i dont know wut to search for so im gunna ask on here. where is the start to the kara chain? or wuts the name of the qwest?
Thottbot > Forums > Raiding > kara attunement
you actually start the chain right outside of kara...there are two guys that will both give you a quest... one will be to get 10 ghostly essences and the other will be for you to take some readings in an underground well and pond....hope this helps
Report Quote Reply Re: kara attunement Score 36 Vote: [-] [+] by shopebay <RAID NAKED>, 7.5 months ago
1. Arcane Disturbances/Restless Activity - Beginning of the chain. Pick up these two quests outside of Karazhan from Archmage Alturus. It's in Deadwind Pass (just east of Darkshire). This part is soloable. Note that the Ghostly Essences have a very low drop rate, plus all the mobs are level 69-70 and very close together. Some classes may want to duo for this, for safety's sake.
2. Contact from Dalaran - Alturus at Karazhan instructs you to go to another mage in Dalaran, which is in Hillsbrad/Alterac Mountains. Also soloable. 3. Khadgar - You must go speak to Khadgar. He chills near the Naaru (A'dal) in the middle of Shattrath City. He gives you the first part of the chain that is group content. 4. Entry Into Karazhan - You need to go to the Shadow Labyrinth in Auchindoun and get an item there. This is the first Karazhan Key Fragment. To get into the Shadow Labyrinth, you'll need the key, which drops off of the last boss in Sethekk Halls. Many of us already have this key, and unlike the key to Karazhan, only one person in your group needs to have it for everyone to gain entrance to the instance (like UBRS). You'll find the first key fragment in an urn located to the left and slightly behind Murmur, the last boss in Shadow Labyrinth. You'll need to kill him to get it (he's really easy) and all players can loot the urn. 5. The Second and Third Fragments - For the next part of the chain, you must go to the Steamvault (in Coilfang Reservoir) and find the second key fragment. Jump to your right off the bridge that leads to the first boss. Swim down into the whirlpool-type thing and you'll find the urn near the bottom (kind of hard to see). Go to the Arcatraz (a 5-man dungeon in Tempest Keep in the Netherstorm) for the third key fragment. You'll need a key to get into the Arcatraz as well. The Arcatraz key quest chain starts at Nether-stalker Khay'ji in Area 52. The first quest in the chain is Consortium Crystal Collection. You may have already done it, though, and will thus have to figure out where you are in the chain for yourself. Ultimately, you'll have to go to The Mechanar (Tempest Keep 5-man) and The Botanica (Tempest Keep 5-man) and obtain a drop from each of the final bosses of those instances. You take these two key shards back to Khay'ji, and he'll give you your Arcatraz Key. Good job. You're almost there. Now you just need to actually go to the Arcatraz and get the third key fragment. It is located in the corner of a big blue room after the first boss. You don't even need to kill the first boss to get this key (but he's pretty easy, so you probably should). 6. The Master's Touch - You're almost done now. The final part of the chain involves completing the Black Morass encounter in the Caverns of Time and talking to Medivh at the end (you need to complete the saving Thrall encounter in Old Hillsbrad Foothills before you attempt the Black Morass). This is a tough encounter, but if you have a tight group and everyone focuses, you can certainly get it done. Here are some tips on it: In this encounter, you must defend Medivh while he opens the Dark Portal. It is composed of 18 non-stop phases. In each phase, a portal opens, and a high-HP elite mob called a Rift Lord or Rift Keeper (melee and caster variations, respectively) will spawn. Every few seconds, non elite whelps or dragonkin will spawn from the portal until the Rift Keeper/Lord is dead. They will go straight to Medivh, unless someone attacks them. There are several ways to do this: you can try to kill them as they spawn (while killing the Rift Keeper/Lord) or you can try to DPS the Keeper/Lord down very quickly, and then clean them up afterward. But you have to do this REALLY fast, because once they get to Medivh they will start draining his shield. The best option is to have one person (preferably a hunter, or maybe a mage) do what they can to slow down/kill the adds, while everyone else burns down the Keeper/Lord. On phases 6, 12, and 18, there will be a boss in place of the Rift Keeper/Lord. Every player in your party gets a dragon that they can deploy in an area from an NPC at the beginning of the encounter. It is advisable to use these dragons on the boss fights. However, if you deploy the dragons near the boss, they will despawn. For this reason, put them right near Medivh. They will handle all the adds easily, so you can just focus on the boss. The first boss is pretty straightforward. He does an AE arcane missiles type attack. You should be ok as long as your healer isn't a feral druid or shadow priest. The second boss is tougher; he has a mortal strike that stacks for up to 90% healing reduced. The best way to negate this is to have an offtank. As this is not always possible, you'll need to be creative: Invulnerability Pots, etc. The third boss is the easiest of all. You shouldn't have any trouble with him. Now just talk to Medivh and get your key. Grats =)
wow, very impressive. thanks for the good info. as a casual gamer this will be very helpful.
this helped me out very much in order to understand how to get keyed for kara.
two thumbs up
the one thing he didnt say is you need yo have a flying mount to be able to get into arcatraz (warlocks cant summon and the summon stone is on the ground)
It is not really necessary to kill Murmur to get the first key frag. He does not aggro until attacked -- though since you are there...
Those classes that have stealth capability can get to the 2nd frag in the Steamvaults easily. My resto druid has lead rogues and druids down there on several occasions. If you are going to do the dungeon anyway, great, if not, then a fifteen minute in and out will do. As pointed out you will need to have a flying mount (or druid flight form) to get into Arc, but you do not need to kill the first boss to get the key frag. That being said, since you ARE there you might as well... As the mobs are tighter together I do not think stealth is an option, but if you are doing a frag run it shouldn't take a team more than 20-30 min to do and only one person needs to have the key (similar to Strat/SM/Gnomer). Alternatively if your guild has cleared SV/Arc they could sub you in to loot the vase. We have done that a few times with new guildies when the daily was one of those dungeons. The Black Morass event is loads of fun. I sign up to heal it every time the guild puts it on the calendar unless the person needing it is a healer. For many people it is their first truly long fight, so it is a right-of-passage event. Afterwards the idea of 20+ minute fights no longer seems that out of reach, though of course from BM those fights are still a good ways off. On Heroic mode it is such an adrenaline rush! Best of luck!
Is it possible for some one to open the door in kara if you dont have the key like SL or arc.
Is it possible for some one to open the door in kara if you dont have the key like SL or arc. No, each raid member must be individually attuned for the instance (ie - have The Master's Key).
Just out of interest, isn't it being removed in 2.4?
And judging from the warnings I've read, DONT click the above post.
Has a casual player without the recources of a monster guild this key is unatainable and there fore not worth starting the effort. I have tried many times to get help with this but its a lost cause if you are not in the right guild.
I think many people would be surprised at the number of players who will never see the inside of Kara.
if your 70 and your not in at least kara you suck
Me! Me! I've never been inside Kara!
Or Steamvaults. Or Arcatraz Or Mechanar Or Botanica Or Shadow Labryinth (except once when were were all under-leveled) Or Shattered Halls Or Black Morass Or Auchenai Crypts Or Slave Pens (Or maybe I did; can't remember) Or Underbog And I've been at 70 for 3 months already. (Leveling alts) Add Comment
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