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  •   Report  Quote Reply Best Use
    Score 0.55     Vote: [-] [+] by squiggly_lines_on_the_page, 11.2 months ago
    From a Holy Priest's perspective:

    If you try to stack this trinket for the sake of stacking it, you'll be wasting your mana (see reasoning below if you're interested as to why).

    If you add it in your regular heal rotation whenever the cooldown is up, you'll therefore use it to its fullest. So *don't* rank 1 flash heal spam (or similar); *do* use it on the main tank to give every healer on that tank a static ~+25 heals.

    For 4 healers on the tank, this is a trinket with ~170 +heal to raid on it. Think it's worth it now?
    •   Report  Quote Reply Reasoning
      Score 1.7     Vote: [-] [+] by squiggly_lines_on_the_page, 11.2 months ago
      Last edit: 11.2 months ago
      First off, rank 1 spamming when you otherwise wouldn't cast anything is a horrendous waste of regen time with this trinket, and here's why:

      To compare regen vs. the +heals from this trinket, I'll convert them both into effective healing done over 1 minute.

      This trinket adds the following +heals on a single target, if spell casts are *exactly* 2.5 seconds. Note that using 1.5 second spells is only 13% more effective (math not shown). This also assumes you cast a spell at the very last instant, to refresh the buff duration.

      0 to 2.5 seconds: +0
      2.5 to 5: +30
      5 to 7.5: +60
      7.5 to 10: +90
      10 to 12.5: +120
      12.5 to 30: +150
      30 to 120: +0

      Average +heal on target: from basic Calculus, average +heal would be the integral of +heals with respect to time, divided by the change in time, or [2.5*(30+60+90+120) + 150*(30-12.5)] heals*sec/(120 sec) = +28.125 [31.875 with 1.5 second spam].

      Assuming 4 healers chain cast heal spells, this will give +28.125 healing done / 3.5 seconds (according to Blizzard's formula; not including talents), or ~482.14 healing done / minute, per healer. Using 4 healers, this trinket would give at the most [and this is *very* generous] 1928.57 extra healing done to the main tank, per minute.


      What about regen?
      I'll assume 1 mana ~~ 6 healing done [that's slighty less than the efficiency of my greater heal]. So, to equal the 1928.57 healing done from the trinket's "use" effect, you'd need 321.43 mana instead.

      I can get 321.43 mana from less than 2 regen ticks with raid buffs. If you use even a single, unnecessary heal just to get this stacked, it almost certainly becomes useless.

      If the extra heal costs more than 321.43 mana, you're wasting your mana. If the extra heal causes you to break even 2 ticks of regen, you're almost certainly wasting your mana (as a priest [or druid]). Note: for Paladins, this point is much less important; however, 3 unnecessary FoL's would make this trinket useless.
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