All this shit about no good spots to be is wrong.
In the prince fight u will have the entire raid (except tanks and melee DPS) stand in the door through the ENTIRE fight and have your MT and melee stand at the wall to the right of you at maximum range. If a infernal hits the tank LET HIM FOR GOD SAKE stand still! Unless ur healing sucks quite a lot u should easily be able to take him down with infernals on him (my guild took him down with three "unlucky" infernals last week -.-)
Phases:
Phase 1:(100% - 60%) Prince is being MD pulled by a hunter to the MT and he starts grapping aggro when MT is on about 10-15k threat (depends on how much threat ur DPS dishes out) DPS should start. In this phase prince will summon infernals and just do melee on tank. This is actually just a tank' n spank phase.
Phase 2:(60% - 30%) Prince will stop summoning infernals but instead summon 2 1-h axes which he will hit the tank with. In this part he will hit the tank extremely hard and everything, CD, trinkets whatever u have MUST be used. Take him down to 30% as fast as possible and then the next phase start.
Phase 3:(30% - 0%) Prince will throw his axes up in the sky and begin summon infernals at this point again but this time he will do it much often. The axes will in this phase fly around hitting random targets in the raid this must be healed but it should be no problem for the raid healers. Take him down nice and slowly and thats the phase (at 15% have your tank (if warrior OFC pop Last stand in that case u can be 100% sure not to wipe) take him down from there and u got the fight.
All phases: He will use Enfeeble which causes ur maximum HP to drop down to 1 he will a few seconds after that use a ability called "Shadow Nova" this gives 3k shadow damage and kills u instantly if u are under the effect of Enfeeble the way to avoid this is having ur raid (as said earlier) stand in the door and MT at the wall. Melee DPS should bring some Elixir of Major Shadow Protection with them because this causes them to be able to survive a Enfeeble (Enfeeble disappears after about 10 secs and takes u to max HP) Enfeebled players should not be healed cuz their maximum hp is 1
- Strangër lvl 70 Night elf Hunter
- TDV Future
- Thunderhorn EU
In the prince fight u will have the entire raid (except tanks and melee DPS) stand in the door through the ENTIRE fight and have your MT and melee stand at the wall to the right of you at maximum range. If a infernal hits the tank LET HIM FOR GOD SAKE stand still! Unless ur healing sucks quite a lot u should easily be able to take him down with infernals on him (my guild took him down with three "unlucky" infernals last week -.-)
Phases:
Phase 1:(100% - 60%) Prince is being MD pulled by a hunter to the MT and he starts grapping aggro when MT is on about 10-15k threat (depends on how much threat ur DPS dishes out) DPS should start. In this phase prince will summon infernals and just do melee on tank. This is actually just a tank' n spank phase.
Phase 2:(60% - 30%) Prince will stop summoning infernals but instead summon 2 1-h axes which he will hit the tank with. In this part he will hit the tank extremely hard and everything, CD, trinkets whatever u have MUST be used. Take him down to 30% as fast as possible and then the next phase start.
Phase 3:(30% - 0%) Prince will throw his axes up in the sky and begin summon infernals at this point again but this time he will do it much often. The axes will in this phase fly around hitting random targets in the raid this must be healed but it should be no problem for the raid healers. Take him down nice and slowly and thats the phase (at 15% have your tank (if warrior OFC pop Last stand in that case u can be 100% sure not to wipe) take him down from there and u got the fight.
All phases: He will use Enfeeble which causes ur maximum HP to drop down to 1 he will a few seconds after that use a ability called "Shadow Nova" this gives 3k shadow damage and kills u instantly if u are under the effect of Enfeeble the way to avoid this is having ur raid (as said earlier) stand in the door and MT at the wall. Melee DPS should bring some Elixir of Major Shadow Protection with them because this causes them to be able to survive a Enfeeble (Enfeeble disappears after about 10 secs and takes u to max HP) Enfeebled players should not be healed cuz their maximum hp is 1
- Strangër lvl 70 Night elf Hunter
- TDV Future
- Thunderhorn EU