Just cause I'm interested too, let's see how Surge of Light works. Let's say your smite hits for X and you have C crit, then your average Smite hits for (1 - C)X + 1.5CX = (1 + 0.5C)X. IOW, if your non-crits hit for 1600, your crits will hit for about 2400, and your crit rate is 20%, you'll average 1760 per hit. You can calculate DPS by just dividing by the cast time of 2s (assuming 5/5 Divine Fury). So, assuming all else is the same but 2 points not in Surge of light, your DPS is (1 + 0.5C)X / 2. For the example above, that's 880 DPS. DPM would be (1 + 0.5C)X / 385. For the example above, that would be 4.57 DPM. This also leads to 192.5 MPS.
With surge of light, your average hit would be the same, but a crit would be worth 2.5x the damage in 1.75x the time (the second one is instant, but eats a GCD). So, an average one would hit for (1 + 1.5C)X in an average time of (1 + 0.75C)2. So, using the same numbers from above, your new average damage would be 2080, but your average cast time would be 2.3s. So, your new DPS is 904.35, your new DPM is 5.40, your new MPS is 167.39.
So, with 20% Crit, you only gain about 2.8% damage, but your DPM increases by 18.2% and your MPS drops my 13%, giving you a LOT more longevity.
So, now let's see how it affects your numbers. So, if your current crit is C, then the value of 1 more crit is as follows:
DPS = (1.015 + 2.26125C + 1.125C^2) / (1.0075 + 2.26125C + 1.125C^2)
DPM = (1.015 + 1.5C) / (1 + 1.5C)
MPS = (1 + 0.75C) / (1.0075 + 0.75C)
So here's how it works out, at various crit levels, here's how 1% crit affects those numbers
crit +DPS +DPM +MPS
0% 0.74% 1.50% 0.74%
10% 0.60% 1.30% 0.69%
20% 0.50% 1.15% 0.65%
30% 0.42% 1.03% 0.61%
40% 0.36% 0.94% 0.57%
50% 0.31% 0.86% 0.54%
...
99% 0.17% 0.60% 0.43%
What you'll notice is that crit is actually MORE valuable in play DPS up until 20% crit, but increases your DPS less per point after 20%. You'll also notice that even if you crit every hit, it will always increase DPM more than average, and it's one of the few talents that will actually improve MPS.
So the real question is, because the value it affects DPS continues to drop, does Surge of Light ever actually become bad for your DPS? Let's find out:
100% Crit rate without SoL:
Damage = 1.5X Time = 2
DPS = 0.75X DPM = 0.00390X MPS = 192.5
100% Crit rate with SoL
Damage = 2.5X Time = 3.5
DPS = 0.714X DPM = 0.00649X MPS = 110
So, yes, it does actually eventually hurt your DPS, in fact, we can find out when it hurts it, by solving the below for C:
(1 + 0.5C)X / 2 = (1 + 1.5C)X / (1 + 0.75C)2
The solutions for that are C = 0, 0.667, and 0 doesn't make sense, so it only hurts your DPS if you have greater than 2/3 chance of critting (which is absurdly high, and probably almost impossible to achieve), and even then, it's STILL massively buffing your longevity.
So, FWIW, there you have it.