he's got a nasty AoE spell much like the druid Hurricane. (more dmg ofc ^^)
Thottbot > Comments > Creatures > The Duke of Zephyrs
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Dang fly duke
Cant be taken down easly killed this guy though 5-7 peeps Hes the one we all fear though cuz he does a nasty AOE spell that crits us bad juss run from the aoe area n keep the healer on healin the tank n you should make it out alive
Gimme a break, can take this guy out with 4 people EASY.
Slightly meaner version of the tornadoes in DM, + a knock back This post is faded because it has a negative score.
i doubt you would be able to solo it, even with 180 nature resist plus a gift of the wilds 20 . even if it made that much of a difference you would run out of mana before you could kill him, the guy has way too much health
You can 2 man any of the dukes. This one is a little hard but if you know what your doing you can do it. I was 3 maning this guys and 5 maning them all day yesterday.
All you have to do is have 1 dps 1 healer and 1 tank. Got 3 blue leggings bunch of crap greens some blue hammer and wand and a blue 2h sword. No epics unfortunately. This post is faded because it has a negative score.
we were three manning the dukes, got two of these bastards in a row as our first two, we got screwed over.
60 lock 60 warr 58 priest (me) We were fine when I could heal, but as soon as the bastard put me in his 10 second stun we were dead as the dodo.
did one of these with a mage, pally, hunter and me the warlock. we were all pretty geared in T1 but it almost wiped the group. the paladin was lucky enough to take out the boss's remaining lifepoints when everyone was already dead. make sure to have a stable decent group of 5 such as a warrior, priest, mage and any other classes. a healer is a must against dukes.
well as the subject says: do u have to summon these guys??
I soloed Zephyr today on my lvl60 protection warrior. It was my 3rd attempt. The other failed miserably and this was terribly close. Didn't know I was going to win until he died, really.
What I did different this time was maximizing my nature resistance. I used the following nature resist gear: Back: Gaea's Embrace + nature resist enchant: 35 Chest: Ironvine Breastplate: 30 Finger: Jasper Ring of Nature resistance: 19 Legs: Cenarion's Reservists Legplates: 25 Waist: Ironvine Belt: 15 Hands: Ironvine Gloves: 20 Total: 144 nature resist The other gear was mostly crafted blues and a few instance drops, a lot of it with Heavy knothide Armor kit on. Unbuffed i had almost 6k health. Buffs: Food giving +30 stamina Scroll of Strength VI + 20 Strength Fel Sharpening Stone: +12 damage Elixir of Minor Accuracy: +10 hit rating Lesser Rune Of Warding on chest Lesser Ward of Shielding (absorbs 1000 damage) A superior healing potion was used during the fight. I had the Diamond Flask trinket equipped but forgot to use it. By the log it seems the resistance cut the damage I received in half, roughly. Most of the major hits were about 900-1200 nature damage before resisting. I had to sacrifice a painful lot of health, attack power, defense and hit rating for that nature resist, but that stats didn't help me much in the first 2 attempts. The fight took place at the southwest Wind stone. I fought with the back against a rock wall but once I was thrown up on a ledge putting me out of melee distance. The first attempts were at the place in the middle of the map, but I got adds and it was more difficult to keep my back against the few stones there. Only Cynder left now, time to dust off my Dark Iron gear. Add Comment
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