U don't only Solo m8, if u use this on a instance boss, it would be realy beter then serpent sting. U can also do PvP and if u use this on a rogue together with aspect of the monkey, then its like they always miss.
Before u decied to say it's crap, try iy
is it really just 3%? or is it supposed to be 30%?
So with Scorpid Sting now your pet gets 5% hit mitigation when you are tanking with it...and that is bad? Would seem to lead to less downtime when grinding to me...
Its much better to use serpent sting instead of scorpid. The 5% is not enough to use this in place of serpent. And the person who said less downtime, the 5% isn't going to make your downtime any less, the dmg reduction isn't enough. And besides, mend pet can heal your pet very quickly, or on its own relativly fast.
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Well maybe not solo, but in raids and instances, I think 5% less hit is a lot, will defo help the tank staying alive
Yeah, this is meant to be used in groups for boss fights to reduce the amount of damage your tank is taking.
Finally a debuff that makes a difference with raid encounters from hunters side. -5% chance to hit = 5% less damage. with a timer addon its 0 problem to keep this up at all time through a long boss fight.
Tanks avoidance is like 50% (miss, dodge, parry) so extra 5% is not 5% damage reduction. It is at least 10%.
Nubs.
This owns in PvP. Lets think about it against a twink real quick. Lets say said twink deals 1000 dps and has 5000 health (absurd, but lets just say thats what it is). Serpent sting will deal 80 damage, taking away around 2 percent of his/her health. A 5% miss chance however, will cause said twink to lose around 50 dps...not bad, eh?
lol but just for arguements sake by using the 1000 dps and 5000 health is pretty absurd. What if the dude had 5000 dps but only 50 health? then wouldnt you want to be able to kill him with your dot istead of lowering his dps cause anyway you look at it you're probably gonna die (1000dps or 5000dps is too much for you to withstand)
but this is only for agruements sake, this thing looks like its gonna rock in pvp, once i get it ofcoarse
50 health and 5k dps? I'd love to play that kind of character
well, with 50hp i'd rather throw in an arcane shot =)(for arguments sake)
In PvE it makes a huge difference. 5% miss can make he difference between a tank dying during a silence on Gruul and killing him. Its hardly the worst hunter spell.
the only time i see this as a useful spell is against a boss, 80 dmg over time isn't much against a boss thing so i guess this would give your tank at least a little break. still, it's not my choice for a sting. i suggest keeping it on a sidebar though...aspect of the monkey+this will help if your trying to run away
may be affected by:
imp. mana shield
imp. SW:P...what gives?
This is good for PvE aswell think of a boss fight
Obviously you have no idea about raid instances.
Sigh....i think only 3 people here are hunters, well good ones anyway. which is not surprising considering some of the noobs i meet, this shot kicks ass for bosses, what tank wouldn't kill for 5% more mitigation. Unfortunately though, this shot does not stack additionally with multiple hunters, as previous posters may think. im not sure how it stacks sorry.
misses, dodges, parries, are all avoidance
blocks and armor are mitigation
mitigate means to lessen the effect of, not negate.
hey guys im a lvl 23 hunt and im thinking can scorpid be really that good with monkey?? i mean ur all saying that in PvP it would be good but about half of u r against eachother just tell me
IS IT WORTH IT IN THE LONG MOSTLY SOLO RUN??!??!?
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1 Hunter should have this perminantly up on bosses in raid encounters.
Its effectively 5% less damage to the MainTank.
Less mana used by healers, higher chance of the tank avoiding crits and crushing blows that may otherwise wipe the raid.
Every little bit of mitigation counts.
it's not 5% less dmg...
read again
reduce the enemy hit with 5%...
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This is plainly not for the best solo hunter but on raid bossses and even regular bosses this could mean a difference between wipe/live... hmm 800 damage over 15sec and a wipe or just 80 damage and no wipe... hard decision ((sarcasm)) but this meant for bosses and such
ok lets see average boss does 1000000 dmage minimum now whats 5% of that? dont gota do the math to know thats a whole lot of damage.
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I just ran heroic Ramparts on my druid with a pug hunter. About halfway in I noticed that he was using serpent sting, and since our healer was a bit undergeared I asked him to switch to scorpid.
He informed me that he doesn't have it. Never got it. Apparently managed to avoid getting it ever since level 22. Seriously, every time he hit the trained he would have seen it in green and thought "hey, that's not worth 54 silver".
My main is a hunter. I like playing the class. I do a ton of damage, I provide substantial utility, and I feel that I bring a lot to the group as a hunter. I hate, however, that many people assume that every hunter in the game is a moron. It bothers me that while many classes are poorly played, only one has had its name combined with retard. As such, I'd like to make the following points:
1) If you can get a skill from a trainer, get it. It's 54 goddamned silver. If you can afford the key for heroics, you can afford this skill.
2) When you're in a group, use scorpid sting. Always. Unless there's another hunter with you who is using it (it doesn't stack), keep it on whatever is hitting the tank at all times. 5% is huge, it causes very little threat, and if you accidentally hit a CC targeted mob with it it will not break CC. Conversely, serpent sting does very, very little. The tiny DPS that it gives is not worth it.
3) If you play a hunter, for the love of god, learn to play your class. We can be a huge asset to any group, and yet, it seems like almost no one realizes it because of the number of morons playing this class. I am sick of having to explain to people that I can actually CC a target pretty much indefinitely, I am amazed that people are actually surprised when I am at the top of the DPS list instead of fighting to stay above the tanks.
In closing, excelling at a hunter is tough. There's a ton of coordination that goes into timing everything correctly; it's not easy. Getting the basics down, though -- what sting to use, how to trap, et cetera, is not. These basics are what makes you a hunter, not a huntard.
Well stated. I couldnt agree more. I do hate how hunters get the shaft 80% of the time due to bad played huntards. Which is why I stick with pvp.. dont have to deal with the people who think all hunters suck.
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Hear! Hear!
From the sound of your story, you were tanking, therefore probably marking, therefore leader and could (and should) have /kicked him. Huntards are easily replaced.
Anyway, I play hunter and recommend its use on any hard hitting physical damage mobs.
Assume a respectable tank always has less than 95% avoidance against a level 72 hard-hitting heroic boss mob who hits for 6K average every 2 seconds, i.e. 3000dps
A 5% hit reduction = 150dps reduction.
Consider the basic dps of lvl 70 epic 2H weapons, 130 plus say 20 from additional stats. This simple little sting is like taking the bosses' weapon off him. Permanently.
The serpent sting alternative offers around +55 dps, and probably isn't going to make or break a fight if your tank dies.
and if you accidentally hit a CC targeted mob with it it will not break CC.
but the autoshot that follows will break the CC, unless you run around when you are shooting stings.
nobody uses serpent sting in raids anyway, it either pushes off important spells or gets pushed off, and its not that efficient anyway.
If you shoot it with scorpid sting while running you will not shoot another auto shot right after, just remember to hit esc to stop auto shot before you stop moving.
Yes, it DOES reduce how often the tanks get hit, which reduces how much rage they have, however most tanks (pallys and warriors) Rely on evading/blocking attacks. Pallys use mana instead of rage, so evading doesn't mean a loss of rage. Prot warriors and Arms warriors can use special counter skills that cause massive amounts of agro only after a dodge or block occurs, so the 5% really helps these tanks. As for druid tanks, I'm not too sure on their abilities as far as tanking goes, never really looked into it.
for druids, there are talents that give 5 rage every time they crit, a 5% avoidance would be well appreciated (esp since they dont have parry and block options).
i dont know how warriors go but, avoiding attacks is always great.
they took this out?
it was required for rogue tanking.. sigh.
this is very good in instances, me and some friends totally wiped in BFD when i used serpent sting on that one naga lady boss, and the next try i used scorpid sting, not one person died. it was pretty kick ass because we were all like "holy crap why didnt we die" i mean she targeted our caster and was on him the whole time. i see it as pretty amazing at certain points.
very useful, if you have your serpent sting dot on a target and you want to CC them to get them outta your face right after the CC do scoprid sting to negate your serpent sting dot and it won't break early
edit: forgot to mention that it is VERY VERY useful in that if you are survival and wyvern sting someone you can put scorpid sting on right away to continue to CC them
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