How about this! Wow made us a map to it.
http://www.worldofwarcraft.com/pvp/battlegrounds/images/alteracvalley/info/howtogetthere.jpg
Yes. It's a high-level instanced PvP map, and now, the level requirement is 51.
If you're Alliance and go to the alliance entrance, you can try to enter through the red portal (raid), just like in WG. However, it will say "Must be Alliance and level 51 to enter."
I'll assume the same restriction is in place for the Horde entrance.
Why is it that if someone asks a simple question then some big head has to come back and make it sound like the question asker is a Noob, (hate that word)and then have to make them feel like idiots, just answer the question in a friendly and helpful way and dont make it sound like that YOU are the all seeing eye of WoW, YOU get a life
I totally agree , If you dont like what someone is doing then talk to them politely , one thing to consider is , there are a lot of kids that play wow , immature and too young to realize the value of an educated conversation . If you are a Leet player of WOW, I would bet a dollar your leetness was not acquired purely on your own.
AGE! by dasime, Score -0.57
>< Dear god, why do people bother boosting such crap like that?
Rogues are sneaky bastards, its their job. As for their use in AV? They are pretty damn powerful if theres a handful. They can penetrate fairly deep into enemy territory and capture a GY/tower and most likely hold it fairly easily. Stealth is the most powerful weapon in PvP BGs.
GOD by RalphieWarrior, Score -0.53
For the person who wanted to know where to turn these in in AV... There is a dwarf NPC in the top of the tower at Stonehearth. Once he's killed, though, he doesn't regen, so you might want to get there early. Now if I only knew where to find the guy who takes the orc's teeth! :)
For the person who wants to know about the other drops:
* wolf hides (x1) - rider inside the Dun Baldar stable
* armor scraps (x20)- vendor by the road in Dun Baldar
* tauren hoof (x1)- vendor by the road in Dun Baldar
* troll potion (forgot the name) (x1) - vendor by the road in Dun Baldar
* storm crystals (x5) - druid grove in Dun Baldar (find the tank on the left as you come across the bridge, and then go up the hill across from it; follow the path by the small house around to the back)
Various odd grey items (like tear stained handkerchief, photograph of ? and ?, etc.) might be used for some class quests, or may just be trash. Not sure what to do with the medals of various types...
--Joia
rep? by Jorn86, Score 0.00
Hmm.. by ravar, Score -0.71 areas by vendrix, Score -4.4 Hummm by nudalus, Score -1.6 drops by mr.sofla, Score 0.27
dheth by runarft, Score 0.00 OMG by Priestfaggot, Score -2.0
well I hear alot of you ... on greymane AV is becomming the main stage for high end PvP instances.So much so that You can hardlly find a group for a WSG anymore.
Alteric is not meant for the power PvPer who wants to get in and get out fast to level his rank quickly. In all the times I have done it, it has never lasted less then an hour. Today, it was a 4.5 hour stint to victory. Very hard earned indeed, but rewarding all together.
So If you are looking for the quick track to AV ... sometimes you will be able to just walk right in ... others ... it may take hours ... be patient, the experience you will have is well worth the wait, especially if you happen across a hard earned, well fought out battle ... Win or lose.
Greymane Horde
Draylocke of Silencius Mortuus
Ally? by FORTHEALLIANCE!!!, Score -1.9
Well, I've read all above, and it doesn't really answer any n00bie question reg AV. It didn't answer for me, at any rate. So, here's my input for those new to AV (it's by no means safe to assume to be correct, mind - my own first experience report only):
Basically, it's a PvP instanced zone where several groups of Alliance fight the Horde groups. It has several vital strategic points guarded by NPCs of your faction, and now - you. You'll see the opposing faction trying and take over those points, killing you and the NPC guards. As far as I understand it, if a point is overrun, all the protecting NPCs killed, that points changes colour and starts spawning the new owners guards instead. So you have to intercept any enemies, and try and capture some enemy points in turn.
When you kill someone, you can loot their body for loot - nothing of their true gear, just some special AV loots. It is soulbound, at least what I got. Also, you need to loot quick, or someone else will. Also, when you yourself die, and get looted, you respawn not at a graveyard but near the entrance - I got a message that read something like 'your insignia taken, can't resurrect at graveyard' or some such. So maybe it makes sense to 'release spirit' fast, don't know.
There are some non-PvP quests inside, but you'll be facing lvl 52+ elites, so plan accordingly. Dont' know about the reward. I m only lvl 56, so couldn't solo it.
Also, it is pretty easy to die in AV at lvl 56. I died maybe 20 times within 1-2 hours. No gear damage I don't think. However, I saw lots of other people die lots too. It's one big fight between two factions, so you get jumped upon all over the place, from solo fights somewhere on-route from the graveyard with some sneaky infiltrator rogue or druid, to large scale several groups vs several groups to take/defends a tower, for example.
It's good clean messy fun tho. I started to enjoy it after about half an hour into it. And enjoyed it very much, so I would recommend AV.
However, I still have questions. What to do with the loot? How and when is the battle won/lost (I couldn't see the end of it, so just zoned out - and behold - got branded as a deserter!)? How do I get ranks (it's my first PvP experience altogether, I am on a PvE server)?
Thank you,
For the Horde!
Orc tooth- There is a wanted poster in Dun Balder that starts a quest to get one. You then start turning them in in a repeatable quest in the bunker just south of the sign.
Tauren Hoof, Troll stuff, Armor scraps - There are 4 people standing around in Dun Balder, and 3 of them give these repeatable quests. These shoudn't be too hard to find...
Forsaken hearts - I can't quite remember tha name of the place... but it is in a tower near the middle of the map.
Storm Crstal - These are hidden away around the tower that is near the bridge on the east side of Dun Balder.
Oh, and to the poster who wants Thottbot to be updated... YOU NEED TO GET COSMOS, BECAUSE THAT'S WHAT THOTTBOT USES TO GATHER INFORMATION THROUGH PEOPLE, SO IF YOU DON'T HAVE IT YOU SHOULDN'T COMPLAIN WHEN IT ISN'T. Thank you.
There are 14 ranks all together. You get them by gaining honor, and how much honor you need depends on how much everybody else on your server is getting. Once you get a certain amount, you go up a rank. The higher ranks are extremely hard to get to, and require many hours to get to, because they have some of the best items in the game as rewards. Hope that helped your question about honor :)
Ignore my previous post, hehe, I was a n00b then :)
I am now honoured with the Frostwolves (Horde), so not such a newbie anymore I hope.
Basicly, my resume of AV goes like this, currently:
1. You get really nice vendor purchased items if you spend a lot of time fighting in AV (including 16.5 arrows/bullets - which I got after one week of AV-ing), and imo it's worth it
2. You can get nice exp and rewards if you are on the winning side. You do that by capturing another side's key points like grave yards and towers and things or killing their NPC leaders I think (it's all part of some innitiating quests). On my server, Horde always loses. Or nearly always. I don't know why. Personally I think pally's invulnerability shield needs to be nerfed :)
3. Even on the losing side, you'll get honour points, and aplenty, if you hang about for a good while. When you loot your fallen oppenent's body, you get some AV loot for turning in. I think anyone can loot and turn it in, and everybody gets points, the whole raid. You can do some quest for turning in a particular number of certains bits, but after that no matter who loots and turns in, you all get rewarded with honour points.
4. Mages and hunters score most personal kills (read: finishing shots). But your character kill count includes all the kills your group contributed to I think. Or something like that. So you can be healing, and still get kills probably.
5. I really like the interactivity of AV. By this I mean all those summoned creatures, and your faction NPCs helping you and stuff. Really cool.
6. I hate rogues... And pallies :p
lol by kasumolin, Score 0.00 AV by Wakuindabak, Score 0.00 AV by Hampson, Score 0.48
so can somone post a list of what can be summoned and how to do it?
What coordinates? The top most post says where the entrances are.
To the happy Ally who posted above about the bridge. That bridge is a serious advantage to the Allies. Strategically. It's very hard to overcome, b/c it is narrow (can't escape it either, drop down means death to most) and protected by two bunkers on both sides. It's a death zone for the Horde. Not fair in my book.
Also, the Ally zone entrance is located so that the Ally bastards run dead to the entrance rezzer, get rezzed, then pedal back and start farming the Stormpike graveyard, captured by the Horde. The Horde get rezzed in the midst of nuking/shooting barrage from above, and can do little to protect themselves. Apart from the fact that gy farming is low, doing so from that position is lower still, not sportsman-like at all, but then I rarely expect fair play from Allies. Schmacks with pretentious names like Holyknight and Truelight standing on walls unreacheable to the Horde and farming gy and emoting crap like 'Sweetangel is bored with you' and such
Btw, on my server, Stormrage, Horde rarely-to-occasionally wins. I think it's mostly because there are fewer people playing Horde by far, so by midnight, Horde numbers start deminishing
Re: * by fknbastages, Score 0.00
Epics by COMBAT-Rouge,, Score -0.73
Alterac Valley
Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Worn Running Shoes, etc.
Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions.
Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group.
Tower Banners in Alterac Valley can no longer be used through walls.
Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures.
rep by thoram, Score 0.44
yea by Kracus, Score 0.38 lol by Kracus, Score 0.55
I noticed no one posted this so here are the coordinates for the NPCs outside of the instance in the Hillsbrad Foothills:
39,80
Dang by Ninjassasin, Score 0.00
I was in AV the first day as soon as I reached lvl 51 with my orc shaman (the minimum level requirement for the battleground) and after a few battles, was already honored. So it doesn't take nowhere near a week to get honored. Even if the Horde in fact DOES lose most of the time, we did manage it to take Stormpike down a couple of times and get the win, but the most honor-accumulating tactic is, to kill as many elite NPCs (NOT players) of the other faction, then if the time allows, summon Lokholar the Icelord, and if the Alliance has't made it yet to defeat our boss, to take down Stormpike. (Easy once Lokholar is summoned and being healed by us) . :)
While killing the elite NPCs and bosses of the other faction of course earns the most honor and reputation, also keep in mind that you get a honorable kill (with honor depending on the player's level and rank) as well as 1 reputation point for any player of the other faction your group takes down. :)
So while it is EASY to get a good reputation with the AV guys, I'm (and most likely a lot of people on my server) having a hard time to get the reputation up with WSG and AB, since, from 50-59, there may be 3 WSGs a day; most likely in a time when I'm at work :( and maybe if you are lucky one f*cking Arathi Basin...last time I spent like 12 hours in a queue and no battleground (wsg and ab) took place, while the AV was still going on and on and on.
. by holycow123, Score 0.00 Gods by server48, Score 0.00 Orders by Mack&Diddy, Score 0.39
Just a couple of pointers for a succesful and usually quick AV match:
1) Capture the graveyards, as many as you can, as fast as you can. You capture the graveyards, youve already half won it.
2) Don't just capture the Gravyard then move to the next, leave a group of 2 maybe 3 people to lookout for horde and stop any rogues from capping them.
3) Stay grouped!! On all the AV's I've been on where players just throw themselves at the opposing faction and don't stay grouped, those are the ones that lose, very quickly.
4) Keep the opposing faction distracted. Get a large group of maybe 15-20 people to just go up and start a big fight, while the another large group captures or destroys the tower or graveyard nearby.
5) Only turn in your items in small groups. If there is suddenly a mass turn in of items that you collect in the battlefield, who's stopping the opposing faction from taking over?
Good luck ^_^
- Darktrinityx
Just a couple of pointers for a succesful and usually quick AV match:
1) Capture the graveyards, as many as you can, as fast as you can. You capture the graveyards, youve already half won it.
2) Don't just capture the Gravyard then move to the next, leave a group of 2 maybe 3 people to lookout for horde and stop any rogues from capping them.
3) Stay grouped!! On all the AV's I've been on where players just throw themselves at the opposing faction and don't stay grouped, those are the ones that lose, very quickly.
4) Keep the opposing faction distracted. Get a large group of maybe 15-20 people to just go up and start a big fight, while the another large group captures or destroys the tower or graveyard nearby.
5) Only turn in your items in small groups. If there is suddenly a mass turn in of items that you collect in the battlefield, who's stopping the opposing faction from taking over?
Good luck ^_^
- Darktrinityx
ppl don't know how to play that properly i agree with ya we need to keep snowfall graveyard first and let it cap first and defend it it works focus fire get ines together half the raid group so if there is 40 ppl have 20 at start to defend our boss and that and the other 20 go out and work as a group
...? by Cal3oose, Score 0.00
AV wins by FrostmorneBIGQUEUES, Score 0.00
yes. you get on average 600-800 an for a winning AV game. Thats far more rep than you would get in any other BG. The rewards are not actually that expensive, certainly a lot less than an epic mace would be on the AH. Not only that, Av is far more interesting and fun than grinding through MC every night for weeks.
Level? by Bloodspur, Score 0.00 Why? by Alexandri, Score 0.39
Just wanted to note that teh honor given for winning AV has been significantly nerfed. Now AV games give around 200 - 300 per game.
AV by explode13, Score 0.00 QQ by Demonheartt, Score -0.87
. by Hrethcarach, Score 0.00
rating by hobbs101, Score 0.38
Same by Twilightruler, Score 0.28
Word is all the good alliance veteran players went to lv 70. Alliance owns in lv 61-70 bracket. Most veteran players also do arena now too.
Alliance lose pretty bad in lv 51-60 bracket, lose 95% of the time. Too many new guys who don't know teamwork, listening or what to do in first place. Even been told that most of the players in the lv 51-60 bracket don't know what to do & won't listen to the people who do.
How bad is it? I was in a group of 20 players and five were lv 51 because they want that ice barbed spear (way way too many low levels for whatever reason). When we're pulling warmasters I can shout "Stay on the hill!" "GET BACK" "ONLY ONE PULLER (me)" "NOBODY PULL" about 7 different ways before I go in & single pull IceWing Warmaster. But when I turn around & go out I see somebody else agro 3 warmasters >_<. There is leadership & people who are smart playing on alliance, but without people who follow what the smart ones are saying (like above example) its very very hard to win.
TIPS
*STAY TOGETHER on offense! Even if you're just 10 people, if you're in a tight close group you'll overpower & get any horde node 99% of the time.
*LISTEN & FOLLOW ORDERS. Can't work as a group then no teamwork = FAIL.
*FIGHT AT THE FLAG. Not around the corner, not 20 feet away, not 15 feet away. FIGHT AT THE FLAG. Too many times we're fighting around the corner, not being smart, & the horde recaptures a node.
*Take out all towers. For every horde tower you
destroy a marshall is added to ally general's room & a warmaster is removed from horde general's room. Opposite is true for horde destroying ally bunkers.
*Leave 2 in each tower you cap till it burns or horde will take it back
*Leave 3 at Graveyard you capture or horde will take it back
*don't pull warmasters until you have relief hut & all horde towers destroyed
*STAY ON THE DAMN HILL: only one person should be pulling.
*kill horde BEFORE they get into Drek's room (Put a freeze trap on that ramp)
*Kill horde on the bridge, put a freeze trap on bridge & let the archers from bunkers help rip them to shreds
*Let horde have StoneHearth or Snowfall GraveYard...or else they'll keep rezzing on a defensive node (like IceBlood GY) making it hard for offense to take it.
Good luck & have fun
lol by konjina, Score 0.38 . by Bravetusk/Greymane, Score -0.67
Been in AV 3 times now, each match lasting over an hour and a half (did the barb Q for one of them tho so I didnt notice).
Last night was an impressive stalemate.
The Horde ripped the allies apart and pushed them back to just before the bridge. But the corner there everything stalled. The ally mages, locks and hunters can freely sit by/on the bridge and spam AoEs on that corner. The melees are engaged with our horde frontline. With the ranged troops unable to hit each other and any large assault being AoEd to death it got stuck for over an hour. The alliance managed to push us back once by a huge rolling AoE storm (casters taking it in turns, moving forwards a few steps and AoEing and max range again) that swept down the road. Horde players were literally hurling themselves off the road and down the hill to avoid it. The lightshow was damn impressive tho...2 blizzards and a hellfire landing on the heads of a half dozen players tends to reduce them to corpses fast O.o
I just finished a 70 AV.. and have never been so disappointed with the Horde EVER. Not because we are losing, but everyone has turned into total prixors. I was in at 68, and everyone jumps my ass saying i need to leave, cuz i had a couple greens. I just wanted to say, with all those idiots running around capping stuff too early, screwing around, afking, that a couple greens shouldn't be that big of deal. I AM A GOOD PLAYER, I ROCK MY HUNTER, AND I KNOW WHAT I AM DOING. So anyone that would choose someone with all epics over someone that isnt going to treat u like ur a piece, F off. Sorry if i have a life, and havent had countless hours to devote to epics like some of u "cool" ppl. u can take them and shove them imo.
Completely, 100% agree. gear does not win Av....strategy and paying attention does.
Same with any BG actually....individual gear only really matters in arenas (to some extent, especially 2 vs 2) and duels. In BGs it is very, very rare that there is a one on one fight. Yes, having all epic gear will make you survive a little longer/do more dmg, but it will not save you in a gang fight. And your personal number of kills/health/mana/dps means absolutley nothing to the resolution of matches...it is what you do with it that counts, and anyone the Bg bracket allows in can win or lose the match for his/her team....irregardless of gear.
Ignoring the objectives of the match (which is always flags/nodes) and chasing after people to beat up will give someone some personal honor from HK's, but I would prefer the bonus honour (from 150ish to 400ish per match) for a win.
The morons screaming that you are not geared enough are the ones who most likely lose games for their team by chasing a lone enemy player all over the map for the HK (ooooh....7-10 honor points if a solo kill) and leave a key flag for anyone to turn uncontested (there goes 50-75+ honor for the entire team..../golfclap)
I have watched (while waiting for a ressurection) a lone 61 horde warrior turn back a flag that our entire team of 'leet' 70's ignored while chasing horde who were riding north from IBGY to go after further targets. I screamed at the individuals by name in raid chat that he was RIGHT behind them at the flag....they ignored me, died, and were sent back to dun baldar. That one little forsaken completely destroyed our offense that game just by taking back our only forward GY cap and gave his team the win in a turtle.
Bet any money that THAT horde team didn't say one word of serious derision to that player for being undergeared/too low level.
By the same token, I have also 'sharked' flags from under the enemy team's nose as a paladin....not exactly sneaky (no invisibilty potions used or nothing, no bubbles)...just by being patient and a bit lucky.....and I was seriously undergeared for the bracket.
I would, in any BG, take one person 'under' leveled or geared who knows what the hell they are doing and want to help the team over any number of jerks who think that their 'al purpz' mean they win automatically and can screw around fighting anywhere but the flags.
....
if you capture the mines - you will slowly get a little more reinforcements!
I have decided that with the new Patch 2.3 implementations to AV, that I should analyze this and post it near the top.
<<<HONOR GLITCH>>>>
If you have assualted a tower/bunker, but the game has ended before it capped, do not leave the battleground. Wait for them to cap so that you can get the bonus honor. I've checked the combat log, you do still recieve it. Me and 4 others gained 124 bonus honor that the rest of the group didn't. This works whether your team has won or lost. I have implemented an alternate strategy for honor farming. Scroll to the bottom.
Honor has been "balanced" to fit more to the map objectives. You get bonus honor for destroying a tower/bunker, killing Galv/Balinda, keeping your own Towers/Bunkers intact, and for downing the final boss.
With the introduction of Reinforcements, play style has drastically changed. Your team starts with 600 reinforcements. Each time one of your teammates dies, your team loses a point. When Balinda/Galv are killed, you're team loses 100 points. Each tower/bunker destroyed takes approximately 75 points. The final boss causes you to lose all remaining points, so if the boss dies, game over. If your team gets "turtled" and is unable to progress, after 600 deaths have occured to your team, it's game over.
People believe that with this new system in place, you have to rush your opponents to gain the advantage. This, sadly, isn't the case.
With the new changes, you can no longer pull the guards in the room of the final boss outside of the fortress. Doing so causes all of them to reset. What this means is that it is virtually impossible to take the fortress without your full team in there fighting.
There is a solution, however. With each tower/bunker destroyed, one guard despawns. If your team destroys each of the opposing team's towers/bunkers, then the boss is wide open for an assault with 20+ of your team.
This obviously puts more focus on towers/pve than pvp, in theory. However, in practice, things are a bit different.
The natural opening move is to rush the first general. It takes 100 points from your team, so is obviously the best move, right? Wrong! Look at the way the game must play out. There are two ways.
1) Cause your enemy to slowly run out of reinforcements.
2) Slowly progress to the boss for a swift win.
If you try to kill the first general, then you are assuming that you are going to be killing players to win. Therefore you recieve less bonus honor (since you don't kill the final boss), and the game takes longer (since you are slowly killing players instead of progressing).
Furthermore, while trying to kill the general, you will often run into the opposing team trying to defend it. Since not only do you have them on you, but the boss, you will quickly die and lose reinforcements, and your team will be pushed back (often leading to turtling and a guaranteed loss).
The fact remains that you MUST skip the general, no matter how much you want to.
STRATEGY: Upon entering the AV, prep your team so they know what to do. Have 30 of your team rush to the Iceblood Graveyard. Along the way have 2-3 of your team pick up the Snowfall/Frostwolf Graveyards so that those dying at IBGY don't get pushed back too far. Whoever takes control of IBGY first usually takes the game. After you have succesfully taken IB, have your team wait there until it caps. After it caps, two people must be left there at all times, if not more.
ALLIANCE: After taking IBGY, split your team. Send half to Iceblood Tower, and half to Tower Point. Again, have them stay until it caps. After this, have your team move out to FWGY, and keep 3-5 on IBGY. Generally this is where the horde have the biggest resistance. Take this and it's almost over. While fighting at FWGY, send a rogue or two into their base to ninja the East/West Frostwolf Towers. Once FWGY is taken, you can relax your grip on SFGY and IBGY, and have your team shift southward. Now you are in the Horde's home turf. Guard the towers until they cap, and send a few to take out the Frostwolf Relief Hut. Once the towers are down and the RH is in your posession, you can declare "ALL IN" and rush Drek. Game.
HORDE: After taking IBGY, head north to SFGY. Once this is taken the Alliance lose their foothold into your territory. After this it is easy to "turtle" them at their base (draws out the game, but a win is a win). Progress to Stonehearth Bunker (taking SHGY in passing), then head to Icewing Bunker. Splitting the team is optional if you want to speed up progression, but if the Alliance has a decent defense up, it may be wiser to stay together. Move north to Stormpike Graveyard and it's almost over. It's wise to take the Stormpike Aid Station before assaulting the bunkers, as this will push the entire defense further south, leaving the base wide open for your offense. Knock out the Dun Balder North/South Bunkers, and Van will no longer have guards defending him. Declare "ALL IN" and game.
MINOR STRATEGIES:
1) Send rogues into the mines. If the fight is going to be drawn out, you can gather resources here.
2) Take Galv/Balinda only if your team is unable to progress further than that. If your offense isn't strong, chances are you won't be reaching the boss anyway.
3) Sending rogues in to ninja base Graveyards can be helpful for destroying the opponent's defence in worse-case scenarios since you no longer respawn at your starting point if there is still a GY intact.
4) Have those on defense do their turn-ins. Improved guards and bombers (even a raid-level boss if you're good enough) can have a significant impact on the game. Obviously this shouldn't be the main focus.
5) You get bonus honor for having your own Bunkers/Towers intact at the end of the game. If you can keep 1-2 defending each one, you can slow your opponents down a notch, and maybe keep one or two up by the time the game ends.
I hope this guide is as good to you as the strategy was to my teams.
I am Harmonex of Lightning's Blade. Shadow Priest. Maybe some of you remember me when we were winning on Day 1 of the changes.
Since you can still get honor from towers/bunkers even if the game has ended, win or lose, this sparks a new style of play. Obviously if your team doesn't defend, the opposing team will win the game fast. Have your team focus only on assaulting the towers/bunkers. Don't worry about defending your own. Let the enemy cruise through. If we can get both sides to learn to do this, the game will end in 7 minutes. The honor per hour from doing this is probably greater than fighting for a win.
@Glimere
Hah! You don't play much AV, do you. I don't know about the higher level AV's but on my realm the 51-60 AV is full of non-60's and both groups usually far from full. This is a GAME after all and AV is a very good place for people to have a bit of fun and test out their classes abilties and their teamwork skills against real people who are there for good fight. It makes a welcome break from the endless killing of the same damn NPC's in the same damn formulaic way a zillion times or being repeatedly back-stabbed/DOTted/stunned/MCed/feared when all your trying to do is pick a few flowers.
A tight, coordinated team of 51's who stick together and help each other will easily overcome an OL-geared 60 with no idea of teamwork who's only there to score easy kills. Besides, if only level 60's were allowed to play they'd never get enough people on for a game and the waiting times would be days, not hours.
Basically, to everyone else, ignore the snobs - get in there as soon as you can and have fun. If nothing else it will give you an incentive to grind, level up and look for the best gear and talent selections available to your class and faction. So maybe you will be easy pickings at 51 but I'm willing to bet the 60's would much rather play AV with the "lowbies" than not play at all. Besides, I can't think of any better incentive to boost yourself up the levels fast than seeing just how much easier AV will be once you get your hands on all that yummy OL gear.
Anyone reading these posts for the first time, be aware that AV has changed significantly in patch 2.3 and thus much of the information posted here is outdated and no longer accurate or appropriate.
Blizzard has nerfed the Holiday Weekend bonus honor. Originally you would get double the bonus honor that it stated you were awarded (didn't show in your log, but was in your estimated). Now, you only get the holiday bonus from destroying all of your opponents' Towers/Bunkers, AND killing their general. The bonus is equal to 4 honor kills.
So let's recap the total honor you can get from here, not including the honor from killing enemy players.
3 hk for every tower/bunker destroyed.
3 hk for killing a captain.
4 hk for killing the general.
2 hk for having your captain survive.
2 hk for every tower/bunker of yours standing.
4 hk for destroying all towers/bunkers and killing the general.
You can earn up to 29 hk per game as a bonus, with an extra 4 on holidays. That's 33 hk. At 70, one hk is worth 20.9 honor. That totals 689.7 bonus honor at most.
This is written for people new to this battleground. Experienced players should already know this.
Alterac Valley (AV) is probably the most difficult and complex battleground, because winning it requires strategic thinking and coorperation amongst players.
In too many battles, all I see is Alliance verbally fighting amongst themselves, and not following orders. This is a known weakness of Alliance, but perhaps if people can understand WHY certain objectives are important, there will be less in-fighting.
There is also a need to understand that these objectives are fluid, and what is really important to do in the beginning of the battle versus what is really important to do toward the end of the battle can be different. Things change with the situation, and this adds further complexity.
There is more than one way to win AV.. One way is to make Horde run out of reinforcements. This is achieved by taking resources from them (mines, towers, GY, Relief Hut, etc). Killing Galv (Captain Galvanger) is also a popular choice, because he is their equivalent of our Balinda (Captain Balinda Stonehearth). There is also a 'quicker' route to winning..this is by killing Drek (Drek'Thar, their Main Boss). Whichever side kills the main boss first wins immediately.
IBGY (Iceblood Graveyard): This is a very important strategic graveyard, as it provides a forward resurrection base from which to continue our advance. Our main base is way north, and the horde Boss is way south, and it is a very long way to run if we have to ress way north for lack of a southern GY.
SHGY (Stonehearth Graveyard): The horde try very hard to capture this. Usually we let the horde cap this, because offense wants horde to ress behind the front line so they can advance.
SFGY (Snowfall Graveyard): This is an important backup GY..in case we fail to capture IBGY, this is our next best forward ressurrection base.
Frostwolf Graveyard (FWGY): This GY is much further south than the other two, and becomes an objective later in the battle, when we are killing Drek. It is nice to capture this, so when we die, we can ress very close to Drek. The less distance you have to run to get to the action, the less time you waste, and the less chance of horde killing you along the way. Once this GY is captured (capped), it is probably ok to abandon SHGY or IBGY.
Horde Towers: Destroying these gives us Honor points, and removes one of Drek's four defenders from the game. So the more towers we destroy, the better. Destroying horde towers makes Drek easier to kill. Even if we do not win the battle, if we destroy towers, we can still walk away with 1 Mark, and some guarenteed Honor.
Relief Hut: Gives us the closest GY to Drek.
Galv: Theoretically a good target, but, however, due to the time constraints of the battle and the relative inexperience of our forces, it is probably better to totally skip Galv and kill Drek. Basically, killing Galv will waste time we need to destroy horde towers, RH, and kill Drek.
Defense is very important too. While pushing forward on all our offensive objectives, we always need a group to *hold* whichever our forward GY of the moment is. We need people to defend our towers so the horde do not capture them. Defending Balinda (in Stonehearth Bunker) is also good.
However, knowing our weaknesses, it is probably better for us to concentrate on a good offence first. Even if we do not win, just taking out the horde towers gives us Honor points, and actually makes this battleground worth doing.
There is no one 'magic formula' to win...every battle is different. There are just in general good things to do to greatly increase our chances of winning.
To summarize, in order of importance:
1. Capture a forward graveyard and *hold* it.
2. Capture and destroy as many horde towers as you can.
3. other objectives, including RH and Drek
4. stick together in as large a group as possible always
Nydra - Malfurion
Too often I hear people say.."we won this 4 times in a row by doing..."
I think the most important general winning strategy is this: whatever the leader or acting leader says, all follow, don't argue. In this battle, time is not on our side, and whatever we decide to do, we must do quickly.
There are, however, pros and cons to several so called 'winning' strategies:
1. "Rush RH...do not stop for anything else"
This is very risky, but it does sometimes work, mainly because it is not a commonly employed strategy, and the horde are not expecting it. It is a surprise tactic, and as surprise tactics go, work best only when they are not used often, and therefore unexpected. The more we use this, the less it will work. It is also very very risky, because those who die during this have to ress all the way back at home base, and are at a severe disadvantage trying to get all the way back to the action. If doing this, decrease risk by leaving some defense at SFGY.
2. "cap IBGY, then towers, then RH, then Drek"
This is a more conservative and commonly employed strategy. The good thing about this is that, even if we do not win, we will still come out with some honor from capping the towers. When employing this strategy, people need to also remember to HOLD the towers until they cap, and HOLD IBGY until we cap a better GY. If one were interested in Honor, this is probably the best way to go.
3. "Rush IBGY, then Galv"
The average AV battle at the time of this writing lasts 20 or so mins. Theoretically Galv is good to kill, but taking the time to do so robs us of time needed to cap a tower or two. Trying to kill Galv puts us at a disadvantage trying to win the game. However, people do sometimes actually win doing this, but only if there is a solid team in place of both offense and defence. (I would rather count on strategy number 2 than count on us having a solid team...) However, sometimes as BG leader I have given in to this because others were insistant and I saw the futility of arguing with them, and it was better to get Galv over with quickly than split our forces.
4. "Galv first"
Yes, we usually do succeed at this, and yes, we get our 62 Honor points, but when I asked in a battleground what the plan was after this, my answer was "lose as usual". So succinct..that is the likely result of this plan. Yes, this does cause horde to lose 100 reinforcement points, but they quickly make up for that. If doing this, leave some defense at SFGY, then plan to cap IBGY. My preference is to save Galv for battle end..if we know we cannot win, then we cap him for honor.
Whatever strategy we like, we also cannot blindly stick to our 'fave' strategy all the time. Every battle is slightly different, and one must also be willing to change tactics as the situation demands.
Nydra - Malfurion
Your post is a really big help to those of us who are new to the BG scene. I have a map that I printed out but it would be really helpful if someone could let us "noobs to BG" know where IGBY, GALV, etc. are located. I have done this BG several times and know the basics but when someone keeps shouting "NEED HEALERS AT IGBY!" I have no idea where to go and the in-game map doesn't help. I know GALV is in Iceblood Garrison but to highlight the other important spots on my map would be truly helpful until I know how to get to different locations by memory. Thanks!
The map shows all graveyards and bunkers/towers....even when new to the battleground, key points are already there and do not need to be 'discovered'.
Many people will use contractions for locations.
- IBT for iceblood tower (the tower directly south and on the same rise as iceblood garrison)
- TP (tower point, due south of iceblood graveyard)
- IBGY (iceblood Gy...main choke point of horde turtles, between iceblood tower and tower point)
- FWGY (frostwolf graveyard...just outside the main gates to their base.....please note, unlike dun baldar, frostwolf base can be gained by jumping fences)
- RH (releif hut....graveyard at the back end of the horde base, closest ressurection point to drek thar)
- EFW (east frostwolf tower ....the lefthand tower as you are going up that murder-slope...getting into frostwolf base is easy....getting to the general's barracks is not!)
- WFE (right hand tower before you get to drek thar)
- Galv (captain galvanger, sits in iceblood garrison....horde mini-boss...still ?? level boss not to be taken lightly....needs a strong offense group of at least 6-10 to take down effectively....remember that enemy players will often guard/help him!)
- Bal (balinda stoenhearth....allies equivalent to Galvanger...sits in stonehearth garrison)
- SHB (stonehearth bunker...SE of stonehearth garrison and isolated from the graveyard...often easily taken by horde)
- IBB (iceblood bunker...due north of stonehearth gy and garrison....a choke point on the map is directly beside this bunker)
- SHGY (stonehearth GY....up a slope and NNE of stonehearth garrison....allies start with this forward Gy)
- DBN (dun baldar north bunker....right hand side as you cross the bridge into the dwarven base and up a slope)
- DBS (a bit further into the dwarven base then DBN and 'guarded' by an elite at the front, next to the wing commanders and stables)
- AS (aid station...the allied equivalent to the releif hut)
- SNGY (snowfall Gy....located ssw of stonehearth garrison and starts the game as a neutral GY...allies will most often grab this as a backup Gy on their way south)
- SPGY (stormpike GY....across the bridge from dun baldar and a key choke point for allied defenders....unlike FWGY, this gy is a MUST capture for the horde attackers or else their offense will get cut in two most games)
Keep in mind that graveyards need to be captured in strategic order for ease of everyone. Snowfall usually gets taken by allies on their way south as a backup forward Gy.....they know that they will lose stonehearth eventually as the latter is just not worth holding on to the entire game....to invest all sorts of manpower to keep a mid-map GY means that either offense or defense is seriously gimped and will fail. To that end however, sometimes horde will take snowfall away from allies if they cannot get stonehearth/want to create a turtle effect (usually as horde win almost all turtles due to the style of play most often shown by horde groups).
IBGY is a key concern for both groups; horde need it not so much as a 'forward' gy for offense, as it is a key to defending IBT, TP and Galv. Allies need it for the same reasons, but from the other side of the coin.
By the same logic, horde need to grab stonehearth (or in a pinch snowfall) gy, but then must endure the pain of grabbing stormpike Gy before the AS unless a group of sneaks can get to the AS first. Most horde zergs need to push the allies out of their AS the old fashioned way, but they seem to have an easier time of it then most allied groups.
RH needs to be capped before FWGY for the very, very simple reason of 'ressurection bumping'. When you are slain in a battleground, the spirit healer ressurects people in 30 second pulses. If the flag attached to that spirit healer gets assaulted in between these pulses, all the spirits still waiting to be ressurected will be bumped to the next friendly spirit healer. What this means is, if you are south of the field of strife and you die as a horde, your spirit will go to either IBGY, FWGY or RH, IN THAT ORDER. If allies have control of IBGY and then 'tag' the FWGY flag before the RH one, then ALL horde not near the dwarven base who die will ressurect at the RH....making the capture of this last GY very, very much harder and the assault on the last two FW towers and drek thar incredibly difficult. Both groups need to have the ressurection hub next to the enemy boss in order to assualt him......if not, then expect a ton of enemy players helping their boss kick your teeth in and you ressurect far away.
Both sides have taken (a lot of the time) to having at least soem of their team just head straight for the other sides' AS/RH and let the others take/cap towers/bunkers/gys/galv or bal on the way. This somewhat risky move means that the end push of the game (to kill the general) is a little smoother and the final assualt on the base bunkers/towers can progress while the objectives further away from the enemy base are being done at the same time. Makes for faster games (ie. more honor per hour if you number crunch it....but that takes the fun away :), but it can all fall apart if the other team has decent defenses to make that end-gy zerg fail.
As well, having significant defense at the side's captain (galvanger or balinda) will often greatly knock the wind out of the sails of the opposing team. I have seen both sides completely fall apart offensively (and then lose) when they fail to get the enemy captain down and no nearby GY taken yet.
Hope that helps
I have completed the Alterac Valley Battleground over 200 times. For a great overview, I recommend you read the Alterac Valley summary on the official WoW Web site.
Here are some additional tips to the others you read here and there.
Each side has an equal number of strategic targets--1 general, 1 captain, 4 towers, and 4 graveyards.
If you win the battle, you get 3 tokens; if you lose, you get 1 token. You win the battle either by killing the opponents' general first, or by causing the opponents' side to run out of reinforcements. (You each start with 600 reinforcements.)
Most people do not play AV just for the tokens; most play for honor points. Here is a list of the most important honor points you can earn in an AV battleground:
General = 84 honor points, and wins the game.
Captain = 63 honor points, and reduces opponents' reinforcements by 100.
Tower = 63 honor points, and reduces opponents' reinforcements by 75.
There are many different dynamics that are involved in a BG, so there is never one single strategy that will guarantee a win. To simplify things, let's pretend all dynamics can be reduced to three general types of play:
1. Loaded on offense + rush your opponent's final graveyard, and forget everything else. This strategy, if successful, will win quickly, but you might lose some of the honor points I mention above (if the game ends too quickly or people didn't capture towers). See my comments on graveyards below. Elapsed game time averages 10-15 minutes or so.
2. Try to have balanced offense and defense, get all of the honor points that are available in the game, even if it takes a bit longer. This approach requires that 3 people guard each tower until it burns, so the opponent doesn't come and reclaim it. Elapsed game time averages 20-25 minutes or so.
3. Too much defense, which creates a defensive turtle. You usually win by eliminating all of the opponents' reinforcements. You don't win as many honor points because you didn't kill the opponents' general. The most common way a defensive turtle is created is when your team caps the second to last GY prior to capping the last one. (See my comments on GYs below.) I have seen defensive turtles last 45 minutes or more.
Strategy Tips
Try playing several battlegrounds, including both offense and defense, so you understand what is happening on both sides. Try being one of the guards of one of the towers until it burns. Try defending a grave yard. You will soon learn to appreciate how many different dynamics can turn a loss into a victory, and vice versa.
Are keeping graveyards important? For strategy #1 above, you should capture the LAST GY prior to the second-to-last GY. Why? There is a bit of a gamble involved. The gamble is that your offense will overwhelm the defense, and not have many casualties on your side. You don't own any graveyards close to you, so you don't want wave after wave of your team dying and rezzing miles away. If you capture the second-to-last GY prior to the last one (and if you have the other two in enemy territory), then every enemy who rezzes on their original half of the map, will rez on the final (last) GY. You don't want that. However, if your enemy has lots and lots of defense at the final GY and are not overpowered suddenly, then you might as well get the second-to-last GY so you don't have to travel so far to get back into the battle for the final GY. You might tell your team to let the opponents recapture one of the other GYs if the enemy attempts to do so (although people often ignore that kind of comment).
For proponents of strategy #2 (when you don't have enough offense for strategy #1 or if your enemy has a huge defense at the final GY), holding the second to the last graveyard is probably ok until the team caps the last graveyard. That way the rez distance to replenish your own ranks is very short. In general, the more graveyards you lose, the fewer locations exist to resurrect your own casualties of war. I have seen several battlegrounds lost because people had to ride too far to get back into the battle. The alternative point of view is that if you own ALL of the GYs in enemy territory except for the last one, all foes who die on that half of the map rez where you don't want them--in the final GY you need to own. So, for strategy #2, you will need a solid enough offense to eventually take that last GY even if enemies who die on that half of the map all rez there. It can be done, but it takes longer than strategy #1.
What can cause you to lose the AV battleground? In no particular order of priority:
1. Not having a proper proportion of offense and defense.
2. Standing around at the general, and waiting on someone else to start the final fight. (Sometimes because tanks and healers are not both present, but sometimes because of inexperience and uncertainty.)
3. Not having the right graveyards at strategic times and locations. (Or, taking the second-to-last GY prior to taking the last one if you own the other two, which causes all of their casualties to rez at the place you need to conquer to win the game.)
4. Allowing one or more opponents to continually disrupt and postpone the final battle with the general. (This often happens because your opponents own a nearby graveyard. So, the troublemaker can disrupt your group, die, rez, and be back in seconds.)
5. Allowing one or more opponents to continually attempt to try to retake one of the two towers by their general. (This often happens because your opponents own a nearby graveyard. So, the troublemaker can disrupt the ownership of a tower, die, rez, and be back in seconds.)
6. Allowing a rush of your enemy to come back to the final (last) graveyard and retake it, after it belonged to you. The Hunters should set traps, and the Shamans should set up totems to slow any down who tries to rush and retake the final flag.
7. For a defensive turtle: not killing the captain or destroying enough towers, all of which significantly reduces reinforcements.
8. For a defensive turtle: not staying in large groups during battle, so you are losing reinforcements faster than your opponent.
FAQS
How can I have more fun at the AV BG?
When you see someone berating others and name-calling because they are not following his gifted wisdom, right click the person's name and select "Ignore." You will have lots more fun. :)
Can the enemy retake a burning tower?
No, if you stay in it until it burns, it's yours for the battle.
Can the enemy retake a GY that has turned my color?
Yes. All they have to do is kill the 4 NPCs guarding it and change the flag. However, it must be captured for 4 minutes before their casualties start rezzing there (same as you).
Should I automatically try to follow the directions provided in the chat window?
You have to play long enough to learn who to listen to and who to ignore. Bossy arrogant people often have a one-size-fits-all battle strategy, that really doesn't work in all situations. You will learn who to listen to. Of particular interest are the "need help at..." or "inc at..." chats. If you are nearby, run and help (unless the person is asking to take the second-to-last graveyard too soon).
Why do people say NOT to take out the opponents' captain first?
People want to take him out because he is worth 63 honor, reduces the enemy reinforcements by 100, and is much easier to kill when a few enemies don't run in an
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