Am i just completely computer illiterate? what is this thing, and what does it do? (kind of feel like an idiot asking this, but i find that asking questions is VERY helpfull)
Thottbot > Forums > Item Score Formulas > Item Score Formulas
omg noob u dont even know what this is!! lol nether do i thow =P
Ok on every item is an item level each level has a certain score that that item can have for that level range the higher the item the level the higher the score it can recieve now each stat the item gives you when you wear it cost a certain amount of point. Using this formula blizziard makes sure all the items for that range or balanced. usually the higher the item level the rarer it is and more it vendors for.
Based on an item level and how rare it is (green, blue, purple, etc.), each item has a limit as to how much can be added. Each stat point or effect costs points to be added to the item. This means an item can have 10 int or 10 str, but not both. You might be able to have 7 int and 7 str because each stat point of the same type costs more than the last. +spell damage, +attack, +to hit, and so on work in the same way.
This calculation is used to determine what is the best item for you, based on what you think is important. For example, a rogue has no use for int, so he would sent +int to 0. The same rogue will set agility to 2 but strength to a 1 which means that he wants agility first, but if the item has enough strength he might use it. That's the general idea. It can get a lot more complicated for some classes, so I would suggest setting the stats you know you don't need to 0 and leaving the majority of the others alone. Obviously, a rogue would bump up agaility, a mage would bump up Int, etc. But if you don't know if you want +spell damage over +crit, it is generally better to leave it at the base values. Add Comment
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