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Thottbot > Comments > Spells > Spell 1706
  •   Report  Quote Reply <Blank>
    Score 4.6     Vote: [-] [+] by sarahbau, 4.0 years ago
    No. You can't levitate over lava.
    •   Report  Quote Reply Re:
      Score 2.5     Vote: [-] [+] by Staar, 1.9 years ago
      besides, you cannot walk over lava as you did over water while in spirit form (when dead)
  • soz for miss spelling by matt3d, Score 0.39
  • awesome by zardinuk, Score 0.00
  •   Report  Quote Reply insert subject here
    Score 1.7     Vote: [-] [+] by switchblademambo, 3.9 years ago
    this is a combination of shaman's water walking, and mages slowfall.

    and also it WTFBBQSAUCEPWNS cuz u can use it on land and look cool cuz ur a foot off the ground
  • mount by switchblademambo, Score 0.85
  • i wonder by sindbad, Score -0.46
  • Levitate is awesome! by DarthCaboose, Score 1.1
  • mage by Mantarya, Score 0.44
    •   Report  Quote Reply Re: mage
      Score 1.7     Vote: [-] [+] by tommy6222, 2.4 years ago
      Yes much like the mage spell, also can float and and run over water...(not so sure about oceans)
    •   Report  Quote Reply No ocean travel
      Score 1.7     Vote: [-] [+] by Galthron <The Leftovers>, 3.8 years ago
      Unfortunately, Levitate still makes us vunlerable to fatigue water.  It does give us a leg up on returning to shore from fatigue water after being dropped from a boat, however.  We can also cast spells while levitating, i.e. standing just outside the fatigue zone dropping heals, rezzes, etc.
      •   Report  Quote Reply darnassus
        Score 2.1     Vote: [-] [+] by Jathoro, 2.7 years ago
        well, the island stump thing Darnassus is on is very high. Maybe you could jump off, and use this and aim for darkshore. Might work, i dont have a priest lol.
    •   Report  Quote Reply Battlegrounds
      Score 3.2     Vote: [-] [+] by Airerun, 3.8 years ago
      Can use use levitate while running with the flag in WSG ?
    •   Report  Quote Reply How this compares to "Slow Fall".
      Score 2.1     Vote: [-] [+] by Zalkalin, 3.8 years ago
      It actually shows in the description of this spell, but some people can't read properly, so:

      Levitate applys the three following auras: Feather Fall, Hover and Water Walk.

      Slow Fall only applies Feather Fall.

      So that means that you can not walk on water with Slow Fall as you can with Levitate. I speculate that the Hover aura is just for graphic effect.
    •   Report  Quote Reply Mines and traps
      Score 3.2     Vote: [-] [+] by Fat_cyborg, 3.7 years ago
      Does this make you avoid mines and traps?
    • water-like by Gilyn, Score 0.93
    • Waterdrinking on water by Autosol, Score 1.5
      •   Report  Quote Reply Try it and see.
        Score 2.9     Vote: [-] [+] by Redstream <Intrepid Legion Draka>, 3.6 years ago
        Why not try it? But yes, you can drink while levitating.
    • hmm by capnfruit, Score 0.96
    • *insert generic subject here* by Starrise, Score 1.2
    • Open water by Raggasula, Score 0.55
      •   Report  Quote Reply No
        Score 9.5     Vote: [-] [+] by Pishposh, 2.8 years ago
        its not made up, the island south of the echo islands along the coast of the barrens, just souteast of ratchet is a island (what a sentence -.o)

        ..and its not a bug island, its a island for warriors to get their quests about class weapons...
        its not surrounded by open see, theres a path hidden underwater where u can run on,
        so u see,its not made up nor bugged
        •   Report  Quote Reply Actually.
          Score 5.7     Vote: [-] [+] by Euphanism, 3.2 years ago
          I don't think it is made up. I think he found the island where warrior quests take you, near Ratchet. Sorry, I don't remember the name, but you have to go there as a warrio and fight some guys in an arena.

    • about the "Monster Island" by Canadian Essence, Score 0.96
    •   Report  Quote Reply Blank
      Score 2.4     Vote: [-] [+] by CaptainQ, 3.2 years ago
      The boot camp he talks about may be Fray Island, for  the warrior quest. The monster island sounds like Alcaz Island.
    • levate by madmanx, Score 0.00
    • FUN by dwarf3636, Score 0.65
    •   Report  Quote Reply Don't try this at home...
      Score 18     Vote: [-] [+] by barkingpig, 2.9 years ago
      I used levitate to jump off the cliff above Darnasus.

      I thought, hey; I don't want to spend all that time going down to the city, hit the teleporter, and then getting to Auburdine.

      What a waste of time...I know; I will use levitate and gently float down to the bottom.  There I can get on a boat and go on my merry way.

      So I cast levitate and jump off the cliff.

      However; newtonian physics takes over.  A body in motion will stay in motion until acted upon.

      So...I start to go in the direction I was going when I jumped.  Forward and down, and not just down. 

      I floated, and floated...eventually the exhaustion bar shows up.  I was still in the air, so I could not turn around.  I also didn't think to click off levitate, I was wondering if I could make it to shallow water. 

      I couldn't eventually I died.

      My ghost turns up at the graveyard, and I start the run.  On my way out, my exhaustion bar shows up again.  I'm a ghost, I think; I can't die.

      WRONG!...MY ghost died.

      I took the res at the graveyard.  So much for saving time with levitate.
      •   Report  Quote Reply haha
        Score 2.5     Vote: [-] [+] by mechtastic, 2.9 years ago
        if you mounted, then jumped, dismounted and levitated you probably would have made it.
      • haha by lemus08, Score 0.71
      •   Report  Quote Reply Re: Don't try this at home...
        Score 1.6     Vote: [-] [+] by hockeyhacker, 5.5 months ago
        So I cast levitate and jump off the cliff.

        Yeah, well like slow fall if you don't want to end miles away from where your trying to land just wait to pop it untill your close to the ground because though forward motion isn't lost there is no "jerk" force on you even if you are falling a terminal velocity when you pop it so long as you get the buff before hitting the ground your safe, no damage from instantly going from 300mph to 2mph... and since it's an instant cast it can be cast while falling.
    • hmm by Aljo#2, Score 0.00
    • oh sweet by Galuren3, Score -1.6
    •   Report  Quote Reply Floaty Goodness.
      Score 3.1     Vote: [-] [+] by zeterai, 2.7 years ago
      Last edit: 2.7 years ago
      Since nobody else has noticed, I'll point out that when you cast levitate, you actually float. Not only do your character's legs leave the ground, they bend slightly as you'd expect; you bob up and down slowly, with the legs moving as well. Kinda pretty really.
    • Mounting? by Magnus1712, Score 0.68
      • nope by hawkishshaman, Score 0.68
        •   Report  Quote Reply Re: nope
          Score 1.5     Vote: [-] [+] by hockeyhacker, 5.5 months ago
          nope, same with shamans cant water walk with ghostwolf or mount.

          You are correct when you posted, but that has changed semi recently, now you can mount/ghost wolf while water walking or Path of frost (DKs version of water walking)... I have not had a chance to test levitate yet due to my priest having been low level but my assumtion is that when they added being able to mount while water walking levitate probably got changed too... if I remember to update this once I level my priest I will.
    • straight down by hawkishshaman, Score 0.67
    • Animation by Lalavva, Score 1.4
    • glich by xavious33, Score 0.00
    • Re: Spell 1706 by Utherdarkaxe, Score -3.1
    •   Report  Quote Reply i got reported by a noob for useing this
      Score 25     Vote: [-] [+] by cubeish, 2.5 years ago
      i was going around northshire at lv 42 and some noob rouge asked how i did that,and i said magic,he responded by YOU ARE A HACKER!!!!!
      and reported me lol
    • Troll Levitation by jakenerf, Score -3.9
    • Re: Spell 1706 by Nundkai, Score 0.00
      •   Report  Quote Reply Re: Spell 1706
        Score 4.9     Vote: [-] [+] by Genkora, 19.4 days ago
        wannabe french wowers?  What does that even mean?  That the French purposely write rouge, even though they know it means red?  You sir, need to come up with better similes.
    • ?? by Rhome, Score 0.00
      • Re: Spell 1706 by killpidgeon, Score 1.3
      •   Report  Quote Reply Re: Spell 1706
        Score 5.0     Vote: [-] [+] by Glimere, 2.2 years ago
        Last edit: 2.2 years ago
        By the way, you can cast your flying mount while levitating.  Great if you are stuck in a body of water surrounded by mobs, and don't want to take the hassle of running, aggro'ing the mobs, shielding, running, Psychic Scream, running, etc.

        Yeah, mounting breaks Levitate, but not until after you're mounted, and then you're just flying.

        Also, farming level 11 moonkin near Darkshire is my favorite place.  There's a village right there, so they respawn faster than you can one-shot them.  Also good for farming Small Eggs* to use with everyone's favorite holiday treat:  Egg Nog**.

        *Prices soar in December.
        **Only available in December, along with Gingerbread Cookies.
      • need help by wildifre98, Score 0.70
      • Re: Spell 1706 by mouseno4, Score 0.00
      • Re: Spell 1706 by Jasmela, Score 1.3
      • Animation by Bubka, Score 1.3
        •   Report  Quote Reply Re: Animation
          Score 2.6     Vote: [-] [+] by Doosa, 2.0 years ago
          My wow bugged out yesterday while I was levitating. I saw the invisible hand that held me above the water.
          We are all just ingame puppets :/
      • Re: Spell 1706 by Vol723, Score 0.00
      • Re: Spell 1706 by torrisuper, Score -4.3
      •   Report  Quote Reply Re: Spell 1706
        Score 1.9     Vote: [-] [+] by darkwolf669, 2.0 years ago
        yea cos people get scared by some pixles on a screen floating instead of on the ingame gorund ¬_¬
      •   Report  Quote Reply Re: Spell 1706
        Score 27     Vote: [-] [+] by Harmonex, 1.9 years ago
        Last edit: 1.9 years ago
        Listen my children and you will hear, of the midnight ride of, well...me.  I was in Darnassus, like so many people are these days (*cough*), and I thought, "I'm bored."  Immediately, I noticed the gardens.  So i went over to it, and stood on the little waterfall.  As I looked to the west, I couldn't help but be overcome by an intense feeling of wonder and bewilderment.  I mounted, and as I lept off into the horizon, I casted levitate.  I came to a point where the map disappeared, but the water continued to stretch out into the distance.

        Some theorize that this is where GM Island is located.

        Okay, so we all know that GM Island is in an instance now.  But like any instance, there's a non-instance version of it.  Like when you set old world instances to "Heroic" and walk behind the portals.  GM Island wasn't always an instance, and programmers just don't delete environment from the game.  Case in point, Old Ironforge and Ironforge Airport.

        Granted, you'd have to walk pretty far, assuming GM Island IS in that direction...

        Moving on, it's unreachable alone...attempted it.  However, multiple priests together could do this easy.  Have 5 or so in a group together so they can heal off of each other with renew and circle of healing.  Another tip, wear +healing gear that has no stamina.  Fatigue hits for 20% of your max health every 1-3 seconds.  Low health means low damage, high healing means you can heal over it.  5 priests means you can have a few of them sit back and relax while the others cast, so not everyone wastes mana.

        If you are really interested in doing this, make it 4 priests and a warlock.

        "Harmonex wishes to summon you to GM Island."

        Who wouldn't accept?  Summon people, summon warlocks, summon the whole server...

        Repeat the process on horde side, get the whole horde and alliance on one server to pack onto one small island.

        Condense a whole server, create intense lag, server crashes, catches on fire, Blizzard burns down, people die...and we sue the survivors since we can no longer play the game we paid for.

        Of course, this is all under the assumption that GM Island even exists on the main map...
      • Re: Spell 1706 by danimalzdood, Score 0.96
      • Re: Spell 1706 by danimalzdood, Score 0.00
      • Re: Spell 1706 by lowkeyeu, Score 0.95
      • Re: Spell 1706 by Twigster, Score 0.96
        • Re: Spell 1706 by Bishop36, Score 1.4
          • Re: Spell 1706 by zeterai, Score 1.1
            •   Report  Quote Reply Re: Spell 1706
              Score 2.0     Vote: [-] [+] by Harmonex, 11.3 months ago
              That and mages can't run on water...
            •   Report  Quote Reply Re: Spell 1706
              Score 1.6     Vote: [-] [+] by hockeyhacker, 5.4 months ago
              Even moreso, each continent is its own server. Outland + Quel'Danas and the BE/Draenei start zones are on one, Kalimdor and the Eastern Kingdoms are each on their own as well. This is why you must take a boat/portal to each, why there's a loading screen, and also probably why it took so bloody long to get that cross-server flight point to Zul'Aman in. So remember kids, a Realm is 3 Servers.

              This is ever so apparent on large patch days... some patch days Eastern Kingdoms or Kalimdor will be "broken", laggy, or uhnable to log into... so depending on where you left your chars you might be able to get on one thats in say Gadget, but not on that you left in WPL.
        •   Report  Quote Reply Re: Spell 1706
          Score 11     Vote: [-] [+] by dixies, 1.9 years ago
          soz ppl drunk wen i put up that comment lol
          •   Report  Quote Reply Re: Spell 1706
            Score 4.5     Vote: [-] [+] by Nyzarc, 7.4 months ago
            Last edit: 7.4 months ago
            Your question gets several votes down, but your "I'm drunk" comment got many votes up.

            Only on thottbot...
        •   Report  Quote Reply Re: Spell 1706
          Score 1.6     Vote: [-] [+] by hockeyhacker, 5.5 months ago
          if this is holy how come some one is in shadow form in the pic

          Because of well two main reasons "may not CAST holy spells while in shadow form"... it says nothing about lossing holy buffs when switching to shadow form, so quit simply even if you couldn't cast it in shadow form you could always switch to shadow form after casting...

          reason two is "mayt not cast HOLY spells"... the word holy is not in reference to the damage/heal type but rather the spell tree it is in... this spell is a Discipline spell just like PW: Shield. It may be holy in what it is, but its actualy a Disc spell and so still castable in shadow. Discipline has no attack or heal spells in it, its all buff/debuff and crowd control, these are castable in shadow because they are not "Holy spells" in the terms that they mean.
      •   Report  Quote Reply Re: Spell 1706
        Score 2.7     Vote: [-] [+] by LeRemington, 1.8 years ago
        Last edit: 1.8 years ago
        This is one of the funnest and most helpful spell a priest can learn and use. The practical and impractical uses for it is limitless (okay not really).

        Here is just a few:
        1) You can float on water, obviously. Although even if you do bubble while floating on water, if you take absorbed damage it WILL be canceled. Good for escaping undeads since they can't freakin swim. Pop a Swiftness potion and run like hell.

        2) Slow falling off high places is almost too fun, like jumping off Darnassus or trying to get to Shatterspear Village or off Thunder Bluff, the Blackrock Mountains, and Thousand Needle places. Its also fun to cancel midway during a long fall and immediately reapply it 5 meters from the ground.

        3) PVP ~ It is a life saver in Arathi basin, float down from Lumber Mill or to the Mines and turn the favor of the battle! Also if you have a mount you can jump from the ledge of Lumber Mill time it correctly at the moment of jump and float straight to an edge near the Blacksmith, occasionally you will fail. :(

        4) Not to mention you can fish, eat and drink while levitating on water.

        This is one of my fun spells, though Mind Control > all!

      • Re: Spell 1706 by spiked gecko, Score 1.0
      •   Report  Quote Reply Re: Spell 1706
        Score 2.1     Vote: [-] [+] by hots_n_dots, 1.7 years ago
        Be careful about using this in AB. If you have a dot or bleed effect when you cast levitate it will break on periodic damage.
      • Underwater? by Stupid People, Score 1.0
        • Re: Underwater? by hots_n_dots, Score 1.1
          • Re: Underwater? by Stupid People, Score 1.1
          • Re: Underwater? by zeterai, Score 1.1
            • Re: Underwater? by hots_n_dots, Score 1.1
              •   Report  Quote Reply Re: Underwater?
                Score 2.0     Vote: [-] [+] by Harmonex, 11.5 months ago
                Bliz should let us jump while we're in the water even if we have the levitate buff, because if you lag out or mess up your jump it's just a waste of regents.
                Everyone knows that the Glyph of Levitate is the best minor glyph.

      • Re: Spell 1706 by Roflroflpoot, Score 0.00
      •   Report  Quote Reply Re: Spell 1706
        Score 15     Vote: [-] [+] by Harmonex, 1.4 years ago
        Last edit: 1.4 years ago
        This spell is why you never /follow a Priest.
      • levitate by mikeeri100, Score 1.4
      •   Report  Quote Reply Re: Spell 1706
        Score 8.8     Vote: [-] [+] by Harmonex, 11.6 months ago
        Last edit: 11.4 months ago
        As of next patch, Levitate will be castable on other players.

        [EDIT]:  I have three yellow comments on this page.  I wonder if this makes me the authority on the subject.
        •   Report  Quote Reply Re: Spell 1706
          Score 8.9     Vote: [-] [+] by Harmonex, 11.4 months ago
          Last edit: 10.8 months ago
          Try for four yellow comments?

          In Naxxramas, you can use this to walk over the poison water without taking any damage.  With the ability to put this on other players next patch, your raid will be able to avoid having to heal up or move slow.

          Even more useful if some noob wipes the raid and everyone has to run back through many pools.
        • Re: Spell 1706 by Sawbie, Score 1.5
      • Re: Spell 1706 by Nethermike, Score 1.3
      • Re: Spell 1706 by r, Score 1.5
      •   Report  Quote Reply Re: Spell 1706
        Score 3.2     Vote: [-] [+] by nizzie, 10.1 months ago
        Last edit: 10.1 months ago
        Levitate + afk while standing/floating over water = death

        Try to avoid this. After 2 minutes you fall into the water slightly below the water's surface - so your breath bar will begin to count down. Very ugly. I learned it the hard way.
      • Re: Spell 1706 by Centrisian, Score 1.5
      •   Report  Quote Reply Floatin is the Silent Killa!
        Score 1.5     Vote: [-] [+] by chamorrobro, 9.1 months ago
        In Arathi Basin if there's a speed increase boost or if you have a mount, run and jump with it then use levitate and you'll end up on Blacksmith edge. I one time took it over because the level 20 there didn't notice me and didn't respond and attack until i finished the delivering blow! Then I took it over and lived happily ever after! THE END!
      •   Report  Quote Reply Re: Spell 1706
        Score 1.6     Vote: [-] [+] by Celuis, 8.9 months ago
        Last edit: 8.9 months ago
        This is such a cool spell, but not so useful. I got the glyph of levitating and love it. The snowfall is really nice, but I normally don't need the waterwalking effect. Mainly I use it on boats and in the AH to show off. When doing any action, you appear to be standing on an invisible floor, not floating. Overall a good spell, and the glyph is wonderful
        •   Report  Quote Reply Re: Spell 1706
          Score 11     Vote: [-] [+] by Nyzarc, 7.7 months ago
          Death knights can mount over water by making a paper thin layer of ice that somehow supports a 600 pound horse even though his flaming feet should melt the ice... but we can't make our mounts float a little bit above the ground?
        •   Report  Quote Reply Re: Spell 1706
          Score 1.6     Vote: [-] [+] by hockeyhacker, 5.4 months ago
          This is such a cool spell, but not so useful. I got the glyph of levitating and love it. The snowfall is really nice, but I normally don't need the waterwalking effect. Mainly I use it on boats and in the AH to show off. When doing any action, you appear to be standing on an invisible floor, not floating. Overall a good spell, and the glyph is wonderful

          The water walking part has its limited uses... but one of those uses is if your doing the fishing contest some of the close to land pools are easier to cast into if your on the water casting towards the land rather then hoping for a short cast or standing far back and getting a ton of "did not land in water" messages.
      • Re: Spell 1706 by ghghghreino, Score 1.5
      • Re: Spell 1706 by Tyomir, Score 1.5
        •   Report  Quote Reply Re: Spell 1706
          Score 1.6     Vote: [-] [+] by hockeyhacker, 5.5 months ago
          Levitate does not make you float over Undercity's green liquid.

          Because that's not actually a water substance, when mounts went poof anytime their toes touched a drop of water the UC "water" did not make them go poof, you could not drown in it, in fact the only water like property to it was you can fish in it.... main point being if back when mounts would melt like the wicked witch of the west if they even got a drop of water on their toes they wouldn't go away when running through UC toxins then it would not be treated like water for any other spell either.
      •   Report  Quote Reply Re: Spell 1706
        Score 1.6     Vote: [-] [+] by Dylroy91, 4.9 months ago
        On the last boss in nexus if you stand still for too long you get a debuff that does an immense amount of damage, if you have on levitate does this debuff still affect you?
      • Re: Spell 1706 by HMN142, Score 0.00
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