Sorry this has prob been asked already but just wanted to know if this build is good for a holy priest?
http://www.worldofwarcraft.com/info/classes/priest/talents.html?0500000000000000000000205551302322152531351000000000000000000000
IMO, you have way too many points in holy, and many in the wrong places. You're missing two key talents in Holy between Inspiration and Improved Renew. You really need to get some points in Discipline for the mana efficiency and such. If you want to keep CoH, I would recommend a spec like this:
http://www.worldofwarcraft.com/info/classes/priest/talents.html?5012300130500000000000233050032300150530051000000000000000000000
With this, you get all the key holy talents for focusing on CoH. It also gives you Inner Focus, Meditation, and Mental Agility which will GREATLY improve your mana longevity.
If, by chance, you find you pull aggro, you can modify the above spec by moving the 3 points in Improved Power Word: Shield to Silent Resolve; however, that really shouldn't be necessary.
However, unless you're raiding and already have a reliable IDS priest (which I'm guessing not since you're asking this), you're much better doing an IDS spec. The buff is AMAZING. This is the IDS spec that I use, same thing applies with aggro and moving points from IPW:S to SR:
http://www.worldofwarcraft.com/info/classes/priest/talents.html?501230013050012000000023505003030015 0530030000000000000000000000
I'm a Holy Priest almost ready for End Game. I checked out the spec you suggested, and it's close to what I have now. In my opinion, Mental Agility isnt THAT big of a deal, for I dont have too many instant casts, let alone any I use in battle. Same with Renew. I use them out of battle, which means I can drink right after if I need too.
http://www.worldofwarcraft.com/info/classes/priest/talents.html?5052300032001000000000205050032300150530150000000000000000000000
Thats my spec as of right now. Works great, never had an issue or complaint.
I'm a Holy Priest almost ready for End Game. I checked out the spec you suggested, and it's close to what I have now. In my opinion, Mental Agility isnt THAT big of a deal, for I dont have too many instant casts, let alone any I use in battle. Same with Renew. I use them out of battle, which means I can drink right after if I need too.
http://www.worldofwarcraft.com/info/classes/priest/talents.html?5052300032001000000000205050032300150530150000000000000000000000
Thats my spec as of right now. Works great, never had an issue or complaint.
Why did you put points in Improved Inner Fire and Mental Strength and skip Inner Focus? Improved Inner Fire is almost worthless because, even if it Improved, you won't really change a one-shot situation into a two-shot situation in raids. When I get one-shot, it's normally for like 10k, so adding a little extra armor won't make me live.
Mental Strength is also something that looks good on paper, but isn't worth the points. I use to have it, and with my gear where it was, I had about 13.2k mana raid buffed. When I got rid of it, I dropped to just over 12k mana raid buffed. So, what does 1.2k mana get you? About 2 casts of a Greater Heal (depending on what rank you use). I traded those 5 points to go 23/38 and get Holy Concentration. A single proc of Holy Concentration, even if I'm a complete idiot and don't chain it with Inner Focus and/or the Earring of Soulful Meditiation, it single handedly replaces half the mana. If it procs more than once in a fight, or I chain it with Inner Focus and the Earring, I get WAY more mana than I lost.
In your case, you only have one point in Mental Strength, so it's WAY better spent in Inner Focus. Inner Focus is one of your most powerful mana conservation and regen talents. Here's how I tend to use it. I cast until Holy Concentration Procs, if it's really early in the fight and I'm still at 90%, I ignore a case like that, since it tends to proc at least once every two minutes. When it procs, I wait to go OO5SR and hit my Earring for 300 more spirit. I'm now regenerating with over 1k spirit, or well over 600 MP5 pre 2.4 or well over 1k post 2.4. I now cast/cancel max-rank GH on the MT until he needs it, or Holy Concentration is about to run out. I then hit Inner Focus and continue cast/canceling max-rank GH. That uses up the Inner Focus and I begin cast/canceling one more time. I can usually pull this off for anywhere from 10-20 seconds. Using this, I can regenerate about 3k mana pre 2.4 (not counting Shadow Priest, Totems, or Innervate) while still landing 3 max rank greater heals, one of which has almost a 50% chance of procing Inspiration. If you don't have an Earring, there's another trinket from Bot (I think) that does 130 Mana. Even if yo udon't have a spirit trinket, it's still WAY more mana, especially considering the buff to spirit in 2.4.
Also, why do you bother with Holy Reach? If you're healing, you don't cast Holy Fire or Smite, at least not enough to warrant extending their reach. You're not even specced for Holy Fire or Circle of Healing, so it's really only effecting Prayer of Healing. So, do you really use it enough, and find that your part is THAT spread out that it's worth it? I cannot see justifying any points there unless you have Circle of Healing, which makes it pretty much mandatory.
Also, why do you have a point in Blessed Resilience? Are you getting hit enough to make getting crit a lot a real concern? It's a talent aimed toward deep holy PVPers, and it's a complete waste in PVE.
Further, if you're going 40 points into Holy, why NOT get Circle of Healing? It's an amazingly useful spell, if only situationally. The only reason to justify not having it is for IDS, but since you don't have that, I don't see why you wouldn't put in one more point for it.
For the case for Renew, you're right, it's not that useful pre end game, but it's enormously useful in many situations, particularly in raids, in ways where it's not apparent. If you're MT healing, a renew helps smooth out the spikiness of GH chain casting and increases your total HPS out. It's highly mana efficient if you can all it to tick. I also like to place it on raid members who can wait a few ticks to be topped off, or regularly take damage (Shadow Priests using SW:D and Warlocks Life Tapping) so I can use a GCD on them when I have one to spare and otherwise focus on my primary task. Not having CoH in my build, I find that Renew makes up a very sizable chunk of my healing but only when I learned to use it in the appropriate situations. My tank and raid healing would suffer greatly if I didn't have that talent. It really is fundamental to any Holy Priest build.
Finally, as for the case for Mental Agility, if you're a priest not using instant casts, you're not utilizing your tools effectively. It effects: Power Word: Shield, Power Word: Fortitude, Divine Spirit, Renew, Prayer of Mending, Circle of Healing, Dispel, Abolish Disease, Shadow Word: Pain, Shadow Word: Death. In any given raid, I use all of these spells repeatedly (except for CoH, since I don't have it). ALL of these spells benefit from Mental Agility. In fact, the only spells I use that aren't instant casts are Greater Heal, Binding Heal, Flash Heal, and Prayer of Healing.
If you're not end-game yet, you may not realize the importance of mana efficiency, but it's vitally important to longevity, particularly in long boss fights. Many boss fights at the Tier 5 level will last 8+ minutes, Vashj and Kael alone can be as long as 20 minute boss fights. So, sure, in instances, and many heroics, you can pretty much spam heals and not have much concern for mana, but that just is less and less the case the farther along you get farther along. Although, with the spirit buff in 2.4, you'll regen a lot more so you won't need as much efficiency.
FWIW, I had a spec pretty different than I do now, but the more I experimented and got closer to my current IDS spec, the more I increased my total healing output.
I see in your tree you have pts in improved shield and only 1 in silent resolve. Is it really better to have a better bubble then to cause less threat?
BTW: I love your build, someone recommended me to Wowwiki's site and.....it sucks. On same note, do you have a suggestion for a main healer tree? Wowwiki's also i despise their tree.
Thanks
I see in your tree you have pts in improved shield and only 1 in silent resolve. Is it really better to have a better bubble then to cause less threat?
It's debatable, but here's my view on why I don't put more points into it. As it stands, heals build threat at half the rate of damage. Thus, a Greater heal that hit's for 5k on average, even if I'm spamming it is only 1k TPS (but 2k HPS). Meanwhile, a DPSer doing 1k DPS will generate the same amount of threat. Now, of course, if I'm able to consistently throw out 2k HPS it's because we're in some pretty serious content, where there's going to be DPSers putting out a LOT more DPS thank 1k. Hell, I seldom need to put out that much even in burst damage situations and our top DPSers hit between 1.2k - 1.6k DPS, depending on the fight. IOW, I will almost always generate less threat on a mob than the top DPSer, which means as long as the tank can hold aggro against him, I'm safe.
Now, that's not to say I don't pull aggro, I pull aggro all the time, but it's usually when a mob isn't tanked or CCed when it is suppose to be, CC breaks early, or I have an unfortunate timing on a heal after a threat wipe. In any of these situations, since no on is hitting it, these mobs will always go after a healer because we're the only ones on their threat table. Hence, reducing my threat will only effect where I lie in the line of healers that will get killed before it gets contained.
Further, none of this tanks into consideration that I still have 1 point (for 4% less threat) and subtlety on my cloak (for another 2% less), and almost always have Salvation in any raid situation (for 30% less), so I'm really generating threat at 32.9% of my HPS. So, even if our tank can only generate 1k TPS (which is very low, IMO), I ought to be able to throw more than 3k HPS before I'll pull aggro. Maxing out that talent will only reduce my threat generation to 27.4%. But seriously, if you can consistently put out 3k HPS... you have AWESOME gear, and your tank sure as hell better be putting out more than 1k TPS if your gear is that good. Also, don't forget that to actually pull aggro you must have 110% of the tanks threat in melee range or 130% outside melee range, so your threat generation is actually even more flexible than that.
The only point where you do run a risk of pulling aggro is at the beginning of a fight. This is a point where a missed shield slam or a messed up misdirect could mean a heal will pull the boss right down on you. This is where utilizing your threat talents is crucial. As a Priest, you can throw a PW:S on him before the fight starts so it generates no threat, and a PoM. That's about 4k of healing mitigated right from the get go, 2k of which actually gives the tank threat on par with a Shield Slam. If you combine that with an Earth Shield from a Resto Shaman, a misdirect, and a Shield Slam, he should be able to build at least 10k Threat before you have to land a heal. Plus, in particularly sensitive situations, where he needs immediate healing, you can always use fade as preemptive threat reduction to delay when the threat hits so he has more time to generate it. In theory, you should be able to get off about 10-14k of healing in the first 5s of a fight with negative immediate threat and minimal long-term threat.
This is where PW:Shield comes in. Some people say you should never throw shield on a tank because tanks generate rage, and therefore threat, from taking damage. This much is true, but it's only part of the equation. DPSers can hold off as long as they need to to let the tank build initial threat, but healers MUST heal when it's needed, so anything that can be done to delay healing, particularly early in the fight when it's most dangerous for healers, is crucial. Considering that most raid bosses will break through the shield in one hit anyway, that he'll be getting PoM threat, Misdirect, Shield Slam, and all that other stuff, the threat lost from 2k damage mitigated by a shield is minimal, but it saves the better part of half of a Greater Heal or more than a Flash of Light, thus allowing either to delay when it hits by as much as a second or two.
Even moreso, to reference back to when healers do pull threat, priests are on of the better classes to pull healing aggro because we can always use Fade. If we're standing outside melee range (which we almost always should be), we should have plenty of time to let a GCD tick and use fade before the mob gets in melee range and makes it difficult for the tank to pull it back off (where we'd have 130% of his threat, and he'd still need to get 110% of our threat to pull it back off).
So, in summary, the help of Silent Resolve is minimal to negligible in raid situations. OTOH, PW:Shield, which I don't even use a whole lot, is probably slightly more useful in raid situations, and very useful if you ever to any soloing. I've found that I pull aggro a lot less often when our tanks/CCers are paying closer attention, I'm appropriately useing PoM/PW:S, and I watch my positioning. Also, of course, it didn't help that I was completely dominating the healing meters (doing anywhere from 10-30% more healing than the #2 healer), so I tutored some of them and actually passed on gear so they could catch up some.
BTW: I love your build, someone recommended me to Wowwiki's site and.....it sucks. On same note, do you have a suggestion for a main healer tree? Wowwiki's also i despise their tree.
Both of my builds, either IDS or CoH are ideal for a priest healing a MT. Obviously, CoH allows more versatility for raid healing, so a CoH priest, while actually slightly better suited for MT healing (from having more points in Empowered Healing), is probably best for raid healing.
Anyway, hope that's helpful and that I didn't ramble too much.
Izbadazz, I like the COH build, so I'm giving it a try. If you wouldn't mind, I have another question. I'm reading in quite a few forums that you should have +1400 heals for Kara, do you agree? I'm stuck around 1200, but have healed through the 1st 3-4 bosses in Kara several times without running OOM, and most of my upgrades would drop in Kara anyway. Once I can get a decent 1 hand weapon I'll be able to hold an offhand and that should make a big difference in my + heals. I've already got the +heals chants and most gems are geared towards +heals, but I've still got some upgrading to do. Thanks!
Izbadazz, I like the COH build, so I'm giving it a try. If you wouldn't mind, I have another question. I'm reading in quite a few forums that you should have +1400 heals for Kara, do you agree? I'm stuck around 1200, but have healed through the 1st 3-4 bosses in Kara several times without running OOM, and most of my upgrades would drop in Kara anyway. Once I can get a decent 1 hand weapon I'll be able to hold an offhand and that should make a big difference in my + heals. I've already got the +heals chants and most gems are geared towards +heals, but I've still got some upgrading to do. Thanks!
Honestly, I don't remember where my healing was when I started doing Karazhan, but I'm fairly certain it was around 12-1400. In fact, I hadn't even finished making my PMC set when I started. As for getting it higher, you will see some big jumps with some of the KZ gear, depending on your profession, your enchants, and how much time you spent trying to find upgrades in 70 regular and heroic instances. I can recommend some upgrades if you can give me an idea of where your gear stands.
I would say that 1400 number is probably about the lower limit for being able to successfully heal a run that clears Karazhan, assuming 3 healers, and the whole run is roughly equally geared.
Also, one thing to keep in mind is that a lot of those sorts of healing numbers are probably inflated now, considering the buff to spirit. Remember, a lot of healers (myself included) will down rank some spells to conserve mana. Thus, 1400 is likely high post-2.4 because one doesn't need as much mana, because of the boosted mana regen, and thus can uprank a little which results in needing less +Healing to acheive the same effect.
You do mention that you're not using a Main Hand / Off Hand weapon. If your weapon is weak, depending on how much effort you want to put in, you can get a very decent healing staff from the third boss in Regular Black Morass or the second boss in Steam Vaults. If you want to put in a little more effort, there's a solid healing mace you can get for Sha'tar rep (I think) called the Gavel of Pure Light, or you can buy the Scepter of Sue Min, or get the Hand of Eternity crafted. Any of those items, even the blue staves, will fill the gap until you get a weapon from Karazhan. As for the Kara weapons, according to my numbers, I'd rate them as such:
1. Light's Justice + Voodoo Shaker or Signet of Unshakable Faith or Aran's Soothing Saphire (in that order)
2. Shard of the Virtuous + Voodoo Shaker
3. Nightstaff of the Everliving
4. Shard of the Virtuous + Signet of Unshakable Faith or Aran's Soothing Saphire
Speaking of which, I can't emphasize this enough, Voodoo Shaker is the best Healing Off-Hand a Priest or Druid will see until Mount Hyjal, and it's only 35 Badges. Make sure you buy that, especially if you land the Shard or Light's Justice.
And, FWIW, since we're on the topic, even if you have the Shard and Voodoo Shaker, the Nightstaff is still very nice for a spirit weapon when you are getting an innervate or need to regen.
I have a full PMC set, Crown of the Sea witch, Cloak of Scintillating Auras, Bands of the Benevolent, Handwraps of flowing thought, pants of the naaru, shattrath jumpers, couple of epic rings and some green :( trinkets. Weapon is currently epoch-mender with the +81 heals and =30 heals on wrists too. Some upgrades needed, so thanks for the advice!
I have a full PMC set, Crown of the Sea witch, Cloak of Scintillating Auras, Bands of the Benevolent, Handwraps of flowing thought, pants of the naaru, shattrath jumpers, couple of epic rings and some green :( trinkets. Weapon is currently epoch-mender with the +81 heals and =30 heals on wrists too. Some upgrades needed, so thanks for the advice!
Well, the healing gear you have is fairly decent, but part of the reason your healing is so low is simply because a lot of it is damage gear. You can get a fairly large upgrade for your gloves by getting the badge gloves, particularly since you're wearing damage ones. The badge gloves are better than tier 5, so they're worth every badge. For a good upgrade for your hat, you can get the Whitemend one made, and it'll last you for quite a while, particularly if you pair it with the pants.
Since you're using green trinkets, I would also very much advise spending 41 Badges on the healing trinket, it will last you a long time. Your other trinket would either be the Ribbon from the Opera event in Karazhan, or you'd have to wait until you can down Lurker or Gruul for another reasonable priest trinket. If you want to find a decent Blue trinket, Scarab of the Infinite Cycle, the Lower City Prayer Book, or the Bangle of Endless Blessings all make nice trinkets as well.
Gloves of saintly blessing dropped for me the other night, that was a decent upgrade once I gemmed them up. Still waiting for that beeoch maiden to drop the 1 hander. Gathering mats for the whitemend set, but I loath farming :( and I'm getting close on badges for the trinket. Thanks for the advice!
And it finally dropped last night!
I've since added both pieces of the whitemend set, boots of the long road, the voodoo shaker and the lower city prayer book. +heals is now 1750 with only my own buffs, huge upgrade. Thanks again for all the advice, i'll keep posting as i upgrade.
That is a considerable improvement in very little time. Good job and congrats. Lemme know if there's anything more I can help you with.
I do have 1 other question, you say you've covered enchants in other threads, but i couldn't find it. Any chance you remember which thread it is in? TIA!
IZBadAzz, thanks for the awesome information in this forum. Don't worry about rambling, the more analyses the better IMHO ;)
I hope you are willing to answer another question: I am not in a raiding guild and will probably playing 5-man runs most of the time. Do your builds also apply here or does a different configuration suit better?
Otherwise, I am planning on using the CoH-like build with mental agility. I noticed that i use a lot of instant casts and that mana efficiency is of high priority (bad gear, only 9k mana)
Thanks Already
Glad to help out.
As for a build for primarily 5-mans, it really depends. FWIW, I would stay away from CoH for 5-mans simply because it doesn't add very much outside of a raid and I think that IDS trumps it. CoH is great because it's instant cast and can target any party, what's not good about it is that it has a much smaller range and is less HPS than PoH. In 5-mans, since you're all one party, the only real advantage that CoH has is that it's instant cast, which is only truly advantageous in a few situations (like the second boss in Magister's Terrace). But even in those situations, effective use of other tools like PoM and BH work as well.
As for IDS, I hate not having it, so if I'm CoH, there better be another IDS priest in the raid. It adds 50 spirit and 10% more damage and healing from spirit. With Human Spirit, SoR, and Kings, that makes this buff worth 63.5 more spirit, which works out to 91 more healing (which includes the 10% more on the rest of my spirit) and 78.1/23.4 MP5 at my gear level, which is just plain awesome.
So, I'd probably stick fairly close to the IDS build I use for 5-mans (linked below). Of course, remember, if you want Holy Nova (which I do sometimes), take a point from Holy Specialization for it. If you have unsolvable aggro problems, take points from IPW:S for Silent Resolve. FWIW, I never put more than one point in Silent Resolve unless I'm getting CoH, because spamming CoH is about the only way I can actually pull aggro on a tanked mob.
http://www.worldofwarcraft.com/info/classes/priest/talents.html?tal=5012300130500120000000235050030300150530030000000000000000000000
Of course, there's other questions to consider as well. Do you have mana issues? In most heroics, 9k mana should be plenty. When my gear was really crappy, I had Mental Strength for a while, but once my gear got better and I learned to watch for it, Holy Concentration gives a lot more mana, so I'd still stay away from Mental Strength. Here's how I look at it. Let's work with the 9k mana, one GH7 is about 700 mana, GH5 (which is my favorite rank) is about 600 mana. Mental Strength gives you 10% more mana, which is only 900 more, so you can only get 1.5 casts of GH5 from that. HC has a 6% proc rate, so you'll average a proc every 16-17 casts, which is about once a minute. If you don't even notice when it procs and just keep chain casting, you end up 300 mana ahead in 2 minutes. If you do notice, you can actually end up ahead on the very first proc with a technique I've mentioned elsewhere by chaining that with ESM/BEB and IF to stay OO5SR for several ticks and still get off 3 GH7s.
IZBadAzz thanks for the info. I'm still lvl'n my priest to 70 (67 ATM) and i'm going to give your IDS build shot. Just had one question if you have the time.
when do you start healing your tank/target? i wait till it's aobut 60% which works well but then comes the time where OMG and it's dead. i know the healer is a vital part of the 5-man and beyond and i don't like to dissapoint.
also, which is more important for the healer? Spirit or Mana? i know these may be noob questions but i'm trying to be as good a healer as i can. any suggestions would be awsome
IZBadAzz thanks for the info. I'm still lvl'n my priest to 70 (67 ATM) and i'm going to give your IDS build shot. Just had one question if you have the time.
Not a problem, these are good questions and ones I struggled with.
when do you start healing your tank/target? i wait till it's aobut 60% which works well but then comes the time where OMG and it's dead. i know the healer is a vital part of the 5-man and beyond and i don't like to dissapoint.
This one is a bit complex to answer, so I'll give the explanation and then try to summarize.
There's two things to keep in mind about priest healing, one is mana usage and the other is time. A priest who wants to be mana efficient sticks to the mana efficient spells will use primarily renews and GHs. A priest who wants to get a heal out now will stick to fast heals like shields and FH. However, this is the wrong philosophy to take, because if you do the first, your target could die before the heal hits and if you do the latter, you risk going OOM.
So, the real question is, how do we get a good balance between mana efficiency and quick heals. And the answer is what I call cancel casting. Basically, if you're healing the main tank target you should always be casting. Throw up a PoM whenever it's up, and a renew whenever it's down, and spam cast GH. Let it cast for just shy of 2s or so (depending on your haste rating, reaction time, and lag). At that 2s mark, if you're going to be doing a massive over-heal, cancel (using a stopcasting macro, never with a move or jump, it's faster), and start casting again. If he needs most of the heal at that point, let it go through and begin again.
The advantage of this is that you can still use highly efficient GHs, but they will average in landing about 1.5s within when it's needed rather than 2.5s. Thus, you get about the speed of a FH, on average, but you can stay OO5SR potentially for a few ticks and actually regen mana as well. When I began using this technique, my tanks started dying less, my mana started lasting longer, and my overhealing went way down (almost to the level of a druid, those bastards).
If you're raid healing, it's a bit different but, again, you should always be casting. Try to favor the most efficient spells, like BH and Renew over Shields and FHs. At the same time, try to keep into account how fast your target's health is dropping and if you have time for a slower heal to hit. Obviously, if they're on the verge of death, it's better to be a little mana inefficient and get a shield on them now and follow with a FH. If they're just tanking a little bit of random raid damage, a good BH or renew is enough to top them off. This is a much harder skill to learn and be good at selecting the right heal, and I still make mistakes sometimes (picking GH and having them die a split second before it hits, for instance), but you get better in time.
And for raid healing, even if no one needs heals, you should STILL be at least cancel casting on the MT, or throwing him renews and POMs. Any time not spent casting is time that could be used now, to save you time on your next heal.
When I five-man heal, I pretty much adopt the raid heal strategy on a smaller level. Since you're generally the only healer you have to prioritize. Usually, the MT is your first priority (in some cases, he's not, like in many AOE situations). Sometimes you have to make a choice between two or more people about who lives, and it's not always an easy decision to make in a split second and it's all highly situational. Either way, you basically should be cancel casting on the MT and break off to heal others when you see it. Also, if possible, try to do your group healing in spurts to work with the 5SR. If you're OO5SR now, or close to it and someone takes a little damage, you don't have to heal them immediately, the shouldn't be taking tons of damage and can usually wait a few seconds for a heal, but once you go I5SR, through them a renew, or a GH/FH and top off everyone else and go back to working on the MT.
So, to summarize, the short answer to your question is you should begin healing at 100%, and just cancel and restart if it's not needed.
All that said, I don't follow it strictly either, sometimes I get lazy too and I'll just wand or sit there when I really should be cancel casting on the MT. But that's the theoretical optimal strategy, IME.
also, which is more important for the healer? Spirit or Mana? i know these may be noob questions but i'm trying to be as good a healer as i can. any suggestions would be awsome
Here's how I look at it, priests have two fundamental stats that they care about, healing and mana (or HPS and HPM, which I think is more accurate, but also more complicated). Different situations and different assumptions affect these stats in different ways.
Let's look at it this way, if you value how big your heals too much and your mana, you get off a few big heals then you run out of mana. If you focus too much on mana, you can heal forever, but you may not be able to get enough healing out fast enough to save lives. So, it's important to have a good balance between the two. Fortunately, we have the ability to use different ranks of spells, so this allows us to focus on the best itemized items and less on the best individual stats.
For instance, if you find out you're going OOM a lot, even with the suggestions above, you're probably using a rank of GH that is to high for your mana to keep up with, try moving it down a little bit and only use the top rank when you must have your biggest heal now, efficiency be damned. Similarly, if you find you're constantly ending boss fights with large amounts of mana (like 40% or more), you can probably afford to uprank. Your goal should be to end boss fights with only a little bit of mana, with that little bit being there for when things go bad to give you some buffer.
That said, to get back to the question, the value of various stats changes based upon the circumstances. For instance, you get mana in two ways, one is from your initial pool (primarily intellect) and the other is from regen (spirit, MP5, and a little bit of intellect). If it's a short intense fight, regen doesn't play a big factor, so you should make sure your initial pool is large enough to sustain the intensity. If it's a long fight, regen plays more of a role, so intellect becomes less important and spirit and MP5 become more important. For instance, 1 Intellect with Kings is worth 16.5 mana, but 1 MP5 is worth just as much mana in 1:23 (of course, MP5 is worth a lot more in terms of itemization, so that's not a fair comparison).
Spirit, however, is an amazing stat for priests. Assuming you have IDS or someone else will cast it on you, Meditation, and Spiritual Guidance, you get 0.35 Healing per spirit and, depending on spirit, regen too (for me, with 710ish Intellect raid buffed, that's 1.24/0.37 MP5). If you have SoR and Kings, that means you really get 0.40 Healing and 1.43/0.42 MP5, and if you're Human, that's 0.44 Healing and 1.57/0.47 MP5. IOW, Spirit is by far the best bang for the buck in terms of what you get out of it versus what it's worth in terms of itemization. This may or may not be true depending on where your spirit and intellect are. So, leaving my numbers asside since they're specific to my gear level, here's about where I'd stack stats, point for point
Spirit > Healing > Intellect > MP5, get Stamina and Haste when you can, just, though you should still have High Stam and high Haste sets if possible.
And since I mention Stamina, for your normal set, just try to meet some sort of minimum threshold, beyond that it's not a lot of use. For instance, if you're likely to be taking 4k hits, getting over 8k means you can survive 2 hits, but any more is wasted because in order to survive a third you'd need 12k health, and that would mean giving up a LOT of other valuable stats. Basically, when you're learning a fight, if you wipe, see what kind of hits you're taking and adjust accordingly.
Hope that all helps.
Thanks that really does help. i've been reading you other posts and have really gotten a fresh approach to healing. thanks for all your help
There seems to be a glitch with your second talent screen. I can't seem to pull it up.
There seems to be a glitch with your second talent screen. I can't seem to pull it up.
Sometimes copying and pasting results in a space being added to the url. I'll try to edit and remove it.
Edit: Couldn't seem to edit it. FTR, the differences are fairly simple from the CoH build. Remove 1 Point from Holy Reach, 2 Points from Empowered Healing, and 2 Points from Holy Reach. Put 1 Point in Divine Spirit, 2 Points in Improved Divine Spirit, and 2 Points in Holy Specialization.
Whenever I get around to it, I'll make a post outlining a bunch of specialized builds.
|