I ran Shadow Labs today for the first time on Heroic mode, and i figured I'd share some useful tips with you guys since the normal mode and the heroic mode are completely different. My group consisted of the following:
70 Affliction Warlock (myself)
70 Fire Mage / 70 Rogue (exchanged after the 2nd boss)
70 Holy Pally
70 Prot Warrior
70 Hunter (not sure what spec)
CC is extremely important for this instance. Unless of course you have a leet pally tank. =P Otherwise you will be pulling groups of 4-6 elites at a time sometimes, and theres always the chance of an assaisan popping out of no where to ruin your day.
1st Boss: Hellmaw
Hellmaw didn't really change from normal mode, he's still a tank and spank. To make things easier, after you kill the remaining mob next to him, run back to the hallway so your group can eat and drink without catching any aggro.
2nd Boss: Mindcontrol Guy
This boss is highly unpredicatable as usual. However, my group was able to down him with only the mage dying. Just make sure you establish a certain place to tank him so that the healer isnt out of LOS from the stairs. Also, after the MC is over, run to the tank so that they can regain aggro quickly. Blow ALL cooldowns before facing this boss as well.
3rd Boss: The Warlock Guy
In normal mode, many people like to use the kiting method to down the boss, ignoring the adds. We attempted this a few times but did not succeed. Therefore, we decided to put our hunter on the adds that were nearing the boss so they wouldnt explode and heal him. This seemed to work very well, we kited him SNS and dropped him without him healing. Many people may argue over which direction to kite him, but every situation is different. You just have to look where the most voids are and run the opposite way. Even though this sucks because its a split second decision, it seems to work. FYI, warlocks can banish any adds that seem to near to the boss. This majorly helps in dire situations =)
4th Boss: Murmur
Everything you knew about Murmur from normal mode, erase it. He still does his bomb debuff and his sonic boom. However the way you approach him is quite different. First, make sure all your group members are standing inside his circle while fighting him, including healers and casters. When someone gets the "Murmur's Touch" debuff, run away from the group and out of the circle. If you do not run out or your group is standing outside the circle, Murmur will draw all party members to the person with the debuff and you will explode and die. After the person explodes, run back into the circle and repeat. Secondly, when you see Murmur's sonic boom approaching (Enemy Cast Bars help a lot, its in your interface options) everyone must run out of the circle. Once the boom is over, run back in. My group attempted this a few times using the "normal mode method" and wiped horribly. This method, however, was easy and simple as long as everyone followed instructions.
Hope this helps you guys =)
70 Affliction Warlock (myself)
70 Fire Mage / 70 Rogue (exchanged after the 2nd boss)
70 Holy Pally
70 Prot Warrior
70 Hunter (not sure what spec)
CC is extremely important for this instance. Unless of course you have a leet pally tank. =P Otherwise you will be pulling groups of 4-6 elites at a time sometimes, and theres always the chance of an assaisan popping out of no where to ruin your day.
1st Boss: Hellmaw
Hellmaw didn't really change from normal mode, he's still a tank and spank. To make things easier, after you kill the remaining mob next to him, run back to the hallway so your group can eat and drink without catching any aggro.
2nd Boss: Mindcontrol Guy
This boss is highly unpredicatable as usual. However, my group was able to down him with only the mage dying. Just make sure you establish a certain place to tank him so that the healer isnt out of LOS from the stairs. Also, after the MC is over, run to the tank so that they can regain aggro quickly. Blow ALL cooldowns before facing this boss as well.
3rd Boss: The Warlock Guy
In normal mode, many people like to use the kiting method to down the boss, ignoring the adds. We attempted this a few times but did not succeed. Therefore, we decided to put our hunter on the adds that were nearing the boss so they wouldnt explode and heal him. This seemed to work very well, we kited him SNS and dropped him without him healing. Many people may argue over which direction to kite him, but every situation is different. You just have to look where the most voids are and run the opposite way. Even though this sucks because its a split second decision, it seems to work. FYI, warlocks can banish any adds that seem to near to the boss. This majorly helps in dire situations =)
4th Boss: Murmur
Everything you knew about Murmur from normal mode, erase it. He still does his bomb debuff and his sonic boom. However the way you approach him is quite different. First, make sure all your group members are standing inside his circle while fighting him, including healers and casters. When someone gets the "Murmur's Touch" debuff, run away from the group and out of the circle. If you do not run out or your group is standing outside the circle, Murmur will draw all party members to the person with the debuff and you will explode and die. After the person explodes, run back into the circle and repeat. Secondly, when you see Murmur's sonic boom approaching (Enemy Cast Bars help a lot, its in your interface options) everyone must run out of the circle. Once the boom is over, run back in. My group attempted this a few times using the "normal mode method" and wiped horribly. This method, however, was easy and simple as long as everyone followed instructions.
Hope this helps you guys =)