have downed him 9 times now
Tyrius- dragonblight
none of the BC raids will be 40-man
I, for one, welcome our new Illidan overlords.
No offence, but I don't trust any loot comments about him until he's killed and his loot is known for sure.
Can you prove that he doesn't drop that? I've even killed him on private hack server and guess what dropped.. Warglaive of Azzinoth (left)
And the name of the weapon isn't red.. it's light orange.
Ya, we CAN prove it. Just go to wowwiki.com and type in Warglaives of Azzinoth. You'll see how stupid you are. Wait, why am I posting this? He's probably seen how pathetically idiotic he is anyways.
Here is the drops from Illidan so far:
Bulwark of Azzinoth
Binds when picked up
Off Hands Shield
6336 Armor
174 Block
+60 Stamina
Requires Level 70
Equip: Increases defense rating by 29.
Equip: When struck in combat has a 2% chance of increasing your Armor by 2000 for 10 secs.
And ~
Zhar'doom, Greatstaff of the Devourer
Binds when picked up
Two-Hand Staff
145-323 Damage Speed 3.20
(73.2 damage per second)
+70 Stamina
+47 Intellect
Requires Level 70
Equip: Improves spell critical strike rating by 36.
Equip: Improves spell haste rating by 55.
Equip: Increases damage and healing done by magical spells and effects by up to 259.
Apparently they are prepared..
They'll probably find a way to make it so Illidan doesn't actually die in the story line. (Blizz for ya.) Cause honestly, it SHOWED Varimathras kill his brother Balnazzar(Sp?) in Warcraft III, and anyone who's done live side of Stratholme can see he's clearly not dead(until you kill him.) And there is no real explanation for that.I mean think of it, Illidan finds a way to escape Arthas(After he fuses with the Lich King)..barely might I add and Arthas+Lich King= The highest of the scourge, Illidan was hired by Kil'Jaedan(One of the three Eredar offered power by Sargeras, a god who created the burning legion, let a human mage "kill him" possessed her, and then eventually moved on to possessing her son Medivh.)(Also, just more pointlessness, Velen the dude who's like the draenei leader in Exodar was one of the three offered power, but he turned down, the other was Archimonde and he accepted, but got wtf pwnt in the face by Illidan at Hyjal.) Anyway going on. Illidan failed in his attempt to kill Arthas and Kil'Jaedan was pissed, but somehow he still managed to live. These are like god like creatures in WoW. Kil'Jaedan works for the person responsible for the burning legion even existing, and Illidan works for Kil'Jaedan. So would it REALLY make sense for Blizzard to have Illidan die to some common no-named adventurers? I mean.. Arthas doesn't manage to kill him before he escapes.. but some random dudes fuck up his crib and kill him? Doesn't seem too likely to me.
mmm, only Archimonde was wtfpwt by Malfurion Stormrage(Illidan's brother), Nordrassil and countless whisps, not Illidan
lol, no one ever dies in wow, haven't you noticed when you "kill" a boss he's allways there the next time you go the instance, he somehow suvived :P
this has probably been explained many times here, but he dosn't get killed he get captured afther you done with him
You guys are forgetting some basic simple facts:
1) Blizzard makes the rules, and consequently, they made this story. As an author, they are entitled to do whoatever they please.
2) You are forgetting of the fact that by putting down such a hero as Illidan, you, the lowly adventurer become a hero. There is lore attatched to your name.
3) Suggestion for a new expansion: add an effort to the PvE. Comparing by example, there are titles for PvP. Whichever form it may be, there are titles which are held in higher regard the higher up the ladder. And there are items and titles reserved for the top players. Why not create a "hero" type plot for the "adventurer." Truly more focused on a role-playing game, imagine having a 51 point talent in your tree which can only be spent upon achieving such an epic feat (which should measure more than just simple numbers; random completely on basis; more based on luck; that actually requires more skill than rinsing and repeating) . In essence, I think Blizzard should add a "hero" type system to the game. And it should be based on individual merit. Similar how any real life "hero" has emerged from the rest of the crowd (i.e. Jesus, Gandhi, Malcolm X, Kevin Bacon, etc.).
it doesnt matter man, in Wacrcfaft III the frozen frone, ARthas kicks illidans ass and kills him. He slices open his chest and visibly dies, so this guy is dead. Blizzard should not fuck up the story line like that. SO they are rong and u r rong 2.
ROFL! Oh dear lord, lord lord...your making me die from laughter...OH GOD!
First off, why do you act so superior to everyone, when you can barely even spell 2 things right? Second, Illidan didn't die, they were gonna put another part to the cinematic there that shows Illidan watching as Arthas becomes new Lich King, but ran outta time and scrapped it. And third, YOUR the "rong" one, despite the fact that "rong" isn't even a word. So stfu, and go QQ some more to Blizzard.
By the way. I don't even get why we have to kill Illidan. What did he ever do to us? I mean, he was released, he only took up the demonic power to fight back the other demons. But noooo, it seems Malfurion doesn't want to defeat the demons, so he exiles Illidan, who did nothing but give up his elvenhood for the sake of his friends. Then, he gets told to kill the Lich King. The Lich King is our enemy too. He raises a group of naga to kill the Lich King. The Warden, (I don't know how to spell her name so I'll just call her Warden) gets in his way. Illidan did nothing, it was the Warden's fault. Then Illadin goes and rescues Tyrande, the leader of the Night Elves. This further shows that Illadin isn't a bad guy. He then helps the Blood Elves when he could have left them to die. He takes down a demon Pit Lord, we are still enemies with the demons. He then gets yelled at by a demon, and tries again to kill the Lich King, who is still our enemy as well. He then gets WTF PWNed by Arthas and somehow escapes back to Outland. I'm not seeing a big list of reasons why we need to kill this guy... I mean, Kael, he has it coming, siding with the Burning Legion, but Illidan, he is at war with our 2 biggest enemies, the Burning Legion, and the Scourge.
Good point. Illidan never did anything to us. He saved Azeroth, like what, 3 times?
1. Killed Azzinoth
2. Helped out with saving the world in WC3: RoC
3. Got Arthas to stop raping the Eastern Kingdoms in WC3: TFT
Now he owns Outland and we've decided to move in and take his land! We're like colonists, he and his crew are like the natives. We make him look like a bad guy for defending himself and now we're ordered to kill him.
Hooray to Blizzard for using real world concepts in WoW!
Guys guys please vote this up so others can see it too I know I'm gonna get grey but well I'm gonna post this information anyway.
Arcane magic if reckless used and widely used drags the attention of demons from the twisting nether.
Illidan saved a bit of the sunwell and made a new one. The consequences of that is that the habitants of Azeroth could still use arcane magic if they had the knowledge. However at that time it was almost only the night elves who were able to use arcane magic and they were forbidden to do so. But 7300 years before the first orcs came to Azeroth the former highborne led by Dath'Remar Sunstrider unleashed a terrible storm on Ashenvale just to show that there magic was superior and they were not gonna obey the law of some druids.
Now quoting from wowwiki.com:
The druids could not bring themselves to put so many of their kin to death, so they decided to exile the reckless Highborne from their lands. Sunstrider and his followers boarded a number of specially crafted ships and set sail upon the seas. By now the Highborne were glad to be rid of their conservative cousins and free to practice the arcane with impunity.
But they encountered problems, they founded their capital city Silvermoon in a sacred Forest Troll area and they suffered heavy losses against the trolls. They made a deal with the humans that if they helped they would teach 100 of them how to use arcane magic. In a huge battle together with the humans and their 100 human mages they managed to win a big victory and the trolls were pushed back and has to this day not recovered.
But unfortunatly the humans were not so carefull with there arcane magic use and soon dragged the attention of the Burning Legion. This led eventually to the invasion of the orcs, the invasion of the Scourge and the return of Sargeras himself and his demon minions.
So Illidan is not that innocent. He is indirect responsible for:
The First War (Warcraft I)
The Second War (Warcraft II)
The Third War (Warcraft III)
But I still think it's sad that Blizzard made the most popular character in wow lore a raidboss that only 0.01 % of the wow players has acces to.
He also has done some evil things in Outland after WC3 TFT but that does not count because the BC lore is entirely screwed up.
If the humans or (other races for that matter) would not have used more arcane magic the demons would not be able to open a portal to Azeroth no matter how angry they were.
Now that I've seen Archimonde been "slain", I see no reason why Arthas, too, couldn't be killed. Think about it:
In the early versions of Wow your top notch achivement was killing Ragnaros, the old god of fire.
Next great challenge was Nefarian, son of Deathwing, the black dragon aspect (comparable to demigod),
Followed by killing C'thun, an ancient Qiraji old god.
Just a moment before BC it was Kel'thuzads turn, and now we got ourselves a >10000 years old demon/night elf hybrid and his incredebly mighty companions, not to mention Archimonde, super-powerful eredar demon who was strong enough to destroy a major human city with 1 simple spell.
If we measure the bosses concidering the written lore, none of them should be killable by a small group of representatives of "normal" races. When I heard Mt. Hyjal would be included in CoT, I sincerely hoped it would've been made a delay action, letting the wisps finish Archimonde off. Appearantly, the result we see today was a huge disappoitment. In fact, I think Archimonde was added to the game just because it's known he CAN be killed.
So what's next? Considering history, Arthas, a.k.a the Lich King, seems like no challenge. We gotta remember Lich King was originally just an orc, Ner'zhul, who spirit was encased in ice by Kil'jaeden. After him we might get a taste of killing Kil'jaeden himself and then... CoT: killing Sargeras, a Titan, one of creators of the universe of Warcraft.
Sounds realistic, right?
Eh by Shadow <Chosen of the Titans>, Score 1.6
The thing I will always respect about Blizzard is that this isn't childrens' lore. They hire talented writers, such that their plots don't revolve around black&white dichotemies of good and evil factions. Illidan is a complex character, just like Malfurion (who is a prick aswell). Even Sargeras is a sympathetic character and he wants to destroy all being for fucks sake.
At the end of the day though, because of the nature of the game, they have to be either something we kill or something we don't kill.
1) They made Illidan uglier than he really is here in WOW, he looked way cooler in WC3.
2) If story holds true, then folks like Illidan, Vashj, Kael'Thas, Kel'Thuzad, Thrall, Tyrande, Cairne should all be even, since they were all "heroes" back in WC3. However, I've in raid to kill both Cairne and Thrall, and you know what? they are wayyyy too easy to kill comparing to the PVE bosses, stupid..very stupid...
3) So it looks like even my grandma knows Arthas is next on the list, probably a level 80 boss then? he if that ever happens killing him would feel like killing 2 Thralls( probably )
4) Then what? Kil'Jaden at 90 and Sargeras at 100? omg I use to think WOW is way cooler then the other games because they don't just let level caps go thru the roof, but now..sigh
5) Anyone remember FF series? great series until WOW came out, WOW kicked butt, but like all great dynasties, it will fall at some point.
Yes, he currently is banished.
i bet the developers at blizzard visit this page once a day to get a laugh.
Once the new xpansion comes out the most important thing is to try to race everyone to lvl 80 so u can get in the most end-gamey guild on your server and they can say OMGWTF at your gear cause u actually have a blue that dropped of of the spider guys outside of azjol-nerub for the daily "kill more spider guys". GG
I can just hear illidan muttering "To be... or not to be." As the raid walks up and completely ignores them.
ummm.... DUH. They ARE making a new CoT - The Culling of Stratholme where u gotta help Arthas kill all the civilians. this has been known since blizzcon! it really sounds like an awesome run.
Eh... by Shadow <Chosen of the Titans>, Score 1.6
From my PoV, Illidan is not the hardest encounter in the game.
Kael'thas Sunstrider was way trickier and had more work behind it from a raid point of view(Before the nerf of p1)
You had like 5-6 tries at him before the raid ended(seeing you raid for 6 hours)
Due to many easy wipes because of small mistakes and/or trash respawns, so i'd say, when you first start taking on Kael as a guild who just got there, you'll struggle more on him then if you had the same situation at Illidan.
(Please comment if you feel like it, but don't bitch as this is from my Point of view) kkthx
Ok, my guild and I are FAR from thinking about BT raid as we just started to organize Gruul and are somewhat through Karazhan with our first Group, but I HAD to browse this page also in order to post my frustration about a couple of things (as this is probably the most browsed page on thottbot):
Why the Hell are all Bosses -especially Illidan-, that are actually of the same race or related to playable races so freakishly huge? This is one fact that to me, ruins the whole game.
(Looking forward to seeing Arthas tall as a 100-storied skyscraper... NOT!)
Of course they need to be WAY stronger and different looking than regular players, but why not just create special models and textures? You have accomplished this with Vash and Illidan, but WHY THE HELL AS BIG AS DINOSAURS????? (Illidan should be the size of a tall night elf, maybe a foot taller than others and maybe two or three when in demon form) I also hate some of the Bosses in Karazhan... Curator simply a 20x size Arcane Guardian? I sometimes catch myself organizing strategies of interrupting charged fist in my head when I see him. Maiden being an EXACT copy from Uldaman? Moroes simply using an Undead player model (ok... at least he is not 50 feet tall... BRAVO!) The Prince just an -again freakishly huge- regular Eredar of which MANY world encounters look EXACTLY the same? Come on... you can do better than this! At least for bosses that play a somewhat important role of moving on in the game i.e. dropping Tier X...
I HATE the fact that Bosses in general simply use re-colored models of mobs and are just made 431980265 foot tall! This is simple lazyness of the model designers. Blizzard, you guys are surely not lacking of money to employ one or two more designers and assign them with creating unique models for bosses. I am sure we reached the point where not a single player will complain about having to waste a little more space on his hard drive for the extra textures or model codes.
Also -ok.. this does not concern Illidan- you could include more speech and not just written text into boss fights. haven't we moved beyond textadventures after the introduction of sound cards??? This would help the game a lot! Also, this is just a few hours paid to the voice talent and a bit of HD space for the customer/player. Here is a Hint what to do if you are too avaricious to pay a voice talent: Start a contest among fans for "Who wants to voice Boss/Character soandso?", combine it with some event and make money through selling tickets for the it etc.... You will find enough fans who will come and fill your Bank Account and surely are happy with a few months free play reward or just the fact that their voice is used.
Is anyone else so dissatisfied with these things? I do want some special/atmospheric game expierience in such a kind of game, otherwise I might as well go back to killing Nazis playing Wolfenstein 3D in the early 90s.
Oh well... oppinions are like assholes... everybody got one ;-)
Her is mine (oppinion) with a little justification to your reply:
You DO realize that I said that he CAN be a little taller, but where is the sense in making him and other bosses so ridiculously huge?
You DO realize that I said that of course he should grow in size when in demon form.
Please DO realize that I would have been as annoyed of this size stuff in WC3 as well if the gameplay was ment to be RPG/Athmospheric and not the real-time strategy that it is. The troops are in any case all 1/4th the size of castles/buildings so huge hero classes didn't matter and only served the purpose of being easier distinguishable from normal troops. Technically, player characters are also Heroes and by this logic should than as well grow in size according to their level/equip/hp or so... would you like THAT?
I do not understand how I would feel different wiping on a small sized Boss than on a huge Boss. A Boss is a Boss and the little skull you see in his Level icon and his role in the lore/questline should tell you that it's a bad guy who deserves some respect and strategy.
Also: Don't you aggree that having bosses -like moroes- of the size they should be also makes a fight a little more challenging if they have abilities to run around, disappear, wipe targetting etc. Such a thing would also add a bit more fun to the game and would add a PvPish difficulty to PvE. This would then show the actual gameplay skill of the individual person rather than simply how he is equipped. Also it than makes PvP viable for pure PvE players to actually become interested in PvP and use it as a "training ground".
But back to the actual topic: This "every boss has to be at least 10 times the size of a player" stuff is just a stupid rule that sadly exists in WoW. Imagine how people would laugh at e.g. Star Wars MMORPG with a 20ft tall Yoda.
Also annoying: Why is Archbishop Benedictus so freakishly huge? He is a faction leader/boss, ok... but still a Human!
This page misses just one thing... the actual guide how to KILL Illidan Stormrage. Don't you agree?
Not at all! If you want to know information about a boss, go to WoW Wiki. If you want to hear everyone's opinion about the boss, the boss's neighbor and said neighbor's dog, and then cry to Blizzard about it before shooting each other with laser guns, then come to Thottbot. Pewpew!
The screenshots are nice, though. Good to see the Kil'Jaeden one from WC3.
A quick lore guide to the superpowers of WoW and why BC fucked everything up:
Ragnaros: Fire Lord, he was the general of the fire elemental army. Definitely below godhood.
Nefarian and Onyxia: Offspring of Neltharion (Deathwing), the black dragon aspect. Strong, but not Aspects.
C'thun: One of three Old Gods. Not in its complete form, since it lost to the titans in the battle of the old gods. Fallen god, very strong but nonetheless mortal.
Kel'thuzad: Lich lieutenant of Arthas. Nasty fellow. First hero from WC3 to be killable. Coming back as a level 80 boss in Naxrammas v2.0 in WotLK.
Then BC came out...
Prince Malchezaar: Huh? Who? He's a nasty demon who moved in on Medivh's patch. He wasn't killing anyone, but hey, we need loot right? No great loss.
Gruul: Another nobody. Going well, some good BEM lore to support him, and a nice raid to start 25's on. Mortal.
Lady Vashj: Illidan's Naga lieutenant. One of the three big bad guys from WC3. Wouldn't be bad if it stopped here, but...
Kael'thas Sunstrider: Illidan's Blood Elf Lieutenant. Ok, so both commanders down and both armies in disarray. Not looking good.
Archimonde: What? Why? Let the wisps do it! If the combined might of all mortal races could stall him half an hour, then why can 25 players bring him down? This is fucking with lore in a bad way, and its a cop out to create encounters without unique lore.
Illidan Stormrage: OK. He's dead. The second most powerful mortal being and second biggest villian in WC lore. Gone, in the bag, all over.
From a post-WC3 perspective, that leaves... Arthas, and Kil'Jaeden, as the only enemies left. Since the Lich King broke free from Kil'Jaeden's command, and now has fused with Arthas, their combined power is likely exponentially stronger than that of Illidan. So, come level 80, I expect another Archimonde/Illidan dual raid setup for Kil'Jaeden and Arthas. But until then, Blizzard have very few places to go.
They've already said we're going to fight the Blue Dragon Aspect in The Nexus at 80... if we kill, rather than simply defeat, the manifestation of Arcane Magic on Azeroth, I'd just love to think about the consequences that should come from that.
While floundering for ideas for new content, let us remember how Blizzard decided to kill every decidedly mortal enemy in BC, and leave nothing except the demigods for WotLK. And if WoW keeps going beyond Arthas... and we start hunting Titans... I think I would have to stop following WC lore. Until BC, the lore was fragile and balanced. Now everyone bad is dead and everyone good is alive, and there is no balance. Northrend is the only threat to anything, and beyond that, we're outsourcing again.
I totally aggree with your statement about the "lazy lore" as I like to call it, introduced in BC.
I DO enjoy playing BC and instances like Karazhan who are truely FUN to play. But yes, as per the lore, there could have much more detailed work been done by Blizzard, who's employees are usually quite creative concerning story lines.
Since we all know that Illidan does actually die and with Patch 2.4 Kil'Jaeden will be a killable boss, I once again have to throw in a couple of ideas since actually KILLING the leader of a demon army (Burning Legion) and sort of peronification of evil does not make sense to me.
Why not creating Bosses that are not actually killed, but somewhat escape when realizing that their failure is imminent. This has been used with almost all super villains in any sort of continuing series:
James Bond never caught Blofeld, Spider Man keeps chasing the various descendents/relatives of the Green Goblin, Super Man never kills Lex Luthor, Batman never kills the Joker (ok... let's see what happens in the next Film ;-)... this is a never ending list. The main villain escaping and still being an all-overshadowing threat is a simple dramatic scheme applied to ALL successfull fiction series. Why are you (Blizzard) not continuing to apply this in WoW? It would simply make the game more believable. OK... till now, Arthas is the that sort of Villain, but he is killable now? Does this mean you want to end the series?
OK... let's say Arthas will sort of escape and continue to be the main enemy: By just having one super Villain (Arthas in this case) the Job is not done. WoW is way too complex to simply have one of this kind. Kil'Jaeden should be the same, Illidan also should have been... maybe it would even have been interesting that low level Bosses like the King from BRD to re-appear (that was an interesting story line) maybe Hakkar being summoned/ressurrected once more or even VanCleef with a stronger, new Defias Gang regrouping etc.
People would have fun when at high level facing a Boss from long time ago who escaped that time and is ready to have his revenge.
It would even have been great if Illidan was not killed, but sort of escapes outland or maybe even in a dramatic scene after the fight, kills Maiev, making it sort of a "to be continued..." story and causing other interesting plot possibilities by killing her (new Expansion: Wrath of the Night Elves :-P ). Imagine how great it would be if he would re-appear in Northrend in WotLK or even show up for another fight with arthas? Also then, Blizzard would not need to create weird and never heard of Bosses/Evils that contradict the basic lore. They could stick to the ever so loved Villans, having them as a sort of constant threat that has to be fought back.
The Ahn'Qiraj thing was an interesting change and this was a newly introduced but believable threat which also justifies a sort of final kill of C'Thun just as Zul'Gurub and Hakkar... Qiraj/ZG threat removed - Let's move back to the actual enemies: Arthas/Scourge/Illidan/Burning Legion etc.
Yes... Prince Malchezaar(or whatever)... who the hell is he?
Why not e.g. (whooooaaaa... major Plot following) the King of Stormwind (that Storyline was never continued) who looked for refuge when trying to flee from the Defias who captured him and then became corrupted and possessed by a remaining echo of sargeras that was still present and bound to the Tower? The goal then would be to sort of redeem him from the curse by either being forced to kill him or having him, when almost dead, be releast from sargeras' echo? Also, there are then endless possibilities of what happens after the King is released.
It really would be a shame if in WotLK Arthas is actually killed. He should also sort of escape (to another realm? Emerald Dream?) after the Battle, making a following expansion sort of a pursuit of Arthas/Lich King.
Same thing should have been done with Kel'Thuzad as now it seems ridiculous that Naxx is made a new Lvl 80 raid with him again as a Boss... He should have maybe escaped to Nothrend and therefore have been ready for the WotLK expansion.
Well, I sort or bombed the community now with ideas. Some may like them, some may not, but I believe we all aggree on the "Villain escaping" theory.
Eh... by Shadow <Chosen of the Titans>, Score 1.6
There is allways the possibility of more Space Goats
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