This strategy is for downing Vexallus on Heroic Difficulty.
Group makeup isn't important, although I found it easy as a Mage, with a Druid healer HoTing me. Therefore, I'll say the strategy I used with me, as a mage.
First order of business is to have a class that has an instant cast spell with no cooldown. Hunters normal shot works, Mage's ice lance, etc. Wanding takes just a bit longer, but can work as well. But you need a ranged class capable of shooting/hitting a Pure Energy ball quickly.
When Vexallus first summons two Pure Energy adds, the Mage ice lances both immediately, taking the debuff. Druid healer casts HoTs on the mage. Other DPS continues on the boss.
Second wave of Pure Energy adds spawns, continue with ice lancing them both. Hots should be stacked and keeping you up still against the debuff.
Third wave of Pure Energy adds spawns, ice lance both again, then Ice Block. This removes the debuff, and gives time for the heals to catch up to you, also making you immune to his Overload, since generally the DPS has him low at this point.
After that, pop out of ice block and DPS him down normally. If there are more adds, you can split the debuff evenly throughout the group, or just pick the debuff up again as the mage, seeing as it has reset itself.
I hope this helps!
Drop was:
Edge of Oppression
Binds when picked up
One-Hand - Dagger
79-148 Damage - Speed 1.30
(87.3 damage per second)
+25 Stamina
Requires Level 70
Equip: Increases haste rating by 17
Equip: Increases attack power by 36
Kyuushuu of Gnomeregan
From the Ashes
Group makeup isn't important, although I found it easy as a Mage, with a Druid healer HoTing me. Therefore, I'll say the strategy I used with me, as a mage.
First order of business is to have a class that has an instant cast spell with no cooldown. Hunters normal shot works, Mage's ice lance, etc. Wanding takes just a bit longer, but can work as well. But you need a ranged class capable of shooting/hitting a Pure Energy ball quickly.
When Vexallus first summons two Pure Energy adds, the Mage ice lances both immediately, taking the debuff. Druid healer casts HoTs on the mage. Other DPS continues on the boss.
Second wave of Pure Energy adds spawns, continue with ice lancing them both. Hots should be stacked and keeping you up still against the debuff.
Third wave of Pure Energy adds spawns, ice lance both again, then Ice Block. This removes the debuff, and gives time for the heals to catch up to you, also making you immune to his Overload, since generally the DPS has him low at this point.
After that, pop out of ice block and DPS him down normally. If there are more adds, you can split the debuff evenly throughout the group, or just pick the debuff up again as the mage, seeing as it has reset itself.
I hope this helps!
Drop was:
Edge of Oppression
Binds when picked up
One-Hand - Dagger
79-148 Damage - Speed 1.30
(87.3 damage per second)
+25 Stamina
Requires Level 70
Equip: Increases haste rating by 17
Equip: Increases attack power by 36
Kyuushuu of Gnomeregan
From the Ashes