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  •   Report  Quote Reply Re: Shadow Labyrinth
    Score 0.60     Vote: [-] [+] by Belurhawk, 4.7 months ago
    Last edit: 4.7 months ago
    I agree and disagree with some of the earlier tactics for the four bosses. I did this last night without a problem.

    Group: Tankadin (70-Me: 11.5k HP-814 sta, 496 def, 4.4k int, 16.2% dodge, 13.97% parry, 12.24% block, 27 res),  Feral Druid (70), Mage (68), Warlock (69), and Resto Shaman (69). I got the 496 def after I got the Platinum Shield of the Valorous (http://thottbot.com/i27887) off the first boss Hellmaw. I lucked out!! From what I read, it's a hard drop. I had the Crystal Pulse Shield (http://thottbot.com/i31292) with +18 sta enchant +18 sta enchant.

    1st boss - We fought two of the three groups a little back to prevent aggro from any of the other groups. We pulled the last group further back towards the center, and once we downed the last guy we ran back to the hallway we used to enter there and waited until boss finished his pat. We then got up close to our right side (either side should be fine), then I got close enough to aggro with avenger's shield and ran down the hall with the guy in the cage. Kept back to wall. Kept aggro even with fear.

    2nd boss - Same as other posts above. Kept my back to wall for knockbacks. Picked up aggro as soon as possible after MC was done. DPS keep spread, and healer/casters keep close to max distance. Easy as pie.

    3rd boss - We didn't worry about the adds. Just concentrated all dps on boss. Went to ledge by westside stairs. Healer/casters was able to keep close to max distance. Everytime he ported us, we went back to same spot (I was still able to keep aggro) and just dpsed him.

    4th boss - Different tactic. All melee stay in front of boss, so that healer can stay at max range and still heal. Healer stayed center max range. If you got the "Murmur's Touch" (debuff) run out to the sides. Stay away from the healer, I'll say it again, STAY AWAY FROM THE HEALER!! When sonic boom starts run out as fast as you can, except tank. I stayed there plugging away at Murmur with dmg. My healer ensured that I got my health up to max when he started casting sonic boom. With a little over 11k HP and 496 def, I still had about 1k to 2k HP left. Never died!!! This worked out great, so that I could keep up the dps without even worrying.

    I hope this helps out. I will try this in Heroic and let you know how if the same tactics work. Happy Questing.

    Belurhawk (Aerie Peak)
    •   Report  Quote Reply Re: Shadow Labyrinth
      Score 0.73     Vote: [-] [+] by theqwerty, 3.7 months ago
      Just wanted to agree on Murmur tank advise. Do not run, it is useless most of the time. I tried to do Intervene-run so many times, 4 out of 5 times I got my portion of boom. After that I had to switch stance and Intercept back so his aggro was back on me.

      I do not use macros. I am just an average guy who manually clicks on a healer, then Intervene and I guess most of the time I am not fast enough. I think if you do that right after he starts preparing for his boom you might be able to run away (given healer is close enough). I even had a buddy behind my shoulder doing only one thing -warning me when to run, did not help.

      We tried putting our healer in different spots to ensure i can get away, did not help

      Now when I think about it loud advises on how I should be able to run away were coming only from ranged dudes :-) So next time you feel like telling your tank/melee how this should be done shut up, log out/in with your melee/tank and show, ok? Otherwise you should not say anything.

      PS I am prot warrior : Armor 14.1K, H 13.5K, Def 512, d/p 15.5%/16.6%
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