Archionde
Type: Demon, Eredar
Level ?? (Boss)
Health: 4,700,000
Location: Caverns of Time, Hyjal Summit
<Burning Legion Leader>
Spells:
Might of the Defiler: 6,000 damage to a single target, 3,000 damage every second for 10 seconds. Total damage: 36,000
DPS: 600
Type: Curse
Finger of death: 20,000 shadow damage to a single target.
DPS:
When it starts: When Archimonde has noone in melee, he starts zapping players with his finger.
Type: Shadow damage.
DPS: About roughly 2,100.
Grip of the Legion: 250,000 damage over 5 minuntes.
DPS: 833.33
Type: Curse
Soul Charge: Increases damage taken by 50%. If Archimonde hits you for 5,300, that means he will hit for 2,650 more with the curse on you, hitting for 7,950 damage.
Type: Magic
Dispellable: No
Doomfire: Leaves a trail of fire doing 2,400 damage per second. Feared players run in these fires and die.
DPS: Something like 240.
Illidan
<The Betrayer>
Level ?? (Boss)
Type: Demon
Location: Black Temple, Outland
Health: 5,700,000
Spells:
Shear: Reduces targeted players' health by 5%. Lasts 19 stacks. Approximate health reduced with 19 stacks: 95%. If you have 10,000 health, then with all shear on you will have a frail 105 health left.
Type: Melee, stack
Flame Crash: Leaps into the air, crashes down, and makes a flame when he lands. Stay out.
Soul Drain: Illidan sucks the target's soul, giving him back 100,000 health as possible. Put on full DPS to take the 100,000 health away and continue normal DPS.
Archimonde is harder. His armor is godly, divine, check WC3.
Illidan has more health, he is the endgame boss. He is weaker, though.
Imagine Arthas...
Let me see... I'll just guess the spells and such. ^^
Arthas
<The Lich King>
Location: The Frozen Throne, Northrend
Type: Death Knight, former human prince, now Lich King.
Health: (Maybe) 12,000,000
Spells: (Maybe this will be them)
Death Coil: Hits targeted player for 40,000 shadow damage. Uses this when players are doing no DPS for 5 seconds or more.
Type: Shadow
Cast time: Maybe 4 seconds
DPS: Maybe 910.
Animate Dead: Ressurects all undead units around him. The undead units have damage reduced by 95%, speed by 50% and last for 60 seconds. Have 150% more health.
Frostfire: Freezes the target. The fire in the player will expand, dealing 5,000 damage every 0.50 seconds for 2 seconds.
Type: Magic, Frost/Fire
DPS: 400
Unholy Aura: Uses at 50%. Regenerates all damage done to him into health. Cast a spell or hit him every 5 seconds or so, because he will use Death Coil Volley. (See below).
Death Coil Volley: Hits all players for 50% of their health and drains 7,000 mana, also stunning for 4 seconds. Arthas will be stunned and out of combat for 10 seconds, not regenrating health, while the party members can drink and get ready for the rest of the fight.
DPS: 50% of players' health.
Wrath of Ner'Zhul: Deals 50,000 damage to main tank. Usable twice if aggro is not high enough.
DPS: Roughly 1,000.
Wrath of the Lich King: Kills targeted player. Any player close to the corpse loses 25% health and 50% mana per 2 seconds. Stay away.
Call of Frostmourne: Frostmourne goes into one of the icicles and makes them fall all around the area. Bring the sword to 50% and it will split, giving Arthas two weapons for 20 seconds. The falling icicles do 1,000 damage and 4,000 frost damage over 5 seconds.
Bloodthirst: Enrages. Uses at 10%. Each player he kills then restores 5,000 health, gives him 1% more damage and health, increases all his stats by 2%, and gives him 50% faster cast time, along as 50% more likely to attack the raid healers.
Also, makes him more likely to cause Death Coil. Lasts 50 seconds. Non-dispellable.
Type: Magic
The End. Those are the endgame bosses. I guesses Arthas's statistics, so let's see. I'll preview some weapons of Arthas later on this same thing. Let me think. ^^
I'm smart, eh? :D
Type: Demon, Eredar
Level ?? (Boss)
Health: 4,700,000
Location: Caverns of Time, Hyjal Summit
<Burning Legion Leader>
Spells:
Might of the Defiler: 6,000 damage to a single target, 3,000 damage every second for 10 seconds. Total damage: 36,000
DPS: 600
Type: Curse
Finger of death: 20,000 shadow damage to a single target.
DPS:
When it starts: When Archimonde has noone in melee, he starts zapping players with his finger.
Type: Shadow damage.
DPS: About roughly 2,100.
Grip of the Legion: 250,000 damage over 5 minuntes.
DPS: 833.33
Type: Curse
Soul Charge: Increases damage taken by 50%. If Archimonde hits you for 5,300, that means he will hit for 2,650 more with the curse on you, hitting for 7,950 damage.
Type: Magic
Dispellable: No
Doomfire: Leaves a trail of fire doing 2,400 damage per second. Feared players run in these fires and die.
DPS: Something like 240.
Illidan
<The Betrayer>
Level ?? (Boss)
Type: Demon
Location: Black Temple, Outland
Health: 5,700,000
Spells:
Shear: Reduces targeted players' health by 5%. Lasts 19 stacks. Approximate health reduced with 19 stacks: 95%. If you have 10,000 health, then with all shear on you will have a frail 105 health left.
Type: Melee, stack
Flame Crash: Leaps into the air, crashes down, and makes a flame when he lands. Stay out.
Soul Drain: Illidan sucks the target's soul, giving him back 100,000 health as possible. Put on full DPS to take the 100,000 health away and continue normal DPS.
Archimonde is harder. His armor is godly, divine, check WC3.
Illidan has more health, he is the endgame boss. He is weaker, though.
Imagine Arthas...
Let me see... I'll just guess the spells and such. ^^
Arthas
<The Lich King>
Location: The Frozen Throne, Northrend
Type: Death Knight, former human prince, now Lich King.
Health: (Maybe) 12,000,000
Spells: (Maybe this will be them)
Death Coil: Hits targeted player for 40,000 shadow damage. Uses this when players are doing no DPS for 5 seconds or more.
Type: Shadow
Cast time: Maybe 4 seconds
DPS: Maybe 910.
Animate Dead: Ressurects all undead units around him. The undead units have damage reduced by 95%, speed by 50% and last for 60 seconds. Have 150% more health.
Frostfire: Freezes the target. The fire in the player will expand, dealing 5,000 damage every 0.50 seconds for 2 seconds.
Type: Magic, Frost/Fire
DPS: 400
Unholy Aura: Uses at 50%. Regenerates all damage done to him into health. Cast a spell or hit him every 5 seconds or so, because he will use Death Coil Volley. (See below).
Death Coil Volley: Hits all players for 50% of their health and drains 7,000 mana, also stunning for 4 seconds. Arthas will be stunned and out of combat for 10 seconds, not regenrating health, while the party members can drink and get ready for the rest of the fight.
DPS: 50% of players' health.
Wrath of Ner'Zhul: Deals 50,000 damage to main tank. Usable twice if aggro is not high enough.
DPS: Roughly 1,000.
Wrath of the Lich King: Kills targeted player. Any player close to the corpse loses 25% health and 50% mana per 2 seconds. Stay away.
Call of Frostmourne: Frostmourne goes into one of the icicles and makes them fall all around the area. Bring the sword to 50% and it will split, giving Arthas two weapons for 20 seconds. The falling icicles do 1,000 damage and 4,000 frost damage over 5 seconds.
Bloodthirst: Enrages. Uses at 10%. Each player he kills then restores 5,000 health, gives him 1% more damage and health, increases all his stats by 2%, and gives him 50% faster cast time, along as 50% more likely to attack the raid healers.
Also, makes him more likely to cause Death Coil. Lasts 50 seconds. Non-dispellable.
Type: Magic
The End. Those are the endgame bosses. I guesses Arthas's statistics, so let's see. I'll preview some weapons of Arthas later on this same thing. Let me think. ^^
I'm smart, eh? :D