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  •   Report  Quote Reply Re: Drape of the Dark Reavers
    Score 0.94     Vote: [-] [+] by shockwave_xpow, 1.2 years ago
    As others have said above, the magical number for non dual wielding is +8.6% hit for raiding.  If for example you're a hunter and your hit rating is not maxed out at +8.6%, focus on +hit over other stats in general since every +hit% translates more or less to +damage%.  This is because in terms of Blizz's itemization (i.e. the way they allocate stats on items), if you find two items that are both equal power then the one with +hit will end up giving you more DPS.
    •   Report  Quote Reply Re: Drape of the Dark Reavers
      Score 0.34     Vote: [-] [+] by Aqueleo, 1.2 years ago
      LOL i have killed shade over 25 times and havnt seen this. then we kill  him and it drops. out of all of my excitment . I GAVE TO THE OTHER ROGUE! after he passes LOL . blood knight war cloak isnt bad tho =)
      •   Report  Quote Reply Re: Drape of the Dark Reavers
        Score 3.8     Vote: [-] [+] by Charis_Azjol-Nerub, 1.1 years ago
        Last edit: 1.1 years ago
        +1 % hit = +1 % dps

        - up until you hit the cap - 18 %

        Dualwielders:
        +18 % needed for main hand
        +24 % needed for off hand

        - Off hand does less damage than main hand. Which means that from 18 % on, you won't be getting the full +1 % dps for every +1 % hit.

        But:
        - Rogues have up to +50 % off hand damage from talents.
        - Warriors have up to +25 % off hand damage from talents.
        - Shamans don't have this talent.

        Basically, +hit is the best way to increase your dps until you hit the cap.

        There's a reason why you see some pro rogues with 2-300 hit rating or more, if they can get their hands on more. That, in addition to maxing out their +hit talents of course. +hit for the win.
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