Thottbot > Comments > Creatures > Kel'Thuzad > cool hammer > M...
NEW! Wrath of the Lich King! (August 21)   NEW! Project Lore 7.4
  •   Report  Quote Reply Aftermath Downs this bad boy!
    Score 10     Vote: [-] [+] by stargazer8, 1.7 years ago
    Last edit: 1.7 years ago
    Aftermath of Lightning's Blade downed this bad boy 2 weeks ago

    and for all wondering why this fight is so hard i will give you a break down
    Phase one has little importance and is many just used to waste mana it is not hard and has no effect on stage 2 unless your DPS is horrible.


    PHASE 2:
    Moves and abilities
    Frost Bolt Single: 7000-12000 Frost damage on a single target. MUST be interupted this is resistable

    Frost Boly Volly: 50000 Yard range: 2000-3000 Frost damage to every one in the room.this is resistable

    Shadow Fisure: 5 second cast: forms under a play inflicted 40000-60000 Shadow damage if you dont move out. It is resistable but most likley if you stand in it you will die

    Chains of Kelthuzad:(this is the deal breaker) Mind controls 5 people increaseing size by 200% damage by 200% and healing by 500%. They will buff(power infusion is possible) and heal kelthuzad. i can no stress how had this makes this fight. Some times you might lose all your tanks thats were the luck plays in.(ALSO IS A COMPLETE AGGRO WIPE! DPS must SLOW!)not resistable or breakable through will of forsaken

    Mana Detonation: target will lose 50% of their mana dealing 100% damage to every one around them but no damage to them selves. This Brings in Cthun position ing into play no player can be 10 yards with in another during this fight witch makes it exreamly hard to keep interups going on kelthuzad

    Frost blast: hits one play and every other play withen 10 yards. Takes 25% of their life over 4 seconds. Basicly they die if they dont get some sort of heal bandage ticks can save them

    Think that is all the moves he has so while doing all that now at 40% other guys spawn. their are 5 only 3 can be shackled at one time if you shackle a 4rth all shackles break. so you need to off tank 2 and shackle 3
    every time they switch targets they gain 15% size and 15% damage this stacks up to 99 times

    This is were things get hairy once you get him to 43% slow DPS wait for a mind control Then it is balls to the wall as much as you can do, slow right before MC hits Pray a tank didnt get hit he picks up kel and you contiune DPS all his normal moves still apply stage 2 you should have more then 2 MCs in phase 3. Win collect super epic loot and go PVP thats how we roll.


    Grats again to aftermath for beating the game love you guys!
  • BackTop
     
    Created by Thott - Thottbot 3.70 - Feedback