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  •   Report  Quote Reply Re: Drape of the Dark Reavers
    Score 6.5     Vote: [-] [+] by Nphoenix, 1.1 years ago
    base miss rate for 2H and ranged is 5%.  Base miss for dual wield is 24%.  Check your Damage as a rogue and realise 60% of your damage comes from normal melee attacks, not special attacks.

    You need ~8% +hit to never miss on a special, vs raid bosses, but every extra point up to +24% will increase your DPS more than crit and AP.  Crit and AP can be increased by pots/buffs/trinkets etc... there is no substitue for +hit.  This for rogues/fury warriors/dualwielding shammies in PVE.

    In PVP +hit doesn't matter so much as most damage is from big bursts from special attacks.

    This is an IMBA PVE cloak for any dual wielding class, end of story.
    •   Report  Quote Reply Re: Drape of the Dark Reavers
      Score 0.97     Vote: [-] [+] by shockwave_xpow, 1.1 years ago
      As others have said above, the magical number for non dual wielding is +8.6% hit for raiding.  If for example you're a hunter and your hit rating is not maxed out at +8.6%, focus on +hit over other stats in general since every +hit% translates more or less to +damage%.  This is because in terms of Blizz's itemization (i.e. the way they allocate stats on items), if you find two items that are both equal power then the one with +hit will end up giving you more DPS.
      •   Report  Quote Reply Re: Drape of the Dark Reavers
        Score 0.35     Vote: [-] [+] by Aqueleo, 1.0 year ago
        LOL i have killed shade over 25 times and havnt seen this. then we kill  him and it drops. out of all of my excitment . I GAVE TO THE OTHER ROGUE! after he passes LOL . blood knight war cloak isnt bad tho =)
        •   Report  Quote Reply Re: Drape of the Dark Reavers
          Score 4.0     Vote: [-] [+] by Charis_Azjol-Nerub, 11.9 months ago
          Last edit: 11.9 months ago
          +1 % hit = +1 % dps

          - up until you hit the cap - 18 %

          Dualwielders:
          +18 % needed for main hand
          +24 % needed for off hand

          - Off hand does less damage than main hand. Which means that from 18 % on, you won't be getting the full +1 % dps for every +1 % hit.

          But:
          - Rogues have up to +50 % off hand damage from talents.
          - Warriors have up to +25 % off hand damage from talents.
          - Shamans don't have this talent.

          Basically, +hit is the best way to increase your dps until you hit the cap.

          There's a reason why you see some pro rogues with 2-300 hit rating or more, if they can get their hands on more. That, in addition to maxing out their +hit talents of course. +hit for the win.
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