Dropped for us off of the Big Bad Wolf in Kaz. At first glance it looks confussing as to its nature so allow me to clear it up.
When cast on a person it adds 20 healing from all sources...(would like to test bandaids) in a 5 man thats 1 healer so its probably not the best place to use it... in a 10 man thats up-to 4 healers which makes it look a little better, but where it shines is in 25 mans with many many healers and a single MT swallowing alot of damage.
After the first application the caster has 10 seconds to cast another heal or the affect fades away, but if you drop another heal on the affected it not only renews the 10second buff but doubles it to 40 from all sources... after that you have another 10 seconds to drop another heal to renew the timer and tack on an extra 20 healing bringing the sum up to 60 and you can do this another 2 times until all healing from all sources is increased by 100 for 10 seconds. With a little bit of timing in all practacality this little sucker can go for 30 seconds or much more, and its only a 2 minute cooldown.
Raiding healing trinket that has massive amounts of power ~if used well~. I would recomend a priest who favors greater heals or a paladin who favors holy light due to the longer cast times to keep the buff alive longer.
When cast on a person it adds 20 healing from all sources...(would like to test bandaids) in a 5 man thats 1 healer so its probably not the best place to use it... in a 10 man thats up-to 4 healers which makes it look a little better, but where it shines is in 25 mans with many many healers and a single MT swallowing alot of damage.
After the first application the caster has 10 seconds to cast another heal or the affect fades away, but if you drop another heal on the affected it not only renews the 10second buff but doubles it to 40 from all sources... after that you have another 10 seconds to drop another heal to renew the timer and tack on an extra 20 healing bringing the sum up to 60 and you can do this another 2 times until all healing from all sources is increased by 100 for 10 seconds. With a little bit of timing in all practacality this little sucker can go for 30 seconds or much more, and its only a 2 minute cooldown.
Raiding healing trinket that has massive amounts of power ~if used well~. I would recomend a priest who favors greater heals or a paladin who favors holy light due to the longer cast times to keep the buff alive longer.