Got this mother down with a PUG last night. Took us abooout 5 tries, potted up fully for each one. First attempt was to 50%, second was to 38%, third was to 38%, 4th we got him to 1% (GAH), and we killed him on the Fifth.
MT- Feral Druid
Melee DPS- Druid, Rogue, Fury Warrior
Healers- 1 priest, 2 holy Paladins
Caster DPS- 2 mages, one warlock
You need to keep in mind that this fight has alot of luck involved. If you get screwed by Infernal Drops, then the raid wipes, almost without exception.
If you dont get touched by infernals, then its an intense fight, for ALL classes and ALL roles involved.
Tank:
GENERATE INSANE AMOUNTS OF THREAT. this guys hits unbelievably hard, and if he hits anyone but you, they go bye-bye. Do your best to survive. In the initial parts, you must make sure to tank him against a wall (eastern wall is preferable) to avoid his knockback... and make sure that you move the boss when an Infernal drops on/inbetween/next to you and the rest.
Melee:
Give tank time to generate aggro. When he enfeebles, GTFO of his Shadow nova radias. We had one of our healers be marked as the "safe point" for melee to run back to when they are enfeebled, so that should help. Besides that, have at him, because you dont got no mana bars.
Healers:
HARD fight to heal for anyone. Prince hits like an 18-wheeler, so its gonna take some serious healing. One of the healers said that Flash Heals cant keep up with the damage dished out by this guy. Thankfully, noboy besides melee and tank should take damage during the fight, so that cuts down on the healing needed. Just remember to keep that tank up, and not to heal anybody that gets enfeebled.
DPS:
A good deal of this fight's weight comes down on your shoulders. As a major componant to the total damage, you need to be able to keep up a steady flow of damage while conserving mana. For Warlocks, DoTs work great, and shadowbolt. Imp is the best to use in this fight. Hunters shouldnt worry about their pets, its almost inevitable that they are going to die from the shadow novas, so keep that ranged going. Boomkins do Boomkin-y sorta things, and so do shaman. Mages keep your mana high, dont be afraid of Evocating, its a long fight. All should use pots.
Was a hard fight, quite rewarding experience.
He dropped
Gorehowl
Tanking Cloak
Pally/Rougue/shaman t4 helm token
Pally got Gorehowl, MT got the cloak, Rogue got the token.
Caster DPS was very sad.
MT- Feral Druid
Melee DPS- Druid, Rogue, Fury Warrior
Healers- 1 priest, 2 holy Paladins
Caster DPS- 2 mages, one warlock
You need to keep in mind that this fight has alot of luck involved. If you get screwed by Infernal Drops, then the raid wipes, almost without exception.
If you dont get touched by infernals, then its an intense fight, for ALL classes and ALL roles involved.
Tank:
GENERATE INSANE AMOUNTS OF THREAT. this guys hits unbelievably hard, and if he hits anyone but you, they go bye-bye. Do your best to survive. In the initial parts, you must make sure to tank him against a wall (eastern wall is preferable) to avoid his knockback... and make sure that you move the boss when an Infernal drops on/inbetween/next to you and the rest.
Melee:
Give tank time to generate aggro. When he enfeebles, GTFO of his Shadow nova radias. We had one of our healers be marked as the "safe point" for melee to run back to when they are enfeebled, so that should help. Besides that, have at him, because you dont got no mana bars.
Healers:
HARD fight to heal for anyone. Prince hits like an 18-wheeler, so its gonna take some serious healing. One of the healers said that Flash Heals cant keep up with the damage dished out by this guy. Thankfully, noboy besides melee and tank should take damage during the fight, so that cuts down on the healing needed. Just remember to keep that tank up, and not to heal anybody that gets enfeebled.
DPS:
A good deal of this fight's weight comes down on your shoulders. As a major componant to the total damage, you need to be able to keep up a steady flow of damage while conserving mana. For Warlocks, DoTs work great, and shadowbolt. Imp is the best to use in this fight. Hunters shouldnt worry about their pets, its almost inevitable that they are going to die from the shadow novas, so keep that ranged going. Boomkins do Boomkin-y sorta things, and so do shaman. Mages keep your mana high, dont be afraid of Evocating, its a long fight. All should use pots.
Was a hard fight, quite rewarding experience.
He dropped
Gorehowl
Tanking Cloak
Pally/Rougue/shaman t4 helm token
Pally got Gorehowl, MT got the cloak, Rogue got the token.
Caster DPS was very sad.