This guy's actually fairly easy once you get the hang of him.
Start off by tanking him in a corner. Having more ranged DPS than melee helps here, but is by no means necessary. The rest of the raid should stand on the opposite side of the stage (except for melee).
He'll AOE fear anyone near him, and usually will go after someone else if the tank doesn't resist it.
Eventually, he'll put Little Red Riding Hood on a person, reducing their resistance and armor to 0. He'll immediately aggro onto that person and chase them around, though they gain a 50% speed buff while this happens.
This is where tanking him in a corner comes into play. If he aggros a healer or ranged DPS, he has to walk across the entire stage to them and this gives you an extra second or two to react. Run in a square around the edge of the stage, but don't run into the walls. You should be able to stay pretty much ahead of him and kite him until the debuff wears off, after which he returns to the target with the highest threat.
From my observations, a druid main tank works really well on this boss. In the time he's away from the tank chasing someone, it's hard to get hits in on him as a tank, and not hitting a warrior means they have little rage during the LRRH debuffs. With their massive threat generation, druids seem to have a better time holding aggro through the LRRH so that your DPS and healers are at minimal risk.
Unless your tank dies, and a well-geared one shouldn't because he doesn't hit that hard, you only need a single tank.
Start off by tanking him in a corner. Having more ranged DPS than melee helps here, but is by no means necessary. The rest of the raid should stand on the opposite side of the stage (except for melee).
He'll AOE fear anyone near him, and usually will go after someone else if the tank doesn't resist it.
Eventually, he'll put Little Red Riding Hood on a person, reducing their resistance and armor to 0. He'll immediately aggro onto that person and chase them around, though they gain a 50% speed buff while this happens.
This is where tanking him in a corner comes into play. If he aggros a healer or ranged DPS, he has to walk across the entire stage to them and this gives you an extra second or two to react. Run in a square around the edge of the stage, but don't run into the walls. You should be able to stay pretty much ahead of him and kite him until the debuff wears off, after which he returns to the target with the highest threat.
From my observations, a druid main tank works really well on this boss. In the time he's away from the tank chasing someone, it's hard to get hits in on him as a tank, and not hitting a warrior means they have little rage during the LRRH debuffs. With their massive threat generation, druids seem to have a better time holding aggro through the LRRH so that your DPS and healers are at minimal risk.
Unless your tank dies, and a well-geared one shouldn't because he doesn't hit that hard, you only need a single tank.