im a lv70 full subtlety rogue and i have problems taking down druids.Can anyone tell me how to approach them..
this is what basicly happens when they start of..is they go into cat form..and if i get lucky i land my ambush..then they go bear form...i work on shiv and hemo and rupture...then they heal ..and it start over so i vanish..start over...same thing happens...pop preperation vanish again...samething happens im dead
Here is the problem. In many pvp scenario’s rogue players are faced with circumstances where they have to treat their rogues like warriors. In other words engaging in combat where your opponent is not weak and is not in a position of disadvantage. The element of surprise is also on shaky grounds. In AV you have more control over these factors, where as in arena you have very little or no control. The rogue is best suited for striking weak targets, where the kill comes quickly. You do not want a combat where you must endure a ”time taking” melee. Taking on a druid (warrior or paladin) at full health will certainly wear your endurance down to your demise.
In a battleground you simply wait for your opponent to be at a disadvantage and/or to be weak and strike. A simple ambush with premed, followed up with kidney punch, a hemo and finally a rupture ought to be more than enough to take down a weak target. In an arena it will be more difficult, unless you have a healer supporting you. The 5v5 arena will be the least of the three evils because you can pick off a target that will be instantly attacked by one of your teammates and that target will be put in a state of weakness, where as 2v2 or 3v3, more often or not you put in a situation of attack or be attacked immediately. In such cases stunning an opponent leverages your combat endurance, because it prevent your opponent from acting against you. In addition using crippling poison on both weapons will ensure that their movement is constantly limited keeping your opponent in striking range. As an alternative you can enchant your weapons with “icy enchant” to replace crippling poison and instead use deadly poison for envenom attacks. Using both icy and crippling will cause the stronger of the two will overwrite the weaker of the two. Icy does add advantage over crippling poison of slowing the target’s attack speed thus leveraging your combat endurance. However on the down side icy is less effective on pc’s of level 60 or higher but still works. So as a druid uses their strengths to shapeshift to accommodate the changing tactics, your poisons will counter act him. If you notice druids like to hop around and constantly move, popping into caster momentarily to hit with you with a moonbeam then back into cat or bear form. Crippling poison puts a stop to that nonsense, keeping the druid close to you so you can continue to effectively hit him. Plus when players (the human element) see that they have less control over their avatar they are more likely than not to try figure out how to overcome the crippling poison to get moving again rather than take out the rogue who put the poison on them in the first place. It’s psychology.
There are two other attacks that help leverage your damage against a target and those are garrote and rupture. A normal attack is just that is one time strike. The more one time strikes you have to make, the harder you are working to kill your opponent. The damage over time in combination with normal attacks, sinister strike or hemo supplements the damage over time. Damage over time means that you are working less to overcome your opponent.
Lastly near the end of a fight sometimes you see one or two cp’s on a target lingering on your opponent. Regardless of how you spec, don’t be afraid, to kick in a slice and dice, an expose armor or an eviscerate to finish him off, rather than white damage the target to death. Every move counts as slice and dice increases your attack speed, expose armor allows more damage to get through and eviscerate if your lucky will one shot the remaining hit points your target has. These things really do work. Don’t let popular opinion of the theory crafters who crunch their numbers and equip their rogues with stunning maces tell you otherwise. These kinds of people tend to have tunnel vision not allowing other points of view co exist with their own. Yes, their combat maces are effective but they limit their skills to a hybrid builds but you can be equally effective and to do this is to learn how to master the skills of being sub spec. It’s all about skill using any given spec, not the spec itself.
So in summary…
1) Crippling poisons or icy enchants give you control over your opponent keeping them close so you can hit them more often.
2) Stuns leverage your time in combat against your opponent keeping you alive longer.
3) Damage over time allows you to leverage your damage output supplementing sinister strike, hemo or your white damage so that your opponent goes down quicker.
4) As an added bonus don’t forget potions that can heal you, supplement your armor value or your attack power.
basia,i read what you say and,believe you know what you talkin about,but those tradmarked signatures youve got make your texts,somewhat impossible to understand,its like trying to decifer chinese or russian or sutn,no baddy ,just cannot understand, you give a good run of reading material then it just gets shot to shit with the whack casings?
but its your thing,so i guess i just have to skip alot of your text and read every third word or sutn,lol
btw your info is generally correct and forthright
Druids must be bled to death,they need dmg over time to keep up with their stupid regrowth HoT's,honestly it is pathetic how when they change forms their damn life bar is larger per form,sux so bad,so start with a prep/garrote ,to stop any casting or things like tht then you should hit 1 hemorrage followed by a rupture to intensify its damage,blind him next then use vanish at the end of the blind hit gouge then prep/vanish,garrote,hemo,kidney punch,gouge,kick,shiv shiv,kidney punch,gouge,you can stunlock them like this for a while,rimming your energy tho,if you have deadly poisons on offhand and mind numb or wound poison in the other it is attainable,druids were my bane but if worked them out a little better now,you just have to be aware that your bleed effects usurp the gouge ,but,it stops them casting so its all good,just make sure you have at least wound poison on ,it will make life alot easier good luk :}
go inv and slap them then put you posion on the sword then just keep hiting them
you cant sap them in beast form, which they are almost always in.
look i felt the hardest class to beat is a druid but get over it they are reletively easy.. first u start off with a sap 25% chance of success due to their forms. if no sap just go in cheap shot and get full combo pts and kidney shot keep taking him down with crippling poison and deadly poison unless they are resto so u use mind numbing poison. anyway u beat their health down until they run in travel form and heal. when they run to heal u go outta range and stealth and sap and redo the process above. he will soon die from this process or go oom leading to death.
Your Backstab crits xxxDruidxxx for 600.
xxxDruidxxx's Lifebloom heals himself for 300
xxxDruidxxx gains Nature's Grasp
You gain Entangling Roots (rank 11)
xxxDruidxxx gains Travel Form.
xxxDruidxxx's Lifebloom heals himself for 1000
some time later...
You die
To be honest, almost nobody can kill a Resto Druid anyway.
How come I get a permission denied when I try to edit?
Oh well WTF...forgot to put something on how to kill one.
Never let him get into bearform. Just don't.