Someone has already responded, but it's my post under attack so I'm gonna throw in my response too.
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We'll just ignore fear completely for this one, won't we? Fear is the BEST CC out there, bar none.
-Fear is not CC, CC is Crowd Control, I.E. it controls a crowd or "mob" fear is the exact opposite, it makes them run wildly regarldess of what you want. It's also short lived and has a diminishing return, it is NOT crowd control, its a last stitch effort if its used in that fashion
Fear takes care of this as well, so you just continue to ignore it.
-Again, if you're using fear in a defensive manner you're either in a rare position where there is nothing close by to be grabbed by the roaming NPC or you're getting ready to turn tail.
What a bunch of crap. Soul Shards are FREE. I'm a hunter and I have NEVER shot an arrow I didn't have to pay for. Plus I have to keep a quiver AND a ammo pouch, taking up space in the bank. I routinely spend a few GOLD on arrows that you just have to go get for free. Boo fricking hoo.
-Yes they are free, but its balanced by the major inconveince of gathering them. Ask any destruction lock how fast they go through them. 1 for a minion, 1 for a soul fire, 1 for a shadowburn (if timing is off) thats 3 in one fight, then another 2-3 every fight afterwards. Drain soul is a very low damage attack that is designed to make it difficult (especially for warlocks who are not affliction) to land a killing blow. Yes they're free, but they have their own "cost"
There's a reason for that! Life Tap + Health Stones = Mana Efficiency! Duh!
-Um, no. Healthstones return about 2k health, at 70, and cost 1400 to make. So you'd have to life tap 2-3 times just to pay for the mana to make one, giving you only 400ish health throughout. There is also a 2min cooldown on Healthstones meaning even if it was mana effecient to life tap and healthstone that you couldnt do it but once.
his is simply diverting the argument. When people complain about locks being overpowered, they're TALKING about PVP. They have pets for PvE and Raids, and the DPS pretty darn well too.
-Since when? I've personally gotten flak in raids from guild memebers telling me that I'm a warlock that I should be doing more damage because I'm an overpowered warlock.
Locks are DAMN powerful, I don't begrudge you your power, but stop trying to convince us that you are so fricking weak.
I didnt say we were weak, I said we are as we should be. We are not overpowered, and we are not under powered, no class is any better then the other, that was my point.
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We'll just ignore fear completely for this one, won't we? Fear is the BEST CC out there, bar none.
-Fear is not CC, CC is Crowd Control, I.E. it controls a crowd or "mob" fear is the exact opposite, it makes them run wildly regarldess of what you want. It's also short lived and has a diminishing return, it is NOT crowd control, its a last stitch effort if its used in that fashion
Fear takes care of this as well, so you just continue to ignore it.
-Again, if you're using fear in a defensive manner you're either in a rare position where there is nothing close by to be grabbed by the roaming NPC or you're getting ready to turn tail.
What a bunch of crap. Soul Shards are FREE. I'm a hunter and I have NEVER shot an arrow I didn't have to pay for. Plus I have to keep a quiver AND a ammo pouch, taking up space in the bank. I routinely spend a few GOLD on arrows that you just have to go get for free. Boo fricking hoo.
-Yes they are free, but its balanced by the major inconveince of gathering them. Ask any destruction lock how fast they go through them. 1 for a minion, 1 for a soul fire, 1 for a shadowburn (if timing is off) thats 3 in one fight, then another 2-3 every fight afterwards. Drain soul is a very low damage attack that is designed to make it difficult (especially for warlocks who are not affliction) to land a killing blow. Yes they're free, but they have their own "cost"
There's a reason for that! Life Tap + Health Stones = Mana Efficiency! Duh!
-Um, no. Healthstones return about 2k health, at 70, and cost 1400 to make. So you'd have to life tap 2-3 times just to pay for the mana to make one, giving you only 400ish health throughout. There is also a 2min cooldown on Healthstones meaning even if it was mana effecient to life tap and healthstone that you couldnt do it but once.
his is simply diverting the argument. When people complain about locks being overpowered, they're TALKING about PVP. They have pets for PvE and Raids, and the DPS pretty darn well too.
-Since when? I've personally gotten flak in raids from guild memebers telling me that I'm a warlock that I should be doing more damage because I'm an overpowered warlock.
Locks are DAMN powerful, I don't begrudge you your power, but stop trying to convince us that you are so fricking weak.
I didnt say we were weak, I said we are as we should be. We are not overpowered, and we are not under powered, no class is any better then the other, that was my point.