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  •   Report  Quote Reply picklock
    Score 0.28     Vote: [-] [+] by HollowTip, 4.6 years ago
    do rogues need to keep this key for some secret unlockable door? or can they just picklock all the doors like usual
    •   Report  Quote Reply Lockpickable
      Score 1.1     Vote: [-] [+] by druggo, 4.6 years ago
      Yes, the door is lockpickable, so no need for rogues with maxed lockpicking to keep it.
    • Crescent Key Doors by tiberous, Score 0.00
    • <Blank> by M-A-X, Score -0.72
    • Everyone gets a piece by ToadyMode, Score 0.20
    •   Report  Quote Reply How to get
      Score 23     Vote: [-] [+] by Winter_of_Souls, 4.5 years ago
      it is easy to take the key.
      1st go to east DM
      2nd take the left road
      3rd when the road ends u will see a small demon,an imp.talk to it.
      4rd it will start runing like hell :P , no need to rush just follow it
      5th the imp stops 50 metres after.talk to it again.it will make another run
      6th the imp is doing 4-5 runs at total. at the last phase u have to kill it.when u do u just loot it,there are 5 keys,so all the team can get 1! dont worry about that.
      thats all! :)
      •   Report  Quote Reply 6
        Score 3.5     Vote: [-] [+] by delwombat, 3.4 years ago
        you officially have to talk to that little turd of an imp 6 times. the 6th time u fight him. and 3 of his fiery friends.
        • Re: 6 by Ruppss, Score 0.00
      • key by mackerricker, Score 0.00
      • Re: How to get by Ionity, Score 0.00
      • Re: How to get by Jeneen, Score 0.00
    • That it? by morroco, Score -0.25
    • <Blank> by Moog2, Score -0.23
      • <Blank> by NeoSHNIK, Score -0.96
        • Lockpickin Skill by koidy, Score -0.72
          • Lockpickin Skill by Zaphob@KhazgorothEU, Score -0.48
            •   Report  Quote Reply <Blank>
              Score 0.28     Vote: [-] [+] by larsp, 4.2 years ago
              An engineer can blow the door open,using the "Powerful Seaforium Charge". I tried it, and it worked.
          •   Report  Quote Reply Lockpick Skill Requirement
            Score 0.57     Vote: [-] [+] by Arghi, 4.2 years ago
            Have to have a 300 skill, therefore have to be level 60 maxed out.
          •   Report  Quote Reply Keys and more Keys
            Score 0.44     Vote: [-] [+] by whisper82d, 3.8 years ago
            Last edit: 3.8 years ago
            Guys, you don't need a key to get into this instance. East DM is not locked. If there was a need for a key, an Arcanite Key will open any door in DM. Next, you cannot solo this, and I don't think anyone would want to attempt to beat down L57 elite trees with 19k HP! Groups of 3-4 L55 Lashers are par for the course too. Soloing those? No way. Not when you aggro all three, and you will. We had a 60 Mage, 60 Warrior, and 60 priest and we wiped about 10 times in 2 hours. Of course, you can go all the way around, or you can have members of your group send him on his way from the start, and just go meet him using the side entrance. You will have to clear to the left of that entrance to get to him, but, using this entrance will keep you from having to kill 10% of the mobs. I suggest just taking a whole L60 group to get the key. That way, you'll all get it, and those 5 L60's can escort other guild members in North and West DM. 5 times the fun! Remember, anything worth having requires work. That key will save you beaucoup bucks in Arcanite when going to the Library.
          • this is soloable by hunter by laliwa, Score 0.00
          • Crescent Key guest by k0th, Score 0.00
          • lockpicking by johngraybear, Score -1.0
          •   Report  Quote Reply Soloable for a Druid
            Score 0.31     Vote: [-] [+] by stage, 3.6 years ago
            Just soloed him right now. Stealth naked -> talk to him -> die -> repeat until he turns nasty.

            Had to fight 2 stealth-detection guys underways, but they were very easy.

            His adds aren't linked to him, so you can kill those before you kill him. I died once on them, as most of their damage was fire, something I wasen't aware of. Pusillin's damage is also mostly fire, so wear a decent amount. I wasen't, so had to use a pot, plus a whipper root and night dragon's breath. But he died!
          • Keys by magicmanpk, Score 0.21
            • Wrong by ShotgunMessiah, Score -0.78
          • Crescent Key by Dabombdigity, Score -0.30
          • .. by Kahzul, Score -0.37
          • Easily Killable by kylecoops, Score -0.59
          • unlocking of door with key by 4runner3, Score -0.26
          • engineers by hiya444, Score 0.00
          •   Report  Quote Reply cheers
            Score 0.34     Vote: [-] [+] by kooldog, 3.3 years ago
            or you could agro a couple of ogres, get killed at the door, run back and resurect on the other side of the door. bobs your uncle
            •   Report  Quote Reply lol
              Score 0.22     Vote: [-] [+] by Bromadun, 3.3 years ago
              You rez at instance portal, you cant walk to other side of door
              • Nope by shackleriii, Score 0.19
          • Soloable for a hunter by torci, Score 0.17
          •   Report  Quote Reply Rogue ftw
            Score 0.49     Vote: [-] [+] by Oknark, 3.3 years ago
            Easily solod by a rogue.

            Have a Greater Fire Prot pot, and you're gold. Kick to interupt the fireballs, and he doesn't really do much. Didn't even get me close to 50% health.
          • Solo Attempt by LariTN, Score 0.17
          •   Report  Quote Reply You can cheat.... just let an ogre kill you
            Score 0.67     Vote: [-] [+] by Condrad, 3.1 years ago
            You can cheat.... w00t w00t you don't need any key at all... just let a fat boy ogre kill you whilst you kiss the outside of the door.. then as a ghost run inside and resurrect just inside the door.
            •   Report  Quote Reply This is true.
              Score 0.21     Vote: [-] [+] by Tampage, 3.1 years ago
              The locked door of the pavillion is outside of the instance so you can walk up the hill and let one of the ogres beat you to death, then ghost walk into the pavillion and right through the locked door.  Rez on the other side and bam! you're in.

          • Hunter Solo by christhevenom, Score 0.00
          • Duo'ed.... by Sathon-Illidan, Score 0.20
          • Easy to solo after patch by Hylow, Score 0.00
          • SO EASY SOLO by matthewmalk248, Score -1.9
          • Boss elites are in a... by Ecter, Score 0.00
          • Easy Enough by Anton-the-Wikid, Score 0.21
          •   Report  Quote Reply Dude, SOLO , means A...
            Score 0.72     Vote: [-] [+] by Dupuisd, 2.6 years ago
            Dude, SOLO , means ALONE, not with your 70 Mage buddy.
          • Re: Crescent Key by Dagen_BH, Score 0.00
          •   Report  Quote Reply Re: Crescent Key
            Score 0.72     Vote: [-] [+] by boonxeven, 2.5 years ago
            Last edit: 2.5 years ago
            Can be soloed as a 70 protection warrior (If a prot warrior can do it anyone but maybe a healy preist should be able to). probably even lower than that cause it wasn't hard. Died once cause I aggroed to many by accident. Other than that np. The majority of the mobs can be ignored.

            And for all you haters, I wasn't doing this to brag, just letting you know if you want to get the runn tum tuber recipe.
          • Re: Crescent Key by cruentuz, Score 0.00
          • Re: Crescent Key by Garden_Uldaman, Score 0.21
          • Re: Crescent Key by lapointie, Score -1.8
          •   Report  Quote Reply Re: Crescent Key
            Score 0.75     Vote: [-] [+] by jbcarlso, 2.3 years ago
            I don't know what's up with the agro range on cthe Warpwood crushers, but it's out of control. Otherwise very easy to solo as 70 Paly.
          •   Report  Quote Reply Re: Crescent Key
            Score 0.76     Vote: [-] [+] by omniphobia, 2.3 years ago
            Two warlocks can get the key alone.  I'm a level 62 aff lock; my partner was a 63 demo lock.

            The first thing we did was enter Dire Maul East through the entrance that's on the right side of the Broken Commons.  The imp should be near the entrance to the left once you get in, talk to it and run back out of the instance.  Now, go south and east to the other entrance to Dire Maul East (the one where you have to walk through a narrow corridor).  Enter, and again the imp should be nearby to the left.  The other lock sicced the felguard to get the aggro of the trees while I talked to the imp, and then we both ran out of the instance to lose aggro.  Reenter the instance.

            Now the we start heading north and clearing for real.  We banished two elementals at a time while the felguard tanked until we found the imp again.  Just follow it again east down the narrow hallway, and keep on going straight.  There are some stealthers beware.  Once the imp runs up the ramp onto that balcony, that's the end.  Talk to him and he will aggro; we destroyed him with some effort, but we never wiped once.

            Also, the imp drops the Crescent Key regardless of whether or not you have the quest to kill him or whatever.
            •   Report  Quote Reply Re: Crescent Key
              Score 2.1     Vote: [-] [+] by hockeyhacker, 3.1 months ago
              Two warlocks can get the key alone.

              Is that like having a conversation with your wife alone? put a picture on the wall and talk to it as if it where really there? or by alone do you mean together?

              yes 2 warlocks could get the key without anyone else's help, but not alone... thats kinda like saying "I solo'd Onyxia with 34 of my friends"... sure it may not be a full group but it isn't alone either.
          • Re: Crescent Key by Ditrox, Score 0.19
          •   Report  Quote Reply Re: Crescent Key
            Score 1.1     Vote: [-] [+] by jenova1, 2.2 years ago
            WTF is up with aggro range on the Warpwood Crushers?.... I'm 70 and i'm aggroing at like 30 yards.
            •   Report  Quote Reply Re: Crescent Key
              Score 0.60     Vote: [-] [+] by Nanaski, 1.9 years ago
              Thats becasue they automatically agro any player that gets to wheverever the trigger point is near them

              I think it was implemented for anti-farmer or some such.. who knows.... its annoying as hell
          •   Report  Quote Reply Re: Crescent Key
            Score 0.39     Vote: [-] [+] by xdamage, 2.2 years ago
            Solo'd as a 70 Aff warlock. Most of it can be bipassed by walking along the edge, on the other side of the pillars. Don't even try to avoid the trees, they will aggro and bring others with them, instead find a good place and fight them deliberately. Satyrs  can be banishfeared, and cast detect invisibility for a couple mobs.

            As for the fight with him, just aoe his friends down soon and let your VW take tank him, I couldn't really see any major visual clues as to when he does spell reflect, so make sure to have pots/healthstones/shadow ward up
          • Re: Crescent Key by ashaniel, Score 0.21
          •   Report  Quote Reply Re: Crescent Key
            Score 0.61     Vote: [-] [+] by Chikara, 2.0 years ago
            Last edit: 2.0 years ago
            Solo-ed the Key part with my level 70 Hunter.. Pretty easy except those the traps.. Slow and steady gets the job done.

            Talk to Pusillin.

            First get rid of the big trees, these aggro when you try to pass them, I guess it's a trigger trap thing.
            Next get rid of the roaming trees (Those in groups of 3)
            Next kill those big group of non-elite plants.

            Talk to Pusillin.

            Loop that a couple of times.

            On the other side of the room Pusillin goes into a tunnel keep following, keep away from the traps.

            Eventually he'll go right up a slope and is cornered.

            You'll fight him and he'll summon a lot of non-elite imps.

            Loot the Key and Cooking recipe done :)
          • Re: Crescent Key by simkiller, Score 0.00
          • Re: Crescent Key by lollypop21, Score 0.00
          •   Report  Quote Reply Re: Crescent Key
            Score 0.21     Vote: [-] [+] by Saxa, 1.8 years ago
            he spawns with 5 friends, not three now.
          • Re: Crescent Key by StarZoo, Score 0.00
          • easily soloable by mhepburn, Score 0.00
          • Re: Crescent Key by Juzik, Score 0.00
          • Re: Crescent Key by Leddven, Score 0.00
          • Re: Crescent Key by skoolofpally, Score 0.00
          • Also 70 BM hunter by code8master, Score 0.00
          •   Report  Quote Reply Re: Crescent Key
            Score 3.2     Vote: [-] [+] by nrm224, 1.5 years ago
            Soloed this over the weekend.  (70 Holy pally - Mostly Kara epics, a few blues).  It was pretty annoying - long and tedious for lack of DPS but never actually dangerous.  Come in the western door to DM East (not the southern door).  You'll be on the northwest side an elevated walkway encompassing a large rectangular courtyard.  Talk to Pusilin, and he will run away to the south.  You'll clear your way to his new position.  Rinse and repeat.  He will eventually loop counterclockwise up to the northeastern corner of the courtyard.

            You'll encounter the following mobs on walkway in the courtyard:
            - Phase Lasher - single mobs.  Do a surprising amount of damage for a mid-50s elite.  Just burn them down and drink.
            - Big leafy guardians (look like ancients) - single mobs.  Huge, but not as bad as the Phase Lashers.  You can bypass some of these by walking on the railing of the walkway.  Unfortunately, Pusilin likes to stop near these guys.
            - Patrolling groups of smaller elite treants.  They come in packs of 1 and 3.  The 3-mob groups will do some damage, but you should be fine.  I stunned the first and judged wisdom on him.  Then spammed consecrate, judgment of righteousness and holy shock.  They all went down before my hammer was back up.
            - Swarms of non-elite baby flowers.  Consecrate FTW.  They seem to respawn sometimes and can appear out of nowhere.

            Once you get to the NE corner of the courtyard, turn east and follow Pusilin down the tunnel.  Beware of stealthed satyrs (got felcloth off one!).  No real problem as they come singly.  Continue east down a short ramp until you emerge in a large room extending east and 3 small alcoves on the south side.  You'll encounter some more Phase Lashers (single pulls) and a couple Satyr pulls (all single pulls but one). 

            Pusilin will run up a ramp in the second alcove and wait for you there.  When you talk to him this time, he aggroes and spawns three non-elite level 57 demons.  Easy fight, really.  Stun him, 2-3 consecrates should take care of the adds.  Spam exorcism and holy shock as needed - it's over before you know it. 

            Pusilin dropped the key and a recipe for Run Tum Tuber surprise.  Obsolete post-BC, but appealing to me as I am a cook and a completist. 
          • Re: Crescent Key by MinkusuAgain, Score 0.00
          • Re: Crescent Key by Elleana, Score 0.00
          •   Report  Quote Reply Re: Crescent Key
            Score 0.38     Vote: [-] [+] by Hyve, 1.1 years ago
            Last edit: 1.1 years ago
            68 Prot Pally - Scudder - Cenarion Circle

            In the process of soloing it as we speak.

            Seems to be pretty simple, after a few deaths from learning the mobs along the chase.

            Tips:

            1. Warpwood crushers have a huge aggro range. You can't skip them.
            2. Everything else can be skipped.
            3. You can walk behind the pillars along the inner edge of the ledge.
            4. Do NOT use consecrate. Its radius is often larger than your aggro radius. You can skip alot of trash by not using it.

            Talk to the imp, let him take off. Pull any crushers that aren't imbedded into the walls far back so as not to accidentally get adds. (Namely the elite patrols of 4+ treants.).

            Judge crusader, and use seal/judge of vengeance (or w/e you have if you dont have that, horde side.) I have 9.3k hp, just over 10k armor, and 169 spell damage. I end the fight quickly with about 30% hp/mp at the end. I could end with more using judge/seal light/wisdom, but i'd rather move faster.

            Continue to skip what you can.

            Timing is critical here, for talking to the imp, and pulling the crushers. Might take you a death or two to learn the pulls, like it did for me. But certainly doable.
          •   Report  Quote Reply Re: Crescent Key
            Score 1.5     Vote: [-] [+] by Keljan, 1.1 years ago
            In the next expansion, this key will be required for one of the achievements. The achievement is "The Keymaster" and it requires you to get a whole variety of keys.
          • Re: Crescent Key by MzKantur, Score 0.00
          • Re: Crescent Key by AthanatosDK, Score 0.00
          •   Report  Quote Reply Re: Crescent Key
            Score 1.7     Vote: [-] [+] by hashalf, 9.0 months ago
            I personally think that of all the creatures in the entire friggin game that pussilin or w/e his name is is the most annoying and he deserves to be casturated with a plastic knife
          • Re: Crescent Key by Pinktoes, Score 0.00
          •   Report  Quote Reply Re: Crescent Key
            Score 0.55     Vote: [-] [+] by Quillizak, 4.5 months ago
            he dropped rum tum tuber suprise too!
          • Re: Crescent Key by syman1980, Score 0.00
          •   Report  Quote Reply Easy peasey now I has a keysey.
            Score 2.4     Vote: [-] [+] by byronator, 2.3 months ago
            With the release of Wotlk this key is now very easy for any level 80 to get. Did it on my hunter, was pretty much a /faceroll keyboard
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