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  •   Report  Quote Reply About Gruul's Lair
    Score 7.0     Vote: [-] [+] by fen4o, 1.8 years ago
    Gruul's Lair is a 25-man 70 level raid instance in the expansion. You must be level 65+ and in raid in order to enter it. The instance contains 2 raid bosses and several trashmobs. The raid bosses are High King Maulgar and Gruul. For more info check :
    http://www.worldofraids.com/forum/viewtopic.php?t=2280
  •   Report  Quote Reply Gruul's lair....
    Score 2.3     Vote: [-] [+] by Solidcake, 1.7 years ago
    gruul's lair is actually in the blade edge mountains, to the north.
  • xD by bubba507, Score -0.17
  •   Report  Quote Reply attunement
    Score 0.10     Vote: [-] [+] by Ulali <True>, 1.7 years ago
    is there a quest/item you need to enter here?
  • Instance by chance101, Score -0.43
  •   Report  Quote Reply i finally found it!
    Score 0.52     Vote: [-] [+] by tankkar, 1.6 years ago
    Gruul's lair entrance of the area is Blade's Edge Mountains (62, 22) havent seen portal yet!
  • erm by Nightguard1337, Score 0.00
    •   Report  Quote Reply Nope
      Score 0.83     Vote: [-] [+] by aielchief, 1.6 years ago
      No attunement necessary. Our guild went in to screw around with a few 66's along. In fact, a 66 rogue was able to stealth all the way past the first boss to the door. Dunno if he was subtlety or not. From what we've seen, 2 pulls to the first boss too :P
  • boss names by saber1992, Score -0.24
    •   Report  Quote Reply gruul's lair:
      Score 6.3     Vote: [-] [+] by iubfiuds, 1.6 years ago
      First boss is High King Maulgar, he comes with 4 "adds" it's his council of ogres, there's a mage add, a warlock add, a shaman add and a priest add and then high king maulgar himself..
      Maulgar hits very hard, so you need your best warrior to tank him, you have a mage spellsteal tank the mage add, one or two hunters with allot of NR to tank the shaman add, a warrior to tank the priest add, and a warlock to enslave the warlocks adds' pet and then tank him with it.
      You kill the priest first, then the lock, then High King, then the shammy, then the mage..
      and yes, there is 3 trash mobs on the way to the first encounter, 1 that stands alone, and 2 that stands in a group.
      The one that comes alone is warrior of class, and the 2 that stands together is 1 priest, and a warrior, kill the priest first...
      Hope this did enlighten a bit on the world of raiding ;P
      •   Report  Quote Reply drops
        Score 0.95     Vote: [-] [+] by iubfiuds, 1.6 years ago
        High King maulgar btw, drops tokens for T4 shoulders.. and some other nice epics
  •   Report  Quote Reply Agree
    Score 0.32     Vote: [-] [+] by Ancanus <Dark Reverence>, 1.5 years ago
    Last edit: 1.5 years ago
    Yeah I'd like to know how long this raid takes too. I had troubles pre BC with all the super long raids because I didn't have the time stay through it all (still in school and other commitments). I've heard that this is alot shorter so I'm all ears.
  • Its not very long.. ... by James7777, Score 0.00
  • you can kind of thin... by James7777, Score -0.15
  • Raid by Pambev, Score -0.46
  • can u post a screens... by sickbrain69, Score -0.31
  •   Report  Quote Reply This instances is al...
    Score 0.22     Vote: [-] [+] by fattie, 1.5 years ago
    This instances is almost like Ony. A few pulls and you at the 1st boss. The main thing to get right on this is the 1st pull. If you can get the pulling down...its pretty easy.

    Then a couple more mobs and you at Gruul. He isnt that hard imo....but we havent beat him yet. Our 1st try we got him to 30 % or so.

    Good luck : )
  •   Report  Quote Reply picture of Gruul dead.
    Score 0.89     Vote: [-] [+] by ddc9292, 1.5 years ago
    http://i47.photobucket.com/albums/f186/Serg1282/Gruul_Large.jpg
  • Re: Gruul's Lair by Huntspwn, Score -0.20
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.12     Vote: [-] [+] by noobsham, 1.3 years ago
    From start to finish Ony can be cleared within 10mins.
    Totally worthless these days.


    Gruuls lair is totally different.
    Your guild will probably spend afew weeks learning the 2 boss encounters.
    Once mastered i have no doubt 30minute runs are possible.
  • Re: Gruul's Lair by wwwebFred, Score -0.23
  •   Report  Quote Reply Re: Gruul's Lair
    Score 1.9     Vote: [-] [+] by Thaelan, 1.2 years ago
    Last edit: 1.2 years ago
    No pally healers? Are you a damn moron? Pally's have the fastest heals in the game if specced holy and are the most mana efficent healers. Not to mention pallys bring Blessing of kings for MT's and Wisdom for Healers. Also they are a huge mana-well  with Divine favor / Illumination. Our guild takes as many pally healers as possible. We downed Maulgar tonight and got Gruul to 9%, this was our second week in here and it really just requires alot of coordination, and people knowing how to Tank/Heal/Dps. GL :)
    P.S. - Pally healers ftw
    • Re: Gruul's Lair by Aristacah, Score -2.5
    •   Report  Quote Reply Re: Gruul's Lair
      Score 1.6     Vote: [-] [+] by zocan, 7.8 months ago
      Yup 9% at gruul, you see your problem is holy paladins, we bring a lot of resto shamans and we down him every week without problems,

      PS: resto shaman ftw.
    •   Report  Quote Reply Re: Gruul's Lair
      Score 0.41     Vote: [-] [+] by Devalon, 3.1 months ago
      HoT heals from Druids+Priest and burst heal from pally = win

      Other than that, Pally is not necessary, but definitely nice to have when doing Gruul's Lair
  • This Instance is soo easy by Moll, Score -0.43
  • Re: Gruul's Lair by TylerSilverwing, Score -0.66
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.38     Vote: [-] [+] by Priest To Heal, 1.2 years ago
    Although you may not think so, there is some luck involved into beating Gruul. Whenever he ground slams and tosses the entire raid every which way, you only have about 3 seconds to get the hell away from other members until he shatters. As long as you can make it out of this attack, you will be fine. Each time our guild wiped, it was because a few healers died in this attack. When we finnally got it down (5th try of the night) we beat him without alot of difficulty. we actually downed him on Growth 16, and all heals were on our MT, then the DPS burned him down ASAP because each of his hits would get our MT down to about 2k health =P.
  • Re: Gruul's Lair by high_mage, Score -0.79
  • Re: Gruul's Lair by Voracia, Score 0.00
  • Re: Gruul's Lair by Huntersrock!, Score -0.68
  • Re: Gruul's Lair by Firestripe, Score 0.00
  • Re: Gruul's Lair by Hectane, Score 0.00
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.16     Vote: [-] [+] by mcmakk, 10.8 months ago
    Class make up differs widely in the 2 fights.  The first fight against high king you need a very good mage, a couple hunters, 8 healers, i would say 4 tanks to be safe 1 main and 3 off (main being on king).

    Gruul you need 2 tanks 8 healers and mad dps.  Can probably be done with less healers but i assume thats the standard.
  • Re: Gruul's Lair by Suth, Score -0.21
  • Re: Gruul's Lair by Grimghost, Score -0.44
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.16     Vote: [-] [+] by mcmakk, 10.3 months ago
    High King is like 2 pulls inside the instance in gruuls lair.. gruul is about another 4 pulls in

    quick instance if you 1 shot it.. 30-40 mins
  • Re: Gruul's Lair by Dman331, Score 0.00
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.64     Vote: [-] [+] by Ounaaja, 10.1 months ago
    Good group. With normal group youll probably get a few wipes.

    But if you mean "normal" with the dps speed (not according the wipes) you can do it with 30-40min because:
    - Maulgar trash <5min
    - Maulgar kill <8-15
    - Gruul trash <5-10min
    - Gruul kill <8-15min
  • Re: Gruul's Lair by Dman331, Score 0.00
    •   Report  Quote Reply Re: Gruul's Lair
      Score 0.33     Vote: [-] [+] by mcmakk, 10.0 months ago
      1 very good mage who can spell steal tank on HK, a few hunters for misdirects, couple warlocks to enslave pets of HK's warlock and tank him with them.  rest doesn't matter

      Ranged is best here because HK whirls, gruul has cave ins that deal a lot of damage and are normally in melee range. But he 1 1 mob and doesn't leave the tank unless it dies
  • Re: Gruul's Lair by Zenasaga, Score -3.2
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.00     Vote: [-] [+] by kazaljhinni, 9.1 months ago
    OK so,bout 4 heroicly geared tanks,6-8 heroic geared healers,and then a few mages, hunters, locks,elem shamans?
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.51     Vote: [-] [+] by gemynius, 9.1 months ago
    Our gruul Tactic:


    - 5 Groups, every group in one corner.
    - Warlord in MT Group for live.
    - Second Tank has to be 2nd place in KTM or Omen.
    - 3-4 healers for MT, 1-2 for OffTank, Rest crossheal.
    - We mark every healer with a sign. If he makes his "earthquake", you need to go away from your healers (signs)
    - Shamans Bloodlust at 90%, because every is alive.
    - MT Shieldwall at 10% live.
    - Your tank should ALWAYS have 12k live, 1 crushing blow means dead.



    If your fight takes to long, your maintank will die because Gruul Grows bigger and bigger. If he grows 1 time, he will make 10% more dmg. We actually kill him at about 11-15 grows. (110%- 150% more dmg from gruul to MT)


    I think its an realy easy boss. Easier than maulgar. maulgar is also easy, if the start phase runs well.


    I am the Maintank in our guild. I have buffed 21.500 live and 523 defense and 18k armor. No problem tanking gruul or maulgar.

    For tanks :

    550 def -> 19k live -> 10 attacks -> 1 hit -> healer : "wtf?"
    520 def -> 21k live -> 10 attacks -> 3 hit -> healer dont sleeps

  • Gruul Downed Fast by imcool123, Score 0.00
  • Re: Gruul's Lair by StarvinMarvinU, Score -0.30
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.17     Vote: [-] [+] by mcmakk, 8.8 months ago
    My past killed has killed him at grow 21, so even though he does add damage he is entirely killable at this point.  The more dps you bring the fewer grows you have to deal with.

    MAKE SURE you know which of your alt tanks will be taking aggro if your main tank dies... Cannot stress this enough, if your main tank dies, heals need to be on the correct off tank ASAP
  • Re: Gruul's Lair by r0140j, Score 0.00
  • Re: Gruul's Lair by Swampwalker14, Score 0.00
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.21     Vote: [-] [+] by corkth, 6.9 months ago
    We did priest ,mages counterspell healing blah bllah blah a spank n tank is next just let loose and warlock enslave demons then a choice of mage and shaman spells on mage melee on shaman.then high king is like olm just a spank and tank/dps but harder
  •   Report  Quote Reply wow this easy
    Score 0.64     Vote: [-] [+] by ronnoc11, 6.6 months ago
    my guild farms gruul with a warrior (mt) another warrior (ot) and a druid (2nd ot) and a prot pally to save up some agro if warriors die. we have about 5-7 healers.. 3 on mt 1 or 2 on offtanks. and 1 or 2 on rest of group. (our main tank really doesnt need 3 healers but w/e). we finnish this raid in about 25 min not including time to get group members and buffinf time. an adverage of one wipe if we only have 5 healers otherwise we never wipe.. as long as you kill Blind eye the seer first then olm the summoner then kiggler the crazed (while the mages kill the other dude) your good. as long as you have atleast 13 people left (not including healers) this boss will be down in 2 min. our guild also down gruul about the 9th or 10th growth. usualy no deaths. just spread out and tank and spank.  GL
  • Re: Gruul's Lair by mabyboi, Score -0.35
    •   Report  Quote Reply Re: Gruul's Lair
      Score 0.90     Vote: [-] [+] by gobbledeg00k, 6.1 months ago
      If you /roar at the ogres, they roar back (without aggroing). At least they do when you're in cat form. Pretty awesome imo :p
  • Re: Gruul's Lair by Mikezz123, Score 0.00
  • Re: Gruul's Lair by feralnessFTW, Score -0.43
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.50     Vote: [-] [+] by Ardomus, 5.2 months ago
    Can someone link the minimal stats for MT/OT Gruuls for a warrior please?
  • Re: Gruul's Lair by gyri4gozzzz, Score 0.00
  • Re: Gruul's Lair by lordpolvo, Score -0.63
  • Re: Gruul's Lair by gyri4gozzzz, Score -2.1
  • Re: Gruul's Lair by can solo with 70 hunter?, Score 0.00
  • Re: Gruul's Lair by unknouwn, Score 0.00
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.31     Vote: [-] [+] by Aestana, 3.9 months ago
    I have been through Kara a couple times and have some t4 and other PvE epics including tailoring, am i geared enough for Gruul's?
    •   Report  Quote Reply Re: Gruul's Lair
      Score 0.60     Vote: [-] [+] by jibagoob, 1.5 months ago
      Yes you're most certainly ready for gruuls, my guild runs mag and gruul pugs on our server and we've had puggers in blues able to survive and dish out a meaningful amounts of dps, even S2 gear works, just make sure you bring your brain and your ears.
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.34     Vote: [-] [+] by Bouillion, 3.4 months ago
    Gruul's is a dead easy raid. 20-30 mins and its over. My guild farms once a week for alts, along with Maggy's. Both are good fun fights tho.
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.72     Vote: [-] [+] by pulsestar, 3.0 months ago
    when we did gruul the mage kited the shaman så we could take down the preist and we had two tanks. one on gruul, and the other tank went for the warlock( shadow preist or whatever)
    we had mostly melee dps and a few mages. this tactict worked quite good actualy! im suprised myself it worked:D

    but i got the hammer of naaru so i was happy:D:D:D
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.43     Vote: [-] [+] by Tandrea, 2.4 months ago
    Bout what should the plus heals for a shammy be to even think of doing good in there?
  • Re: Gruul's Lair by hosiah1900, Score -2.4
  •   Report  Quote Reply Re: Gruul's Lair
    Score 0.90     Vote: [-] [+] by Xilliane, 1.0 month ago
    Resets once a week?
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