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  •   Report  Quote Reply Re: Jin'rohk, The Great Apocalypse
    Score 0.00     Vote: [-] [+] by Azres, 7.8 months ago
    Last edit: 7.8 months ago
    1 "Gratz to ur BT farming guild... woo hoo! u must be special"
    I wasnt bragging so cut the sarcastic shit, just stating that you shouldnt be telling me i should learn how to get better gear

    2 "And since u do have a pt about flaming and callin u a nub is nubish in itself, i will hold my reply to questions and comments only... well ill try"
      Maturity, thank you.

    3 "The only reason i used the 1050 and blue gear to comment on you was becuz YOU mentioned arena with that gear n rating. To me, this was a way to describe YOU, not ppl in general."
      I was saying that without the weapons you described as the 1/4 epic 3.8 maces that currently exist, SoC has much less effect for burst damage and damage in general in arena, and without epics you WILL suck in arena.

    4 "You say that the 1% inc proc = to 5% in the course of a raid."
      Not really what i said-  "that insignificant 1% inc proc chance for Scommand Is actually 5%, and is 5%(missed a few words) more over a course of a raid"  What i meant to say.

    "I think you need to show me the calculations on this cuz again"
      I made a mistake in saying 5%, ToD/StHer 3.8- 44%, Jin'rohk 3.5- 41%.  So 3%.

    "So other than the fact that you get more swings with haste, and that ='s more WHT dmg, how does this 1% (3%) increase in SoC per swing proc increase TOTAL dmg?"
      3% less swings with no procs over a course of a total raid (several hours) is a lot of extra damage. 3% more of your swings have proc damage added to them and if you swing 10,000 times thats 300 more swings with added proc damage
        Ex- like +5 weapon damage, not much per swing but for a raid say you swing your sword mace axe etc 10,000 times thats 50,000 extra damage over the course, now say you have 14 ppl dpsing (just for arguement each is a rogue) thats 50,000x14
      Get the picture?

    4  "Again, 41-42% (44%-41%) increase (or decrease which ever way u look at it) is for BURST. PPM is the same for ANY spd you choose."

    SoC= 7 Procs per min yes- But with slower you get MORE DAMAGE PER SWING AND GREATER PERCENTAGE OF SWINGS TRIGGERING A PROC= Higher dps.  If you dont believe me do the math all out. Even with MT warrior spamming Sunder/devastate mobs/bosses still have armor, and again Command Holy damage bypasses- Stormh ToD has higher Holy damage= better than Jin'rohks higher white damage

    5 "Now after you mentioned that u have BT on "farm", im not sure why dkp would even be much of an issue tbh. I mean after all, 'farm' status means easy loot, easy instance... at least in my eyes and im sure most. Easy as in easy downs, not easy cake walk downs"
      We have 190 ppl in our guild, and 60% of them raid bt whether as a fill in for someone who couldnt make it or on bt raid group 2. Obviously all 190 ppl in the guild arent bt geared, so "easy loot" it may be, but you rarely get the rare drops you want ex Warglaives of Azzinoth, we have two ppl with both swords in our guild, now if a fillin was there for one dropping, obviously the rogue/warrior with the most raiding time gets it.
      Whether we are farming or not dkp still applies for drops rare in occurance. Wouldnt expect you to know this, but we downed Illidan 56 times before our first warglaive dropped. So yes we are farming but that doesnt mean everyone in our guild who wants the warglaives has them, and when/if they drop dkp decides who gets them

    6 "And lastly, if u have ToD, i will assume ur 'testing' involves the haste rating? And in PVP situations only right? Cuz the clear winner for PVE is ToD. Higher dmg range, and more AP"
      Im a healadin in PvE, i got ToD for PvP, if we werent farming bt it would have went to whomever it would have improved raid progression the most as calculated and decide by our GM.
      Now ignoring that i dont dps as a ret pally in PvE, Stormherald is useless if you have a higher dps same speed weapon (stun doesnt work on endgame mobs duh, so a stun proc would be useless for endgame raiding duh) So your question is moronic
      I am testing the frequency of the stun proc's usefulness compared to the increased burst damage by ToD in influencing the way ppl play fight back and heal against me.
      Ex- 1.)Watching ppls healing/rooting reaction times diminish from the shock of almost being three-shotted by a Paladin or 2.) Random stuns  throw off ppls strategies and take them out of their groove, occasionally interrupt a heal/root, and are not subject to the same diminishing returns as Hammer of Justice (Controlled stun vs Non-Controlled stun)

    Right now its looking like Stormherald is having a greater impact on equal geared pvpers because ppl usually trinket out of hammer of justice (or repentance, but thats not the point) and then get a stun not affected by diminishing returns, it surprises them and throws off their usual strategy for combating paladins.  And when ppl are forced to break their repeated strategy, the dont perform nearly as well if they are forced to think on their feet.

    My original argument was saying Jin'rohk is not as good for PvP, so our PvE argument is partially irrelevant.

    You are correct, reading comprehension is subject to interpretation...but all i said was without epics you will have a crap arena rating, thats hard to misinterpret. But you have the benefit of the doubt, and we understand each other about it now, so just drop it.

    "And remember, if u look at it simply, the JR is a mini ToD imo. Minus stats, minus type of wep."

    I just thought id point out that weapon type has no effect for a pally (excluding the Human racial, i am a BE :p). For a Warrior/Rogue who can spec for the type of weapon they have, weapon type does have influence because if they use maces they can spec to get random stuns. A pally only has One/Two hand spec to increase damage by a percentage, so a mace that has a stun proc on it is more desirable for PvP.
    •   Report  Quote Reply Re: Jin'rohk, The Great Apocalypse
      Score 0.00     Vote: [-] [+] by retpally27, 7.8 months ago
      Glad these replies are gettin less and less confrontational...

      4  "Again, 41-42% (44%-41%) increase (or decrease which ever way u look at it) is for BURST. PPM is the same for ANY spd you choose."

      SoC= 7 Procs per min yes- But with slower you get MORE DAMAGE PER SWING AND GREATER PERCENTAGE OF SWINGS TRIGGERING A PROC= Higher dps.  If you dont believe me do the math all out. Even with MT warrior spamming Sunder/devastate mobs/bosses still have armor, and again Command Holy damage bypasses- Stormh ToD has higher Holy damage= better than Jin'rohks higher white damage

      the 44% to 41% is comparing the 3.8 spd with 3.5 (ToD to JR) so yes, ur calcs are correct and yes, the 3% is noticable enough. The 42 to 41 i was comparing to was with 3.6 to 3.54 wep spds. Yes holy dmg is less resisted and absorbed since there is no such thing as holy resistance, minus the natural resist per lvl. BUT the holy dmg is not my arguement. We all know SoC is based on wep dmg (lookin strictly at wep only, no other gear). So if the wep has a dmg range of 100-300, the SoC will proc with the dmg of that range, no matter what the SPD is for that wep. Can we agree to that? So this leads me to the following calculation, and this time ill make it more legible:

      Original Wep Spd = 3.8(OWS)
      Haste % = 5%(H)
      Wep dmg range = 100-300(DR)
      SoC ppm = 7

      Reduction in spd = 3.8*.05 =.19(HSR)
      3.8(OWS)-.19(HSR)= 3.61(HWS)
      Avg wht dmg = 100+300 (dmg range)/2 = 200(DMG)
      SoC dmg = 200(DMG)*.70 = 140 (CDMG)
      140(CDMG)*7(PPM)= 980(TCDMG)(This is a constant, not variable)
      60 (secs p/m)/3.8(OWS) = 15.79(OS)
      60 (secs p/m)/3.61(HWS) = 16.62(HS)
      Wht dmg done p/m (OWS) = 15.79(OS)*200(DMG)=3158(TODMG)
      Wht dmg done p/m (HWS) = 16.62(HS)*200(DMG)=3324(THDMG)

      So in a min, this is the dmg done with WHT and SoC ONLY for both:

      Original spd wep = 3158(TODMG)+980(TCDMG)=4138(TO)
      Haste spd wep = 3324(THDMG)+980(TCDMG)=4304(TH)


      So in a minute, the difference in DMG done between a 3.8 spd wep and a 3.8 spd wep hasted to 3.61 = 166 Total DMG. The constants used were the dmg range (since that doesnt change), the wep, the time in which we're calculating (60 secs) and the SoC dmg (since its a ppm). So again, whether ur target has 1000 armor or 10000 armor, this calc ends up being the same ratio since it is the same wep, just dif spds.

      Now here is when the SoC chance to proc per SWING (not per min) comes in.

      Ori Wep Spd = 3.8
      Hst Wep Spd = 3.61 ((3.8-(3.8*.05))
      Avg Dmg = 200
      SoC Dmg = 140

      Dmg in 5 secs (time = constant):
      Swings = 5/3.8 = 1.32
      Swings = 5/3.61 = 1.39
      SoC Dmg = 1.32*140*.443333(Proc per swing%) = 81.67
      SoC Dmg = 1.39*140*.421167 = 81.67
      Wht Dmg = 1.32*200 = 263.16
      Wht Dmg = 1.39*200 = 277.01
      Total Dmg 3.8 = 344.82
      Total Dmg 3.61 = 358.67
      Dif in 3.8 to 3.61 = 13.85 DMG in favor of 3.61 spd

      Dmg in 45 secs (time = constant):
      Swings = 45/3.8 = 11.84
      Swings = 45/3.61 = 12.47
      SoC Dmg = 11.84*140*.443333(Proc per swing%) = 735
      SoC Dmg = 12.47*140*.421167 = 735
      Wht Dmg = 11.84*200 = 2368.42
      Wht Dmg = 12.47*200 = 2493.07
      Total Dmg 3.8 = 3103.42
      Total Dmg 3.61 = 3228.07
      Dif in 3.8 to 3.61 = 124.65 DMG in favor of 3.61 spd

      Dmg in 60 secs (time = constant) to show the SoC procs per swing dmg is also a CONSTANT in longer periods of time:
      Swings = 60/3.8 = 15.79
      Swings = 60/3.61 = 16.62
      SoC Dmg = 15.79*140*.443333(Proc per swing%) = 980
      SoC Dmg = 16.62*140*.421167 = 980
      Wht Dmg = 15.79*200 = 3157.89
      Wht Dmg = 16.62*200 = 3324.10
      Total Dmg 3.8 = 4137.89
      Total Dmg 3.61 = 4304.10
      Dif in 3.8 to 3.61 = 166.20 DMG in favor of 3.61 spd

      Dmg in 36000 secs (time = constant)600 mins or 10 hours:
      Swings = 36000/3.8 = 9473.68
      Swings = 36000/3.61 = 9972.30
      SoC Dmg = 9473.68*140*.443333(Proc per swing%) = 588000
      SoC Dmg = 9972.30*140*.421167 = 588000
      Wht Dmg = 9473.68*200 = 1,894,736.84
      Wht Dmg = 9972.30*200 = 1,994,459.83
      Total Dmg 3.8 = 2,482,736.84
      Total Dmg 3.61 = 2,582,459.83
      Dif in 3.8 to 3.61 = 99,722.99 DMG in favor of 3.61 spd

      Now this is when haste sux:
      Dmg Per (1) SWING as a constant:
      Time = 1/3.8 = 3.8
      Time = 1/3.61 = 3.61
      SoC Dmg = 1*140*.443333(Proc per swing%) = 62.07
      SoC Dmg = 1*140*.421167 = 58.96
      Wht Dmg = 1*200 = 200
      Wht Dmg = 1*200 = 200
      Total Dmg 3.8 = 262.07
      Total Dmg 3.61 = 258.96
      Dif in 3.8 to 3.61 = 3.10 DMG in favor of 3.8 spd

      Dmg Per (5) SWING as a constant:
      Time = 5/3.8 = 19
      Time = 5/3.61 = 18.05
      SoC Dmg = 5*140*.443333(Proc per swing%) = 310.33
      SoC Dmg = 5*140*.421167 = 294.82
      Wht Dmg = 5*200 = 1000
      Wht Dmg = 5*200 = 1000
      Total Dmg 3.8 = 1310.33
      Total Dmg 3.61 = 1294.82
      Dif in 3.8 to 3.61 = 15.52 DMG in favor of 3.8 spd

      Ok, so as u can see, the Procs per swing chance(PPSC) no matter what the length of time is (as the constant) = the same dmg output. Why is this? Because as ur haste goes up, the PPSC goes down, BUT the Swings per min (SPM) goes up, which essentially makes it the same, just dif calculation line.

      Now how this haste affects burst is kinda shown in the swings calcualtions where if u only get a certain amount of swings, the PPSC affects the the SoC dmg ONLY since theres less swings per minute for the SoC ppm to hit. This means in BURST situations, the extra 2% (.02) to proc on ur swing, is consider BURST ONLY, and not sustained dmg over time.

      NOTE - these calculations are ONLY based on wep dmg only with the constants listed above. This does NOT include crit %'s or any stats from other peices of gear to raise AP/crit/haste, judgements, or CS.  Feel free to check my math. I may be a .01 off, but thats due to rounding. Only listed the PPSC as 6 digits long to be a lil more accurate.

      PPSC = Proc Per Swing Chance. Calc = 7(SoC ppm)/(60(secs)/3.8(wep spd)) #'s = 7/(60/3.8) = .443333
      7/(60/3.61) = .421167 *3.61 = (3.8-(3.8*.05))*

      So to those of you (if any) are still reading this long ass post, you can see that over longer periods of time, this wep (or haste in general) does increase dmg over one w/o haste. This ofc is ONLY TRUE if the stats on the wep are the same, except for the haste rating.

      To Azres, the main argument i had in ur OP was that the PPSC ONLY affected BURST dmg, and not sustained. The calc's were to show u that it didnt matter what % the PPSC were, as long as the time tested on both weps w/ or w/o haste were tested by time... and not by swing. Although we touched on numerous things such as ToD, PVP, PVE, epics, w/e else is mentioned in BOTH our posts, the main point I was trying to make was that the SoC procs should not be taken too seriously. And although the haste does impact a hunters dps, it affects ALL that can use this... INCLUDING ret pallies. The fact that ppl say this is for Ret's and Arms wars is mainly due to the fact that the wep DMG RANGE is geared for melee combat, not ranged. And the best use of the SPD is for them. The stats (including haste and AP) are benefical to ALL. If this item had STR instead of the AP, yes it would be even clearer. If it had some AGIL on there, yes, it would more clear (hunts). But since it doesnt, you cant simply look at haste n say its hunter wep, cuz again, we all benefit from it.

      As far as ur comment on ToD vs SH, well like u said, its obvious that ToD is better for PVE since it has a higher dmg range as well as stun procs being useless in raids. And ofc its also obvious that HS n its stun procs are much more valuable that the minor dmg increase you get from ToD. The dmg difference may be noticable, but the chance to stun n interrupt ones style of play/spell sequence, is far more valuable than the dps increase it self. And also, i only used the 1 wep as my examples for the calc's cuz there would be too many variables (well more, not "too many") to compare 2 or 3+ weps along with haste and make this post into a 5 page entry. If you STILL ARE disagreeance with my calc's, go enter them in urself and see. If u think i didnt account a few key things that would throw my calcs off, lemme know n i will fix them. I do want to confirm one thing with you tho... The dmg range for this wep (JR) 380-570 is a constant correct? Whether its no haste or 2000 haste, the dmg range will be the same. The only thing that changes is wep spd. Nothing else. And like ive already mentioned, too much haste, or an incorrect balance of it CAN throw on rotation off, but this is to simply state that this wep alone, EVEN WITH ITS HASTE, is not bad for us.
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