooooooooooooooo, Score -0.25
                    • lots of blues by qwety, Score 0.00
                    • The instance. (My experience) by Vaeltaa, Score 0.14
                      •   Report  Quote Reply idiots
                        Score 0.43     Vote: [-] [+] by black dog, 1.3 years ago
                        Those sort of things really bother people, or at least me. Anyways, all I'm saying is know your role. It makes people think you're a smart player, and well it will cause less deaths and less money you have to spend repairing durability damage.

                        I got my 65 holy priest to level his 1st aid for folks like this.

                        Melee casters, melee hunters, dual wielding tanks, tanking imps, aoe-ing sheeps, unimproved sapping rogues, etc...

                        On those I don't waste my precious mana, they'll get bandaged.
                    • Very good by Zobla, Score -0.29
                    • ı need the loot list by derturan, Score 0.22
                    • 36 pally soloing? by mikokhurtz, Score 0.23
                    • Dagger by Fendarmir, Score 0.23
                    • Solo'able at 40? by ThePwnage, Score 0.14
                    • Deadmines, I think not. by Zalcin, Score 0.23
                    • Re: Shadowfang Keep by ryukokoro911, Score 0.21
                    • Re: Shadowfang Keep by mishaylay, Score 0.23
                    • Re: Shadowfang Keep by Hammerburn, Score 0.23
                    • Re: Shadowfang Keep by hahahahaha, Score 0.22
                    • Re: Shadowfang Keep by hahahahaha, Score 0.23
                    • Woot! by hahahahaha, Score 0.23
                    • Re: Shadowfang Keep by Mac16, Score 0.23
                    • Re: Shadowfang Keep by CheckMy, Score 0.15
                    • Re: Shadowfang Keep by requiem89, Score 0.23
                    • Re: Shadowfang Keep by 90josue03, Score 0.22
                    • Re: Shadowfang Keep by loston, Score 0.23
                    • Re: Shadowfang Keep by coolman2134, Score 0.15
                    • Re: Shadowfang Keep by Seiyuki, Score 0.22
                    • Re: Shadowfang Keep by sneakyjk, Score 0.23
                    • Re: Shadowfang Keep by DarkArthas, Score 0.00
                    • Re: Shadowfang Keep by Cruelkillz, Score 0.22
                    • Re: Shadowfang Keep by Kenzierocker, Score 0.23
                    • Re: Shadowfang Keep by malcher, Score 0.22
                    • Odd luck by taike, Score 0.22
                    • Re: Shadowfang Keep by captainaiken, Score 0.22
                    • Re: Shadowfang Keep by foozo, Score 0.00
                    • Re: Shadowfang Keep by bigaxee, Score 0.23
                    • Re: Shadowfang Keep by Dirgescream, Score 0.00
                    • the blade by nubnumba2, Score 0.23
                    • Re: Shadowfang Keep by avfced, Score 0.23
                    • 2manned by sit3, Score 0.23
                    • Heh by Tabitrin, Score 0.00
                      • Re: Heh by Xavierlives, Score 0.23
                      • Re: Heh by xtekwarthewolfx, Score 0.00
                    • Alliance going in... by Diasint, Score 0.23
                    • Re: Shadowfang Keep by outcast089, Score 0.23
                    • Re: Shadowfang Keep by dwmcwoooot3, Score 0.22
                    • Re: Shadowfang Keep by Pyrolenius, Score 0.23
                    • Re: Shadowfang Keep by Fourtÿseven, Score 0.22
                    • Re: Shadowfang Keep by Jedi Horde, Score 0.22
                    • Re: Shadowfang Keep by Feezmon, Score 0.23
                    • almost soloed as a hybrid by shadowghostwolf, Score 0.22
                    • Re: Shadowfang Keep by dapiggy, Score 0.00
                    • Re: Shadowfang Keep by xdkiller, Score 0.17
                    • Re: Shadowfang Keep by breast, Score 0.22
                    • Re: Shadowfang Keep by ArmedandDangerous, Score 0.23
                    • Re: Shadowfang Keep by talonzz, Score 0.22
                    • Re: Shadowfang Keep by Portak, Score 0.00
                    • soloing by shadowslayer133, Score 0.00
                    • Re: Shadowfang Keep by Boltsandguns, Score 0.23
                    • Re: Shadowfang Keep by warlockblades, Score 0.23
                    •   Report  Quote Reply Re: Shadowfang Keep
                      Score 0.44     Vote: [-] [+] by oysternaut27, 11.2 months ago
                      Going into the instance today, I noticed Arugal is standing in the courtyard on the other side of the gate. Never noticed that before...
                    • Re: Shadowfang Keep by LinkD, Score 0.00
                    • Re: Shadowfang Keep by hello11, Score -6.1
                    • Re: Shadowfang Keep by hello11, Score -4.1
                    • Re: Shadowfang Keep by terente1, Score 0.22
                    • Re: Shadowfang Keep by envr, Score 0.00
                    • soloing by Wilburt, Score 0.00
                    • ... by Wilburt, Score 0.00
                    • Is it possible? by Wilburt, Score 0.23
                    • Re: Shadowfang Keep by triangledude, Score 0.22
                    • Re: Shadowfang Keep by Wilburt, Score 0.00
                    • Re: Shadowfang Keep by sulchrist, Score 0.23
                    • Re: Shadowfang Keep by liquid303, Score 0.22
                    • Re: Shadowfang Keep by Postmanden, Score 0.22
                    • Re: Shadowfang Keep by donnie_only, Score 0.22
                    • Re: Shadowfang Keep by Frayed187, Score 0.23
                    • Re: Shadowfang Keep by LeperGnome, Score 0.23
                    • Re: Shadowfang Keep by Sunprobe, Score 0.22
                    • Re: Shadowfang Keep by Totonator, Score 0.23
                    •   Report  Quote Reply Re: Shadowfang Keep
                      Score 0.26     Vote: [-] [+] by republicansrule, 9.2 months ago
                      If anyone can confirm they got the drop from a 19 mob, please comment.  Since 2.3, I have not seen anyone walk away either Shadow or Assasin's blade.
                    • Re: Shadowfang Keep by T0rped0, Score 0.23
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                    •   Report  Quote Reply You can enter this place at...
                      Score 0.79     Vote: [-] [+] by Raisin'.da.dead, 8.3 months ago
                      this place is enterable at 16+
                    • Re: Shadowfang Keep by Popcynical, Score 0.00
                    • Shadowfang Keep pwns! by Djulín, Score 0.00
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                      •   Report  Quote Reply Re: Shadowfang Keep
                        Score 0.41     Vote: [-] [+] by arctic00, 6.9 months ago
                        Last edit: 6.9 months ago
                        Shadowfang is doable solo at level 30+.  I'm a 32 hunter and finished SFK tonight, which took me 3.5 hours to do.  Didn't die once w/ feign death and some health potions (even though my pet died a couple times).  The key was to stand somewhere that if you pulled too much by accident, you can still feign death and (after your pet dies) all the things you pulled would run back to their original place, without you aggroing them when you rise back. 

                        I saw some people said that their character died at the bats.  For me, I stayed really close to the wall opposite of them and managed not to agro them.  It has a lot to do with the level you're at.  If you're afraid that you walking with your pet would agro monsters that otherwise wouldn't be aggroed if you're going along, consider moving your pet first, then you follow.

                        A bummer for me was that you don't get much experience anymore at this level, but the drops are still pretty nice at the level.  I got the assassin blade the first time through, which as more than I was expecting.  Arugal was level 22 for me.

                        Oh, one more thing, go with a REALLY clean bag.  I had to get rid of a few things that I really would've preferred not to.  So either have all 16 slot bags or go w/ nothing more than health potions and food for you and your pet.  A scroll of stamina and agility would also be handy too.
                        •   Report  Quote Reply Re: Shadowfang Keep
                          Score 1.3     Vote: [-] [+] by draenislayer, 6.5 months ago
                          Last edit: 6.5 months ago
                          i'm reading the comments and i'm surprised at how many ppl don't use their heads....

                          first of all...a 61 said that he was gonna run sfk for mount money.....unless u suck really bad..u can solo scarlet monestary at 60...and a 35 hunter said they soloed sfk in 3 hours!? if it takes that long then dont bother soloing...try at lvl 40...should be alot easier

                          second....somebody said wat is  assassin's blade....
                          assassin's blade is the best twink dagger for lvl 19 rogue..
                          it's really rare..with a ridiculously low drp rate.

                          AND A TIP FOR EVERYONE!!!!!
                            There is a rare spawn in sfk that has the highest chance to drp assassin's blade... his name is captain deathsworn...
                          in all my runs i have gotten assassin's blade twice of him. 
                          So when u enter sfk..instead of just going thru the door on the right...go straight to the gate.  when u r at the gate type this  (  /target deathsworn  ) without the parenthesis.
                          if he is in the instance then his face should pop up next to ur character on the top left screen.  if not then go out and reset the instance.  remember that there is a 5 runs per hour limit. and resetting counts as one run

                          glad to help :D
                      •   Report  Quote Reply Re: Shadowfang Keep
                        Score 0.85     Vote: [-] [+] by Cafangdra, 6.4 months ago
                        Last edit: 6.4 months ago
                        This was a fun instance for three of us tonight--a lvl-25 Paladin, a lvl-24 Hunter (hi), and a lvl-24 Mage.  All three of us were Blood Elves, and the mage and I both leveled to 25 by about halfway through. 

                        Our Paladin (my husband) had run this instance several times--as a rogue, a warrior, and probably as something else.  So he was able to talk us through it, which saved time.  If you can, bring someone who's been there before.  Otherwise it might take a bit longer.  As it was we weren't keeping track of the time but it went swiftly.

                        We didn't have a huge problem with dampened magic.  Pulling helped--there are lots of handy doorways.  I'd put my wolf on "stay" and set a trap at a doorway--then I'd shoot somebody and run back...then my pet and the Paladin kept him occupied while our mage clobbered him from a distance.  Usually two or three foes would follow the one I'd initially targeted, but they gave us no more trouble than one would.  A melee teammate running into a room to herd would probably not have worked as well. 

                        Hunters, keep your pets in line.  Only once did we run into any real trouble, and that was when the Relentless Roo took it upon herself to chase a werewolf down some stairs.  That got ugly.  I found I had to monitor my pet's movements more closely than usual. 

                        The only death was our mage, who was killed when Arugal turned my husband into a werewolf just before he [my husband, the Paladin] could heal her.  But it was very close to the end of the fight and because I'd stayed back, shooting at Arugal, I had more than enough health to jump in and finish him off.  (I make myself sound more heroic than I was--the Mage had gotten him down to low, low health very quickly.)

                        Good times, for sure.  And I got Fenrus's hide, which is a nice cloak for hunters.  Better than what I had been wearing, and it's only level 20.  Oh, and skinners?  Werewolves are skinnable.  Shadowfang Keep is a skinner/leatherworker's paradise.  I was rolling around in piles of Medium Leather and Light Leather (and a few hides) by the time we were done.
                      • Getting a run by Magickat1, Score 0.00
                        • easy by BubblesDxb, Score 0.00
                        • Re: Shadowfang Keep by IneedANSWERS, Score 0.23
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                        •   Report  Quote Reply Re: Shadowfang Keep
                          Score 0.47     Vote: [-] [+] by Fxx, 5.4 months ago
                          Last edit: 5.4 months ago
                          soloed as 33 hunter quite easily
                        • HORDE ONLY? by Raphalls, Score 0.00
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                          •   Report  Quote Reply Re: Shadowfang Keep
                            Score 0.54     Vote: [-] [+] by freezealone, 3.8 months ago
                            Well, after the new patch now (2.4.2) so have many wep's that have been main-hand gone to be one-hand.... This mean's that shadowfang now is One-hand, u can also check that on atlasloot....
                          • Re: Shadowfang Keep by grara, Score 0.26
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                          •   Report  Quote Reply L30 Horde Feral Druid solo
                            Score 0.62     Vote: [-] [+] by mrtanktoomuch, 3.2 months ago
                            I can confirm that a L30 horde feral druid can solo SFK, and not just the bosses. The mobs too.
                            Make clean pulls, pull to a cleared area, and kill. No problems with runners pulling other groups.
                            They are undead, not murlocs :))
                            Buffed to the gills with stamina, strength, agility, intellect and even spirit scrolls helps. Buff with food, also any potion that gives you +health per 5 seconds.
                            You might die a few times, but for the items you get it's worth it, especially if you have reached L30 without many good instance drops.A lot of the bosses are quite simple to take down so I won't give you the detail on those, only the bosses that gave me a problem. If I don't mention some of the bosses just assume that it's a simple case of clear the area and
                            tank n spank. Fenrus, for example, drops a nice cape or bracers - he is a tank n spank. Pull him out of the room with a moonfire, heal after you kill him and then take the voidwalker adds down. They are non-elite. I am also assuming that you have learned the trick of shapeshifting to druid form when you are on about 1/3 health, heal yourself, and/or take a health potion and then go bear again. Of course, your war stomp is crucial for those extra few seconds when you do this.
                            (So Night Elf druids......good luck......he he)
                            I did not prowl to the bosses. I killed all the mobs for any green drops and got quite a few good ones.

                            Commander Springvale :
                            Problem - he heals himself. Just concentrate on him and go full out on taking him down, ignore his adds. Use bear form.
                            Keep demoralizing roar on him, maul maul maul and bash if you can.....His adds will probably kill you after he is dead, but the moment he is down loot him and maybe you get lucky with the adds. However, he drops nothing of interest to a feral
                            druid so my best advice for this guy as a feral druid ?
                            Skip him. He is off to the side so just clear the room and continue.

                            Odo the Blindwatcher :
                            The pull for this boss is the trickiest part. He has 2 bat companions. I dunno if it was luck or what, but it is possible to pull him and ONLY ONE BAT.
                            Stand at the entrance to his lair, and moonfire him. Then run out onto the stairs, and all the way way back to where you first came out onto the castle wall. Odo and his batty friends will be on your tail. I remember looking back while I was running and seeing him and the 2 bats follow me for a
                            while, but then one bat simply turns back and return to Odo's lair (?), leaving me the much easier task of facing Odo and only one bat. However, as with Commander Springvale, go full out on taking Odo down in Bear form, ignore the bat/s.
                            Demoralizing roar, maul maul maul, bash if you can.
                            The bat/s will probably kill you afterwards, but loot Odo the moment he goes down. If you die, come back and do the bats minus Odo.


                            Wolfmaster Nandos : A 3 round process.

                            Round 1 : He has 4 wolf companions, but he stands in the way of you and Arugal. You will most probably die, 4 wolves is tough, even at L30. But if you kill the RIGHT WOLVES before you die, you can get nandos on the second round.
                            Bear form as before.
                            Two of the wolves are in the front on either side of the door where you enter and 2 are at the 'back' on either side of Nandos. Make sure you pinpoint and identify the 2 wolves in the front, closest to you. Pull one of those wolves with moonfire. All 4 wolves are gonna come at you, but not Nandos.
                            Before you die, kill the FRONT 2 wolves, and maybe u get lucky on one of the others.

                            Round 2 : When you re-enter the instance and come back to Nandos, you will notice that the wolves you killed have not respawned :))
                            So now you only have Nandos and 2 wolves. At max range, moonfire Nandos and run out of the room. The 2 'back' wolves didn't join in when I did this, leaving me to tank n spank Nandos alone.

                            Round 3 : Afterwards, the 2 remaining wolves on their own were not a problem. (Nandos is not linked to the wolves. It's just the 4 wolves that are linked !)


                            Arugal : Good luck...you're gonna need it....
                            Clear the room first.
                            This is without doubt an almost impossible fight to win as a L30 feral druid. His shadow bolts just do too much damage.
                            When he teleports to the other side of the room, don't run after him. Shapeshift and moonfire him, maybe get a wrath or two in. Also heal with rejuv and a potion. Let him teleport back, go bear form again.
                            I do believe I got incredibly lucky in this fight. I had already shapeshifted a couple of times to heal and take a potion. Hardly any mana left, potion on cooldown, I was going down. He was on about 30-40% health, I was on maybe 10-15%.
                            The only real chance to win this fight is to stay alive and do enough damage till the point where Arugal pulls his party trick, 'Arugal's Curse'.....which he did.
                            He turned me into a possessed Worgen.
                            (I'm not sure if I was in druid or bear form at this point, since bear form makes you immune to polymorph ?)
                            Arugal is programmed to do this in every fight  - turn one party member into a Worgen.
                            As a worgen I started to heal....all the way back up to 100%.
                            But Arugal's health started going UP as well !?
                            I have checked, and he doesn't have any self-healing spells, so how come ? 
                            A possible explanation is that because I WAS ALONE, no-one else was attacking him so he was 'out of combat' ?
                            But before he could fully reset my 'Worgen shape' wore off and I attacked him again.
                            He had only reset up to 60% health. I was on 100%.
                            He dropped Arugal's Robes, nice for my healing set at the time.

                            Hope this solo-run and my experience helps any of you.












                          • Re: Shadowfang Keep by Wolftar, Score 0.00
                          •   Report  Quote Reply Re: Shadowfang Keep
                            Score 0.27     Vote: [-] [+] by Wolftar, 2.9 months ago
                            What are the levers for? Sry if i posted twice - didnt see my first post yet.
                            •   Report  Quote Reply Re: Shadowfang Keep
                              Score 0.26     Vote: [-] [+] by mrtanktoomuch, 2.9 months ago
                              I'm not quite sure what you mean by bosses 2 and 3 ?
                              If you mean the 'bosses' in the cells (?) you are referring to the NPC's that open the locked door to get into SFK. You have to kill Rethligore, a Worgen that guards the cells, to be able to speak to one of the NPC's who will unlock and open the gate for you to get in, which I would guess is the 'levers' you refer to ? The NPC you speak to will depend on which faction you belong to - alliance or horde.
                          • Re: Shadowfang Keep by judiaon, Score 0.26
                          •   Report  Quote Reply Re: Shadowfang Keep
                            Score 0.54     Vote: [-] [+] by billybobjoe8, 2.6 months ago
                            there is a latch behind the door on the last boss's room...WHAT DOES IT DO???
                          • Re: Shadowfang Keep by billybobjoe8, Score 0.26
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                          •   Report  Quote Reply Re: Shadowfang Keep
                            Score 1.1     Vote: [-] [+] by twiggy69, 4.4 days ago
                            LEVER ON THE ENTRANCE TO COURTYARD WHAT DOES IT DO I CLICK IT NOTHING HAPPENS
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