1 "Gratz to ur BT farming guild... woo hoo! u must be special"
I wasnt bragging so cut the sarcastic shit, just stating that you shouldnt be telling me i should learn how to get better gear
2 "And since u do have a pt about flaming and callin u a nub is nubish in itself, i will hold my reply to questions and comments only... well ill try"
Maturity, thank you.
3 "The only reason i used the 1050 and blue gear to comment on you was becuz YOU mentioned arena with that gear n rating. To me, this was a way to describe YOU, not ppl in general."
I was saying that without the weapons you described as the 1/4 epic 3.8 maces that currently exist, SoC has much less effect for burst damage and damage in general in arena, and without epics you WILL suck in arena.
4 "You say that the 1% inc proc = to 5% in the course of a raid."
Not really what i said- "that insignificant 1% inc proc chance for Scommand Is actually 5%, and is 5%(missed a few words) more over a course of a raid" What i meant to say.
"I think you need to show me the calculations on this cuz again"
I made a mistake in saying 5%, ToD/StHer 3.8- 44%, Jin'rohk 3.5- 41%. So 3%.
"So other than the fact that you get more swings with haste, and that ='s more WHT dmg, how does this 1% (3%) increase in SoC per swing proc increase TOTAL dmg?"
3% less swings with no procs over a course of a total raid (several hours) is a lot of extra damage. 3% more of your swings have proc damage added to them and if you swing 10,000 times thats 300 more swings with added proc damage
Ex- like +5 weapon damage, not much per swing but for a raid say you swing your sword mace axe etc 10,000 times thats 50,000 extra damage over the course, now say you have 14 ppl dpsing (just for arguement each is a rogue) thats 50,000x14
Get the picture?
4 "Again, 41-42% (44%-41%) increase (or decrease which ever way u look at it) is for BURST. PPM is the same for ANY spd you choose."
SoC= 7 Procs per min yes- But with slower you get MORE DAMAGE PER SWING AND GREATER PERCENTAGE OF SWINGS TRIGGERING A PROC= Higher dps. If you dont believe me do the math all out. Even with MT warrior spamming Sunder/devastate mobs/bosses still have armor, and again Command Holy damage bypasses- Stormh ToD has higher Holy damage= better than Jin'rohks higher white damage
5 "Now after you mentioned that u have BT on "farm", im not sure why dkp would even be much of an issue tbh. I mean after all, 'farm' status means easy loot, easy instance... at least in my eyes and im sure most. Easy as in easy downs, not easy cake walk downs"
We have 190 ppl in our guild, and 60% of them raid bt whether as a fill in for someone who couldnt make it or on bt raid group 2. Obviously all 190 ppl in the guild arent bt geared, so "easy loot" it may be, but you rarely get the rare drops you want ex Warglaives of Azzinoth, we have two ppl with both swords in our guild, now if a fillin was there for one dropping, obviously the rogue/warrior with the most raiding time gets it.
Whether we are farming or not dkp still applies for drops rare in occurance. Wouldnt expect you to know this, but we downed Illidan 56 times before our first warglaive dropped. So yes we are farming but that doesnt mean everyone in our guild who wants the warglaives has them, and when/if they drop dkp decides who gets them
6 "And lastly, if u have ToD, i will assume ur 'testing' involves the haste rating? And in PVP situations only right? Cuz the clear winner for PVE is ToD. Higher dmg range, and more AP"
Im a healadin in PvE, i got ToD for PvP, if we werent farming bt it would have went to whomever it would have improved raid progression the most as calculated and decide by our GM.
Now ignoring that i dont dps as a ret pally in PvE, Stormherald is useless if you have a higher dps same speed weapon (stun doesnt work on endgame mobs duh, so a stun proc would be useless for endgame raiding duh) So your question is moronic
I am testing the frequency of the stun proc's usefulness compared to the increased burst damage by ToD in influencing the way ppl play fight back and heal against me.
Ex- 1.)Watching ppls healing/rooting reaction times diminish from the shock of almost being three-shotted by a Paladin or 2.) Random stuns throw off ppls strategies and take them out of their groove, occasionally interrupt a heal/root, and are not subject to the same diminishing returns as Hammer of Justice (Controlled stun vs Non-Controlled stun)
Right now its looking like Stormherald is having a greater impact on equal geared pvpers because ppl usually trinket out of hammer of justice (or repentance, but thats not the point) and then get a stun not affected by diminishing returns, it surprises them and throws off their usual strategy for combating paladins. And when ppl are forced to break their repeated strategy, the dont perform nearly as well if they are forced to think on their feet.
My original argument was saying Jin'rohk is not as good for PvP, so our PvE argument is partially irrelevant.
You are correct, reading comprehension is subject to interpretation...but all i said was without epics you will have a crap arena rating, thats hard to misinterpret. But you have the benefit of the doubt, and we understand each other about it now, so just drop it.
"And remember, if u look at it simply, the JR is a mini ToD imo. Minus stats, minus type of wep."
I just thought id point out that weapon type has no effect for a pally (excluding the Human racial, i am a BE :p). For a Warrior/Rogue who can spec for the type of weapon they have, weapon type does have influence because if they use maces they can spec to get random stuns. A pally only has One/Two hand spec to increase damage by a percentage, so a mace that has a stun proc on it is more desirable for PvP.
I wasnt bragging so cut the sarcastic shit, just stating that you shouldnt be telling me i should learn how to get better gear
2 "And since u do have a pt about flaming and callin u a nub is nubish in itself, i will hold my reply to questions and comments only... well ill try"
Maturity, thank you.
3 "The only reason i used the 1050 and blue gear to comment on you was becuz YOU mentioned arena with that gear n rating. To me, this was a way to describe YOU, not ppl in general."
I was saying that without the weapons you described as the 1/4 epic 3.8 maces that currently exist, SoC has much less effect for burst damage and damage in general in arena, and without epics you WILL suck in arena.
4 "You say that the 1% inc proc = to 5% in the course of a raid."
Not really what i said- "that insignificant 1% inc proc chance for Scommand Is actually 5%, and is 5%(missed a few words) more over a course of a raid" What i meant to say.
"I think you need to show me the calculations on this cuz again"
I made a mistake in saying 5%, ToD/StHer 3.8- 44%, Jin'rohk 3.5- 41%. So 3%.
"So other than the fact that you get more swings with haste, and that ='s more WHT dmg, how does this 1% (3%) increase in SoC per swing proc increase TOTAL dmg?"
3% less swings with no procs over a course of a total raid (several hours) is a lot of extra damage. 3% more of your swings have proc damage added to them and if you swing 10,000 times thats 300 more swings with added proc damage
Ex- like +5 weapon damage, not much per swing but for a raid say you swing your sword mace axe etc 10,000 times thats 50,000 extra damage over the course, now say you have 14 ppl dpsing (just for arguement each is a rogue) thats 50,000x14
Get the picture?
4 "Again, 41-42% (44%-41%) increase (or decrease which ever way u look at it) is for BURST. PPM is the same for ANY spd you choose."
SoC= 7 Procs per min yes- But with slower you get MORE DAMAGE PER SWING AND GREATER PERCENTAGE OF SWINGS TRIGGERING A PROC= Higher dps. If you dont believe me do the math all out. Even with MT warrior spamming Sunder/devastate mobs/bosses still have armor, and again Command Holy damage bypasses- Stormh ToD has higher Holy damage= better than Jin'rohks higher white damage
5 "Now after you mentioned that u have BT on "farm", im not sure why dkp would even be much of an issue tbh. I mean after all, 'farm' status means easy loot, easy instance... at least in my eyes and im sure most. Easy as in easy downs, not easy cake walk downs"
We have 190 ppl in our guild, and 60% of them raid bt whether as a fill in for someone who couldnt make it or on bt raid group 2. Obviously all 190 ppl in the guild arent bt geared, so "easy loot" it may be, but you rarely get the rare drops you want ex Warglaives of Azzinoth, we have two ppl with both swords in our guild, now if a fillin was there for one dropping, obviously the rogue/warrior with the most raiding time gets it.
Whether we are farming or not dkp still applies for drops rare in occurance. Wouldnt expect you to know this, but we downed Illidan 56 times before our first warglaive dropped. So yes we are farming but that doesnt mean everyone in our guild who wants the warglaives has them, and when/if they drop dkp decides who gets them
6 "And lastly, if u have ToD, i will assume ur 'testing' involves the haste rating? And in PVP situations only right? Cuz the clear winner for PVE is ToD. Higher dmg range, and more AP"
Im a healadin in PvE, i got ToD for PvP, if we werent farming bt it would have went to whomever it would have improved raid progression the most as calculated and decide by our GM.
Now ignoring that i dont dps as a ret pally in PvE, Stormherald is useless if you have a higher dps same speed weapon (stun doesnt work on endgame mobs duh, so a stun proc would be useless for endgame raiding duh) So your question is moronic
I am testing the frequency of the stun proc's usefulness compared to the increased burst damage by ToD in influencing the way ppl play fight back and heal against me.
Ex- 1.)Watching ppls healing/rooting reaction times diminish from the shock of almost being three-shotted by a Paladin or 2.) Random stuns throw off ppls strategies and take them out of their groove, occasionally interrupt a heal/root, and are not subject to the same diminishing returns as Hammer of Justice (Controlled stun vs Non-Controlled stun)
Right now its looking like Stormherald is having a greater impact on equal geared pvpers because ppl usually trinket out of hammer of justice (or repentance, but thats not the point) and then get a stun not affected by diminishing returns, it surprises them and throws off their usual strategy for combating paladins. And when ppl are forced to break their repeated strategy, the dont perform nearly as well if they are forced to think on their feet.
My original argument was saying Jin'rohk is not as good for PvP, so our PvE argument is partially irrelevant.
You are correct, reading comprehension is subject to interpretation...but all i said was without epics you will have a crap arena rating, thats hard to misinterpret. But you have the benefit of the doubt, and we understand each other about it now, so just drop it.
"And remember, if u look at it simply, the JR is a mini ToD imo. Minus stats, minus type of wep."
I just thought id point out that weapon type has no effect for a pally (excluding the Human racial, i am a BE :p). For a Warrior/Rogue who can spec for the type of weapon they have, weapon type does have influence because if they use maces they can spec to get random stuns. A pally only has One/Two hand spec to increase damage by a percentage, so a mace that has a stun proc on it is more desirable for PvP.