This spell is pretty handy, saved my life a few times, but does anyone know if this spell has a certain range to come back to you? like in WSG battleground, can it travel the whole distance?
Thottbot > Comments > Talents > Haunt
this spell is like a Death Coil with delay.
you send it in, it does damage and 12 seconds later it returns healing you for the damage IT idid (not the damage of all DoTs. and the 20% extra damage is just like a double Curse of the Elements (very good but not purely overpowered since it only lasts 12 sec instead of 5 min) and because of this I wonder 1 thing: what if you use this AND Curse of the Elements on a raid boss? would you get 30% more damage or would you just ge the 20% from the Haunt?
Demolock casts MetamorFTW
Demolock stuns AfflicLock with Felguard intercept+meta charge Demolock beats the crap out of AfflicLock by setting himself on fire AfflicLock dies /gloat
Correction: Dest lock bursts you into a billion pieces...(Is this the wrong crowd for this kinda suggestion)?
Can paladins remove tihs by using cleanse ?
I'm not 100% sure but on quite a few occasions, this spell heals the user twice if haunt does the final killing blow. :)
You send a ghostly soul into the target, dealing 405 to 473 Shadow damage and increasing all damage done by your Shadow damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target.
Now, I wonder, when does more damage? when you cast it as a first spell or the last?, or its the same?. I mean, how do I get the +20% damage of this rotations?: UA > Corruption > Curse of Agony > Haunt or Haunt > UA > Corruption > Curse of Agony (the order after Haunt could vary) I ask because it says that increasing all damage done by your Shadow damage-over-time effects on the target by 20% for 12 sec, so we should have the Shadow DOTs on the target before the Haunt to get the +20% damage? or you cast Haunt at the beggining to ensure that all the DOTs comming will make 20% more damage? Im not sure.. Could some one confirm this plz.
I have a lvl 62 gnome warlock, he's affliction and I LOVE Haunt so much...I have killed a Pally before with it and he got mad at me, when he came back, he targetted me before finally giving up and trying to kill the dk that was there too. But yeah, unless you're using a voidwalker, use Haunt last when lvling...I use my felhunter cause im affliction and talents i have makes Sloozun better for healing me and giving me mana! but yeah, he doesnt take agro as well as voids do sometimes so when I'd Haunt first (like I did when I first got it) I'd grab agro right away cause its instant damage, not a dot like i thought it was...so if u use it last in ur rotation, ull not grab agro right away...But i use it first now cause what i do is:
So yeah, use haunt over and over and if ur desperate and need heals after a duel and nobody can heal u....just haunt something that will die right away and get healed! i love to do that....Haunt has the coolest animation for any spell in this game. One more thing I've realized about Affliction Warlocks...... They have the ability to PWN PALLYS....just use the right minion, spells and combination of potions, healthstones and bandages and ull come out with close to max health unless the pally was a huge wuss and bubbled and used LoH cause he/she couldnt deal with losing to a little clothie who relies on an alien thing with antlers!
i do think i t has a limited range i don't think it can travel all of wsg that would be kinds ridiculous
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