I agree and disagree with some of the earlier tactics for the four bosses. I did this last night without a problem.
Group: Tankadin (70-Me: 11.5k HP-814 sta, 496 def, 4.4k int, 16.2% dodge, 13.97% parry, 12.24% block, 27 res), Feral Druid (70), Mage (68), Warlock (69), and Resto Shaman (69). I got the 496 def after I got the Platinum Shield of the Valorous (http://thottbot.com/i27887) off the first boss Hellmaw. I lucked out!! From what I read, it's a hard drop. I had the Crystal Pulse Shield (http://thottbot.com/i31292) with +18 sta enchant +18 sta enchant.
1st boss - We fought two of the three groups a little back to prevent aggro from any of the other groups. We pulled the last group further back towards the center, and once we downed the last guy we ran back to the hallway we used to enter there and waited until boss finished his pat. We then got up close to our right side (either side should be fine), then I got close enough to aggro with avenger's shield and ran down the hall with the guy in the cage. Kept back to wall. Kept aggro even with fear.
2nd boss - Same as other posts above. Kept my back to wall for knockbacks. Picked up aggro as soon as possible after MC was done. DPS keep spread, and healer/casters keep close to max distance. Easy as pie.
3rd boss - We didn't worry about the adds. Just concentrated all dps on boss. Went to ledge by westside stairs. Healer/casters was able to keep close to max distance. Everytime he ported us, we went back to same spot (I was still able to keep aggro) and just dpsed him.
4th boss - Different tactic. All melee stay in front of boss, so that healer can stay at max range and still heal. Healer stayed center max range. If you got the "Murmur's Touch" (debuff) run out to the sides. Stay away from the healer, I'll say it again, STAY AWAY FROM THE HEALER!! When sonic boom starts run out as fast as you can, except tank. I stayed there plugging away at Murmur with dmg. My healer ensured that I got my health up to max when he started casting sonic boom. With a little over 11k HP and 496 def, I still had about 1k to 2k HP left. Never died!!! This worked out great, so that I could keep up the dps without even worrying.
I hope this helps out. I will try this in Heroic and let you know how if the same tactics work. Happy Questing.
Belurhawk (Aerie Peak)
Group: Tankadin (70-Me: 11.5k HP-814 sta, 496 def, 4.4k int, 16.2% dodge, 13.97% parry, 12.24% block, 27 res), Feral Druid (70), Mage (68), Warlock (69), and Resto Shaman (69). I got the 496 def after I got the Platinum Shield of the Valorous (http://thottbot.com/i27887) off the first boss Hellmaw. I lucked out!! From what I read, it's a hard drop. I had the Crystal Pulse Shield (http://thottbot.com/i31292) with +18 sta enchant +18 sta enchant.
1st boss - We fought two of the three groups a little back to prevent aggro from any of the other groups. We pulled the last group further back towards the center, and once we downed the last guy we ran back to the hallway we used to enter there and waited until boss finished his pat. We then got up close to our right side (either side should be fine), then I got close enough to aggro with avenger's shield and ran down the hall with the guy in the cage. Kept back to wall. Kept aggro even with fear.
2nd boss - Same as other posts above. Kept my back to wall for knockbacks. Picked up aggro as soon as possible after MC was done. DPS keep spread, and healer/casters keep close to max distance. Easy as pie.
3rd boss - We didn't worry about the adds. Just concentrated all dps on boss. Went to ledge by westside stairs. Healer/casters was able to keep close to max distance. Everytime he ported us, we went back to same spot (I was still able to keep aggro) and just dpsed him.
4th boss - Different tactic. All melee stay in front of boss, so that healer can stay at max range and still heal. Healer stayed center max range. If you got the "Murmur's Touch" (debuff) run out to the sides. Stay away from the healer, I'll say it again, STAY AWAY FROM THE HEALER!! When sonic boom starts run out as fast as you can, except tank. I stayed there plugging away at Murmur with dmg. My healer ensured that I got my health up to max when he started casting sonic boom. With a little over 11k HP and 496 def, I still had about 1k to 2k HP left. Never died!!! This worked out great, so that I could keep up the dps without even worrying.
I hope this helps out. I will try this in Heroic and let you know how if the same tactics work. Happy Questing.
Belurhawk (Aerie Peak)