do rogues need to keep this key for some secret unlockable door? or can they just picklock all the doors like usual
Thottbot > Comments > Items > Crescent Key
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Yes, the door is lockpickable, so no need for rogues with maxed lockpicking to keep it.
Crescent Key Doors by tiberous, Score 0.00 <Blank> by M-A-X, Score -0.72 Everyone gets a piece by ToadyMode, Score 0.20
it is easy to take the key.
1st go to east DM 2nd take the left road 3rd when the road ends u will see a small demon,an imp.talk to it. 4rd it will start runing like hell :P , no need to rush just follow it 5th the imp stops 50 metres after.talk to it again.it will make another run 6th the imp is doing 4-5 runs at total. at the last phase u have to kill it.when u do u just loot it,there are 5 keys,so all the team can get 1! dont worry about that. thats all! :)
That it? by morroco, Score -0.25 <Blank> by Moog2, Score -0.23 <Blank> by NeoSHNIK, Score -0.96 Lockpickin Skill by koidy, Score -0.72 I doubt this guy is soloable by anyone by Dylen, Score 0.15
Lockpickin Skill by Zaphob@KhazgorothEU, Score -0.48
Have to have a 300 skill, therefore have to be level 60 maxed out.
Guys, you don't need a key to get into this instance. East DM is not locked. If there was a need for a key, an Arcanite Key will open any door in DM. Next, you cannot solo this, and I don't think anyone would want to attempt to beat down L57 elite trees with 19k HP! Groups of 3-4 L55 Lashers are par for the course too. Soloing those? No way. Not when you aggro all three, and you will. We had a 60 Mage, 60 Warrior, and 60 priest and we wiped about 10 times in 2 hours. Of course, you can go all the way around, or you can have members of your group send him on his way from the start, and just go meet him using the side entrance. You will have to clear to the left of that entrance to get to him, but, using this entrance will keep you from having to kill 10% of the mobs. I suggest just taking a whole L60 group to get the key. That way, you'll all get it, and those 5 L60's can escort other guild members in North and West DM. 5 times the fun! Remember, anything worth having requires work. That key will save you beaucoup bucks in Arcanite when going to the Library.
this is soloable by hunter by laliwa, Score 0.00 Crescent Key guest by k0th, Score 0.00 lockpicking by johngraybear, Score -1.0
Just soloed him right now. Stealth naked -> talk to him -> die -> repeat until he turns nasty.
Had to fight 2 stealth-detection guys underways, but they were very easy. His adds aren't linked to him, so you can kill those before you kill him. I died once on them, as most of their damage was fire, something I wasen't aware of. Pusillin's damage is also mostly fire, so wear a decent amount. I wasen't, so had to use a pot, plus a whipper root and night dragon's breath. But he died! Keys by magicmanpk, Score 0.21
Crescent Key by Dabombdigity, Score -0.30 .. by Kahzul, Score -0.37 Easily Killable by kylecoops, Score -0.59 unlocking Dire Maul with truesilver key by 4runner3, Score 0.00 unlocking of door with key by 4runner3, Score -0.26 engineers by hiya444, Score 0.00
or you could agro a couple of ogres, get killed at the door, run back and resurect on the other side of the door. bobs your uncle
Soloable for a hunter by torci, Score 0.17
Easily solod by a rogue.
Have a Greater Fire Prot pot, and you're gold. Kick to interupt the fireballs, and he doesn't really do much. Didn't even get me close to 50% health. Solo Attempt by LariTN, Score 0.17
You can cheat.... w00t w00t you don't need any key at all... just let a fat boy ogre kill you whilst you kiss the outside of the door.. then as a ghost run inside and resurrect just inside the door.
Hunter Solo by christhevenom, Score 0.00
Duo'ed.... by Sathon-Illidan, Score 0.20 Easy to solo after patch by Hylow, Score 0.00 SO EASY SOLO by matthewmalk248, Score -1.9
Boss elites are in a... by Ecter, Score 0.00 Easy Enough by Anton-the-Wikid, Score 0.21 Re: Crescent Key by Dagen_BH, Score 0.00
Can be soloed as a 70 protection warrior (If a prot warrior can do it anyone but maybe a healy preist should be able to). probably even lower than that cause it wasn't hard. Died once cause I aggroed to many by accident. Other than that np. The majority of the mobs can be ignored.
And for all you haters, I wasn't doing this to brag, just letting you know if you want to get the runn tum tuber recipe. Re: Crescent Key by cruentuz, Score 0.00 Re: Crescent Key by Garden_Uldaman, Score 0.21 Re: Crescent Key by lapointie, Score -1.8
Two warlocks can get the key alone. I'm a level 62 aff lock; my partner was a 63 demo lock.
The first thing we did was enter Dire Maul East through the entrance that's on the right side of the Broken Commons. The imp should be near the entrance to the left once you get in, talk to it and run back out of the instance. Now, go south and east to the other entrance to Dire Maul East (the one where you have to walk through a narrow corridor). Enter, and again the imp should be nearby to the left. The other lock sicced the felguard to get the aggro of the trees while I talked to the imp, and then we both ran out of the instance to lose aggro. Reenter the instance. Now the we start heading north and clearing for real. We banished two elementals at a time while the felguard tanked until we found the imp again. Just follow it again east down the narrow hallway, and keep on going straight. There are some stealthers beware. Once the imp runs up the ramp onto that balcony, that's the end. Talk to him and he will aggro; we destroyed him with some effort, but we never wiped once. Also, the imp drops the Crescent Key regardless of whether or not you have the quest to kill him or whatever.
Re: Crescent Key by Ditrox, Score 0.19
WTF is up with aggro range on the Warpwood Crushers?.... I'm 70 and i'm aggroing at like 30 yards.
Solo'd as a 70 Aff warlock. Most of it can be bipassed by walking along the edge, on the other side of the pillars. Don't even try to avoid the trees, they will aggro and bring others with them, instead find a good place and fight them deliberately. Satyrs can be banishfeared, and cast detect invisibility for a couple mobs.
As for the fight with him, just aoe his friends down soon and let your VW take tank him, I couldn't really see any major visual clues as to when he does spell reflect, so make sure to have pots/healthstones/shadow ward up Re: Crescent Key by ashaniel, Score 0.21
Solo-ed the Key part with my level 70 Hunter.. Pretty easy except those the traps.. Slow and steady gets the job done.
Talk to Pusillin. First get rid of the big trees, these aggro when you try to pass them, I guess it's a trigger trap thing. Next get rid of the roaming trees (Those in groups of 3) Next kill those big group of non-elite plants. Talk to Pusillin. Loop that a couple of times. On the other side of the room Pusillin goes into a tunnel keep following, keep away from the traps. Eventually he'll go right up a slope and is cornered. You'll fight him and he'll summon a lot of non-elite imps. Loot the Key and Cooking recipe done :) Re: Crescent Key by simkiller, Score 0.00 Re: Crescent Key by lollypop21, Score 0.00 Re: Crescent Key by StarZoo, Score 0.00 easily soloable by mhepburn, Score 0.00
Re: Crescent Key by Juzik, Score 0.00 Re: Crescent Key by Leddven, Score 0.00 Re: Crescent Key by skoolofpally, Score 0.00 Also 70 BM hunter by code8master, Score 0.00
Soloed this over the weekend. (70 Holy pally - Mostly Kara epics, a few blues). It was pretty annoying - long and tedious for lack of DPS but never actually dangerous. Come in the western door to DM East (not the southern door). You'll be on the northwest side an elevated walkway encompassing a large rectangular courtyard. Talk to Pusilin, and he will run away to the south. You'll clear your way to his new position. Rinse and repeat. He will eventually loop counterclockwise up to the northeastern corner of the courtyard.
You'll encounter the following mobs on walkway in the courtyard: - Phase Lasher - single mobs. Do a surprising amount of damage for a mid-50s elite. Just burn them down and drink. - Big leafy guardians (look like ancients) - single mobs. Huge, but not as bad as the Phase Lashers. You can bypass some of these by walking on the railing of the walkway. Unfortunately, Pusilin likes to stop near these guys. - Patrolling groups of smaller elite treants. They come in packs of 1 and 3. The 3-mob groups will do some damage, but you should be fine. I stunned the first and judged wisdom on him. Then spammed consecrate, judgment of righteousness and holy shock. They all went down before my hammer was back up. - Swarms of non-elite baby flowers. Consecrate FTW. They seem to respawn sometimes and can appear out of nowhere. Once you get to the NE corner of the courtyard, turn east and follow Pusilin down the tunnel. Beware of stealthed satyrs (got felcloth off one!). No real problem as they come singly. Continue east down a short ramp until you emerge in a large room extending east and 3 small alcoves on the south side. You'll encounter some more Phase Lashers (single pulls) and a couple Satyr pulls (all single pulls but one). Pusilin will run up a ramp in the second alcove and wait for you there. When you talk to him this time, he aggroes and spawns three non-elite level 57 demons. Easy fight, really. Stun him, 2-3 consecrates should take care of the adds. Spam exorcism and holy shock as needed - it's over before you know it. Pusilin dropped the key and a recipe for Run Tum Tuber surprise. Obsolete post-BC, but appealing to me as I am a cook and a completist. Re: Crescent Key by MinkusuAgain, Score 0.00
Re: Crescent Key by Elleana, Score 0.00
68 Prot Pally - Scudder - Cenarion Circle
In the process of soloing it as we speak. Seems to be pretty simple, after a few deaths from learning the mobs along the chase. Tips: 1. Warpwood crushers have a huge aggro range. You can't skip them. 2. Everything else can be skipped. 3. You can walk behind the pillars along the inner edge of the ledge. 4. Do NOT use consecrate. Its radius is often larger than your aggro radius. You can skip alot of trash by not using it. Talk to the imp, let him take off. Pull any crushers that aren't imbedded into the walls far back so as not to accidentally get adds. (Namely the elite patrols of 4+ treants.). Judge crusader, and use seal/judge of vengeance (or w/e you have if you dont have that, horde side.) I have 9.3k hp, just over 10k armor, and 169 spell damage. I end the fight quickly with about 30% hp/mp at the end. I could end with more using judge/seal light/wisdom, but i'd rather move faster. Continue to skip what you can. Timing is critical here, for talking to the imp, and pulling the crushers. Might take you a death or two to learn the pulls, like it did for me. But certainly doable. Re: Crescent Key by MzKantur, Score 0.00 Re: Crescent Key by AthanatosDK, Score 0.00
I personally think that of all the creatures in the entire friggin game that pussilin or w/e his name is is the most annoying and he deserves to be casturated with a plastic knife
Re: Crescent Key by Pinktoes, Score 0.00 Re: Crescent Key by syman1980, Score 0.00
With the release of Wotlk this key is now very easy for any level 80 to get. Did it on my hunter, was pretty much a /faceroll keyboard
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