The last boss is cake if you have a balanced group. We did it and the highest level was 45.
Have the tank stick to the boss. Tell your tank to bust out the shield, and get in def stance. The boss can be disarmed. Do so. He also swings extremely slow, so your warrior should time his shield blocks, if you do that, then he's only hitting your warrior for about 100 - 170 every 3 seconds.
Have the priest just watch health. Don't waste big heals, it's a long fight, but nothing that gets out of control.
The rest of the group should focus kill the mobs as they become active.
Once the boss is down to 25% he'll spawn guardians. Everyone rush the boss and take him out as fast as you can. The guardians die when he eats floor.
GG.
-Tabrista.
ya thanks for that , we didnt know how to take him down , that is good advice for me , we did it wit a 40 tank , 45 druid , 47 priest , 37 rogue (left the group early) and a 60 rogue , i had full red armor anddied and the soon everyone else did too
My groups used this strategy successfully, two nights in a row.
Group 1: 48 Prot Pally (Me), 45 Arms/Fury Warrior, 39 Feral Druid, 44? Priest, 45 Hunter
Group 2: 49 Prot Pally (Me), 44? Arms/Fury Warrior, 41 Feral Druid, 45 Priest, 46 Hunter
(Completely different group, but oddly similar classes)
Pally on Archaedas with the druid in catform and the hunter's pet. Warrior (Dual-wielding) and hunter on the adds. Judgement of Light kept priest heals to a minimum, and once the inner ring dropped, he went down in about 10 seconds both times, with concentrated dps. Druid (39) from the first group died in the last couple seconds, but no other losses.
The only difficulty is when the inner ring of dwarves spawn. When that happens, everyone but the MT and healer needs to aggro them. Archy isn't hard to tank, but the adds hit hard enough to overwhelm a lower-level tank.
end boss pulls adds from the sides on a time basis, NOT on a health basis. I recommend that you put one dps on the boss along with tank (preferrably casters), 2 if you can spare them. healer strategy i agree with, but one good dps class, (especially rogue) should be able to take care of the small adds. when boss pulls the two biggest adds all pile in on him at that point, if dps on him has been good he should be down to about 45-55% health. He goes down quite fast with all piled in on him, as stated ignore the big adds, their damage is not too bad and they die when boss does.
You can avoid all the adds but 3 of them if you kite the boss out of the room. Once you summon him, run out of the room, he will NOT follow.
Go back and range attack him, he will immedially run out of the room. Close the door. At this time you can train him all the way down. Three adds will follow, just kill the adds. Then the boss is all by himself. He will do the animation for summoning more, but they won't come.
Quite easy when he doesn't have all those adds.
quote: "The tank just have ONE job inside instances, keeping aggro AWAY from the DPS classes."
LOL. WRONG!!
The tanks primary job is to hold aggro and keep it away from the HEALING classes first and foremost. Everyone else follows after them. It's up to DPS classes to try and control their DPS to prevent getting aggro and risk dying. LRN2TANKKTHKSBAI.
As a warrior, I totally dissagree with "Tanks have one and only job in an instance..." DPS classes need to control their DPS, because im more likely to use taunt on a healer then on some dumb DPS class. Unless your proc. spec, taunt has a 10 sec. cooldown, something you DPS classes need to learn.
Amen. I play mostly caster dps, but my druid sometimes tanks or heals, and I agree *completely* with this.
The tank has two key jobs, and they are tough enough. They must keep plenty of threat on their main target (either the first kill or the hardest hitting boss), *and* get some threat on every other mob in combat before the first heal gets cast. Healers cannot do their job without putting a bit of aggro on every mob in combat. Everybody else can choose who to put threat on, and it's their job to only put threat on things that the tank is holding securely or that they can handle.
As a mage, I will sometimes AoE and this is very efficient with large groups of low level or non-elites, but it's my job to wait for a situation where I have enough power and emergency measures to hand to keep myself alive until most of the mobs are dead, *and* to make sure the healer is ok with me doing this, in case I misjudge slightly.
If I misjudge by a *lot*, say I let fly with a blizzard or AE spam and end up being swarmed by 6 elites at 1/2+ health with FN, CC and blink all on cooldown, that is *my* problem and not the healer's or the tank's.
If I insist on doing dicey AoE with only one offspec or low-level healer in the party, I might be a moron.
If I'm not doing AoE and I regularly draw aggro that I can't handle, then I'm definitely a moron. It is not that difficult to keep from being hit as a ranged dps if we are controlling the fight. I should either be hitting the main target, or taking some easy mob where I don't need any help (or healing) to finish them off myself. Once in a while, I'll blow this and hit the wrong target by accident or get a crazy crit.
Oops. I should have snares available to keep my guy near the tank for a bit without taking much damage.
Or maybe not - in which case, help me if you can, but if not, let me die -- *my* problem.
If I do this repeatedly, it's not just a clicko and I would expect to be *booted* by a decent group leader if it was causing real problems.
Everybody blames the healer or the tank, but most of the time, the problem is some dps who doesn't realize that their job, while much easier than the tank's, is not just shooting anything that moves and yelling "heal me! heal me!"
that was probly THE smartest comment I've EVER read on thottbot. I praise you
I ALWAYS make sure that the rest of the party know the "you spank it first, you tank it" rule. dps needs to learn that early on.
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That was well thought out lucid and straight to the point as a Preist I my job becomes much easier when the DPS PC's know thier jobs. I can focus on my tank and how many adds are coming in without running around healing the DPS. Amen for the smart players :)
Yes, good comment. As a priest I duo a lot with a hunter, and he knows that keeping him alive is a priority EXCEPT in instances, where he generally gets the last heal. A lot of DPS players seem to play with one eye on the Damage Meter, when they should really be looking at the screen to work out what the Tank and Healer are doing. Getting to the top of the table is less important than letting the Tank generate threat.
You read a lot a lot of boasting here from people who get to the top of the DPS table, but the measure of any individual's success in a party is whether the party cleared its instance comfortably.
if the priest or the mage goes out of mana.. what should they do????
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Mana Pot.... or Have a druid to Innervate ;)
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hey.
what does ulds last boss drop?
Just finished Archadeus on the first try with this strategy and with only four in our group:
41 Shaman (me)
40 Druid
51 Mage
45 Hunter
We all stayed on him until he summoned the adds at 50% then the druid tanked Archadeus while we split up and took the adds. After that, we all DPS'd him until he dropped, ignoring the final 2 elite adds at 25%.
Great strategy and only took about 3 minutes for the whole fight. He dropped crap...but what can you do?
Wilyshammy (Andorhal)
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